Good list, OP. I think the Arachnos and Longbow spawns in Siren's need to approach one another more in some of the hotspots. At certain hotspots, they will just stand apart for minutes on end.
My favourite member on the list would definitely be cross-server PvP zones. This should not be that hard to implement actually. The zones would never be quiet. Bloody Bay on most servers needs more action. When CoV was first unveiled, I remember there being loads of fun there. Lots of heroes lined up outside of the villain base. Now on Liberty, it's deadish. This would make the zones hopping. Lack of players is no fun. The more the merrier plox. To prevent overcrowding, they could just instance each map. Ie, Siren's Call 2.
Make kinetic's increase density last longer. The duration seems quite short and longer protection against idiots who incessantly TP into drones is definitely a plus.
NERF FIRE/EM BLASTERS. =)
I am tired of being 2-shotted by this FotM. But, I guess the same could be said by heroes against stalkers. It's just wishful thinking on my part. It's really no fun being a dominator in Siren's and being laid flat in under 2 seconds.
What really was a shockening mouth opener for me was being literally humiliated by a rad/psi defender while I was in granite with tough and weave running. This guy literally dropped me in under 15 seconds... a lowly harmless defender. =P
It is nice to have certain banes/dangers in the game. It keeps you on your toes. Everything needs a vulnerability. But, watching my health drop 90% from _any_ stalker build in Warburg while in granite seems a bit too much, eh? Blasters just whoop all of my chars arses in Siren's. Corruptors, doms, and MMs outside of BG mode: kiss your buttocks goodbye. =(
Between defiance (and the upcoming boost to it), aim, buildup, and the 30% unresistable damage, it just seems unfair to a brute who can only melee. I want my /inv to be invulnerable dammit! At least more resilient outside of unstoppable while in PvP being ganked. That set is such a misnomer against energy/negative/fire/cold. I'd like to be more resilient in Siren's Call where we are unable to use unstoppable to up our resistance to these damage types. I can live without psi resistance/defense. But, fire/ice blasters seem so prevalent in PvP that it's unfair for an /inv. Stop making it so that only certain sets excel in PvP. I'm tired of rolling 20 toons just to be superior in the rock/paper/scissors battles. Granted, teaming can help fill this gap. That's nice. But, equality now! Restore /inv to its prime! =)
Make PvP more appealing to OTHER ATs besides stalkers and blasters. While I know there are other ATs in the zones, they don't seem to be the dominant ones there. PvP is obviously too damage-centric. That's a given since the objective is to drop the other guy ASAP for some virtual reward and possibly joygasms in real life. And probably hence why there is an overabundance of blasters and stalkers in Siren's Call.
Sorry for ranting. I just expect "super" heroes/villains to be a bit more resilient, ya know? I am the type who likes to stand toe-to-toe with someone and just proceed to duke it out as a brute vs. a scrapper or tank (tank more preferable since they don't have those wretched 100% unresistable crits.) It just sucks being picked off by builds with hellacious damage.
Toodles.