Thread necromancy - my apologies, but thought this was better than starting a new thread.
One cumbersome thing about beacons is how you place them. Options are most limited in the 2x2 room. To do it now, the only options I've been able to get work are:
1. Remove all flooring from a room then elevate the floor twice for the location the teleporter will sit. Remove the ceiling in the teleporter location. This forces the beacons on the wall of the elevated floor. This is cumbersome because it now means you either build ramps up on the teleporter platform *OR* you jump up to get on the thing. This isn't very elegant and wastes keystrokes.
2. Remove all flooring and ceiling in the 2x2 room. Drop the ceiling to the lowest level above the location the teleporter will sit. Place the beacons on the now exposed wall from the ceiling drop. This is cumbersome because now the beacons are way above where you look and high above your head. This isn't elegant because now you can't easily see which teleporter goes where. And since we need a *lot* of teleporters for the zones (especially hero-side), this is a pain.
Suggestion:
* Allow beacons to be attached to the floor like a tile. Make them small enough that two can fit in front of a teleporter.
I'd also toss out there that I'm in favor of having teleporter pads that can hold more beacons attached to them. I would *not* make them accessible through a task force; for themed Bases or for smaller SGs, it'd be restrictive to letting them access a better teleporter. Instead, I'd do this: make the Medium and Large Teleporter recipes a Supergroup badge that combines exploration and some other facet, maybe a damage taken SG badge or something else thematically appropriate. The recipes would look something like:
* Medium Teleporter -- craftable at the Advanced Worktable. Requires common and uncommon salvage. Allows 4 beacons to connect. If you kept the size the same as the Basic Teleporter, then keep the power usage the same and up the control used. If you up the size, make it a 1x2 square and increase the power and control used.
* Large Teleporter -- Craftable at the Expert Worktable. Requires common, uncommon and a rare or three. Allows 6 (maybe 8?) beacons to connect to it. Uses more control and if you increase the size, more power. I'm thinking you make this one a 1X3 or a 2X2 or something.
Just a few thoughts. Thanks for reading!
- Aular/Ilios