my two cents
i love my elec\elec blaster
i play the hell outta him
i don't have SC or PS (i tried them with respec and dropped them after)
i have gotten into the mindset for almost all fight of being straight damage, the end drain simply doesn't factor in while fighting save for one situation i can think about....soloing bosses
example
when i was lvl 37s working on my PP badge fighting a 38 spines PP
i would fight as follows:
-aim (3 recharges)
-buildup(3 recharges)
-zapp (4 dmg one acc)
-thunderous blast (4 dmg 2 recharges)- note that when only hitting one mob for some reason i didn't lose all my end, only about 60% of it
-lighting blast (4 dmg 1 acc)
-charged bolt (4 dmg 1acc)-at this point the mob is ooe
-thunder strike (1 dmg 1 acc)
-zapp (see above)
100% successful
something i noted
TB drains almost all of the end of a mob from minion to boss
when using TB on bosses followed by other attacks the mobs not only were w/o end but i could keep them there if i could maintain a steady barrage of attacks
i don't use HP or CB in melee but i do use TS, 360 degree knockback with massive dmg is great, i have nothing slotted for end reduction, i've found that if i put end reduction into something i lose damage or accuracy or recharge (i am not a hasten bot either) and i need these things to put mobs down
all in all end reduction is great on paper....but i haven't found it all that practical except in a fraction of the situations i encounter
end reduction is not what we do, what we elec blasters do it create body counts....
until something changes end reduction will only be an option to those who really focus on it
any energy blaster can knockdown
any fire blaster burns things
any ice blaster slows things down
any assault rifle blaster can knockdown or stun
we can simply tear things up...and if they miss an attack due to some end reduction by-product
so much the better
fix it?
maybe
but how?