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Posts
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Joined
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Great Guide. I have a ? though.
What's the duration of stimulant and the duration of the minor disorient res in aid self? Thanks. -
You also have to remeber pre-HO nerf servers were doing daily raids with some of the servers have 2 instances of the Hive. So 2 Hami-o's a day for about 30-45 days is ALOT. I know my friends account has everyone of his primary powers have HOs and almost all of his secondaries. Now if they were double boxing, that's 4 HOs in a day. That's alot of days villains have to wait...
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Some screenshots, (some spoilers too)
The Freedom Phalanx
Oh noes!
Vindicator Base Hero Room 1
Vindicator Base Hero Room 2
Left to right: Swan, Mynx, Malaise, Valkryie, and Luminary. Ms. Liberty was in the last room. Where was Infernal...
Statesmans! Oh no....
Brawler beat down
Attacking Statesman
The Team
Oh and there's Ms Liberty... -
Actually AA used to be exaclty like steamy mist. Geko didn't like how similair powers were with certain combos ie. ice/storm controllers. I think in I2 (possibly 1) it was changed. The game manual is correct, but with every new issue the game changes; Back when COH first came out, Gravity controls did not have the singularity and wormhole was team-teleport
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What other powers provide defense?
The following additional powers provide defense:
Illusion Control/Superior Invisibility (melee/ranged)
Illusion Control/Group Invisbility (melee/ranged)
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Regarding illusion controls +def powers, it now says its +def (ALL). Does this mean that they now made it damage typed instead of postional vector melee/ranged? -
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Here's the Brawl Index I've tested on imps, Controller Brawl at level 50 is exactly 11.00 smashing damage for reference.
Imp Brawl (melee): 2.53 smashing, 1.00x3 fire (DoT)
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Was the imps dmg lowered recently? I use fulcrum shift on my imp now and do a max of 100 dmg and 40 DoT. Im pretty sure i used to be able to cap out at 63 DoT...
Was the base dmg lowered?