h00chi3

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  1. Adeon,
    Thanks, I will review my build. The reason I took Leviathan Mastery was because of Knockout Blow. I want that to follow total focus in my melee attack chain. I will review my build and again, thanks for the feedback!

    I just redid my build, and I soft capped S/L/E, but no where near anything on ranged, melee, or aoe def. Is that better then just capping the ranged?
  2. O.k. so I finally moved from all ranged to more of a blapper. This is my build, and so far, I am in love with it. Start with a ranged attack to get aggro, aviod, and then blapp away. Please, any feedback would be great. Thanks!

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  3. h00chi3

    Mind/Earth

    Quote:
    Originally Posted by Talen Lee View Post
    It almost looks like a waste. If we were talking Fire control or Gravity control, those defense numbers would be really great.
    Can you explain why what powers you chose makes you more inclined to have defense against a certain type of damage?
  4. h00chi3

    Mind/Earth

    Please tell me if my build looks o.k. I have soft capped smashing/lethal/energy, and ranged damage.

    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Earth Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Levitate
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Damage/Endurance/Recharge
    • (7) Thunderstrike - Accuracy/Damage/Endurance
    Level 1: Stone Spears
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Damage/Endurance/Recharge
    Level 2: Dominate
    • (A) Lockdown - Accuracy/Hold
    • (13) Lockdown - Accuracy/Recharge
    • (13) Lockdown - Recharge/Hold
    • (15) Lockdown - Endurance/Recharge/Hold
    • (15) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (17) Lockdown - Chance for +2 Mag Hold
    Level 4: Stone Mallet
    • (A) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Damage/Endurance
    • (34) Mako's Bite - Damage/Recharge
    • (34) Mako's Bite - Accuracy/Endurance/Recharge
    • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (36) Mako's Bite - Chance of Damage(Lethal)
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 8: Hurdle
    • (A) Jumping IO
    Level 10: Confuse
    • (A) Coercive Persuasion - Confused
    • (21) Coercive Persuasion - Confused/Recharge
    • (21) Coercive Persuasion - Accuracy/Confused/Recharge
    • (23) Coercive Persuasion - Accuracy/Recharge
    • (23) Coercive Persuasion - Confused/Endurance
    • (25) Coercive Persuasion - Contagious Confusion
    Level 12: Hurl Boulder
    • (A) Thunderstrike - Accuracy/Damage
    • (36) Thunderstrike - Damage/Endurance
    • (37) Thunderstrike - Damage/Recharge
    • (37) Thunderstrike - Accuracy/Damage/Recharge
    • (37) Thunderstrike - Accuracy/Damage/Endurance
    • (39) Thunderstrike - Damage/Endurance/Recharge
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (33) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (17) Miracle - +Recovery
    Level 18: Total Domination
    • (A) Lockdown - Accuracy/Hold
    • (39) Lockdown - Accuracy/Recharge
    • (39) Lockdown - Recharge/Hold
    • (40) Lockdown - Endurance/Recharge/Hold
    • (40) Lockdown - Chance for +2 Mag Hold
    • (40) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 20: Stamina
    • (A) Endurance Modification IO
    Level 22: Heavy Mallet
    • (A) Kinetic Combat - Accuracy/Damage
    • (42) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    Level 24: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (46) Kinetic Combat - Damage/Endurance
    • (48) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 26: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (27) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance
    • (29) Reactive Armor - Resistance/Recharge
    • (29) Reactive Armor - Resistance/Endurance/Recharge
    Level 28: Seismic Smash
    • (A) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance
    • (48) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Damage/Endurance/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Recharge
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    Level 32: Mass Confusion
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (43) Malaise's Illusions - Endurance/Confused
    • (45) Malaise's Illusions - Accuracy/Endurance
    • (45) Malaise's Illusions - Confused/Range
    • (45) Malaise's Illusions - Accuracy/Confused/Recharge
    • (46) Malaise's Illusions - Chance of Damage(Psionic)
    Level 35: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense
    Level 38: Power Boost
    • (A) Recharge Reduction IO
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense/Recharge
    • (43) Luck of the Gambler - Defense/Endurance/Recharge
    • (46) Luck of the Gambler - Defense
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 4: Ninja Run
    ------------

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  5. Name: Hott Garbage
    Global Contact: @h00chi3
    Level of Classification: 50
    Origin: Tech
    Super Rank & Super Group: Champion, Warriors of Heaven Elite
    Level of Alien Threat: Shorty got low low low low low low low low
    Report Details:
    Nothing much to report. Small activity, maybe scouts.

    Analysis of Current Situation: been making sand bags around Pocket D in case the attack takes out my favorite club.

    Suggestion of Action: Keep making sand bags, can't let the "D" go down.
  6. Name: Hott Garbage
    Global Contact: @h00chi3
    Level of Classification: 50
    Origin: Tech
    Super Rank & Super Group: Champion, Warriors of Heaven Elite
  7. Sweet, and first post, and make it work with CoX, so we can get lip movement while we talk! UP UP AND AWAY!
  8. Thanks, this is my first guide type thing, so any and all help is appreciated.
  9. thanks on the catch about Mind, instead needing to be Ill.

    I just use IW during clearing stage, and with all the spams for increase recharge, I don't really need to slot it.

    I just needed a few more attacks so I took MB.

    Thanks for the heads up!
  10. Dear Badge,

    This is for you!

    PA is needed to draw argo from hami so that the mitos clearing team can do their job! Just make sure you keep your eye on them, so they can be redropped.

    Clearing mitos, requires spams of all those powers that require increase of team/AoE Heroes.

    Holding Hami requires holds, and anything that can be spammed to increase end/recharge.

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name: PL (PowerLeveler)
    Level: 50
    Archetype: Controller
    Primary: Illusion Control
    Secondary: Kinetics
    Enhancements: All SO +2
    ---------------------------------------------

    01) --> Blind
    (Your level one power, that is a decent hold. Since this is for a Hami Raid, and the TDC crew throws the hug-to-death way to defeat hami, all holds are necessary. Decent single target hold.)
    * Accuracy x 2 (base 10% + 72.9 Enhancements + 15.69 Tactics = 98.59%)
    * End Reduction
    * Hold Duration x 3

    01) --> Transfusion
    (Fastest recharge spam heal. Used during the Mitos clearing phase.)
    * Accuracy x 2 (base 20% + 72.9 Enhancements + 15.69 Tactics = 108.59%)
    * End Reduction
    * Healing x 3 (36.15% Team Heal)

    02) --> Spectral Wounds
    (Standard attack, I don't use it during Hami raids!)
    * Accuracy x 2 (base 10% + 72.9 Enhancements + 15.69 Tactics = 98.59%)
    * End Reduction
    * Damage x 3

    04) --> Siphon Power
    (Another spam power to use to help attacks and holds.)
    * Accuracy x 2 (72.9 Enhancements + 15.69 Tactics = 88.59%)
    * End Reduction
    * Recharge Reduction

    06) --> Swift
    (Just add 26% speed increase to fly and hover.)
    * Flight Speed

    08) --> Hasten
    (Everyone knows what HASTEN is!)
    * Recharge Reduction x 3

    10) --> Flash
    (This is an AoE hold, but works just as well during a raid. Hug hami to death, because all my hugs are from the heart.)
    * Accuracy x 2 (base -20% + 72.9 Enhancements + 15.69 Tactics = 78.59%)
    * End Reduction
    * Hold Duration x 3

    12) --> Siphon Speed
    (Use this to buff you, similar to AM on the recharge buff. Spam the hell out of this power!)
    * Accuracy x 2 (72.9 Enhancements + 15.69 Tactics = 88.59%)
    * End Reduction
    * Recharge Reduction

    14) --> Health
    (Standard hp per second increase power)
    * Healing x 3

    16) --> Hover
    (You are a troller, why worry about defense. You get enough speed to fly around the jello with the boost from sprint)
    * End Reduction

    18) --> Phantom Army
    (This power is the bread and butter of all our hami raids. Phaton Army is dropped to pull argo from Hami while we clear the mitos.)
    * Accuracy x 2 (72.9 Enhancements + 15.69 Tactics = 88.59%)
    * End Reduction
    * Damage x 3

    20) --> Stamina
    (standard end pers second increase power)
    * Endurance Modification x 3

    22) --> Fly
    (Up Up and Away)
    * Flight Speed x 2

    24) --> Assault
    (Got this to get tactics, don't use it, but it comes in helpful. Adds increase to team/individual damage.)
    * End Reduction

    26) --> Tactics
    (Used to help increase accuracy, added 15.69% to accuracy.)
    * End Reduction x 2
    * To Hit Buff x 3

    28) --> Inertial Reduction
    (I spam this to help those non flying heroes jump and attack the mitos that are just a little to high for melee attacks.)
    * End Reduction
    * Recharge Reduction
    * Jump

    30) --> Vengeance
    (There is always death at a hami raid, if there was not, there would not be a TEAM DEBT CAP. Drop this little bad boy when a teammate dies!)
    * Defense Buff
    * Healing
    * To Hit Buff

    32) --> Phantasm
    (It's a pet, don't use it in a hami raid, but fun to use while clearing monsters)
    * Accuracy x 2 (72.9 Enhancements + 15.69 Tactics = 88.59%)
    * End Reduction
    * Damage x 3

    35) --> Transference
    (Spam this bad boy, end drain/end heal)
    * Accuracy x 2 (base 10% + 72.9 Enhancements + 15.69 Tactics = 98.59%)
    * End Reduction
    * Endurance Modification x 3

    38) --> Fulcrum Shift
    (AoE foe - dmg, ally +dmg)
    * Accuracy x 2 (base 10% + 72.9 Enhancements + 15.69 Tactics = 98.59%)
    * End Reduction
    * Recharge Reduction

    41) --> Indomitable Will
    (Stops sleeps, holds, confuse, fear, since there are a lot of holds against heroes during a hami raid, this comes in handy)
    * Recharge Reduction x 3

    44) --> Mind Over Body
    (A little lethal/smash/psi res is nice)
    * End Reduction

    47) --> Psionic Tornado
    (Love those psi attacks, though not needed during the raid)
    * Accuracy x 2 (72.9 Enhancements + 15.69 Tactics = 88.59%)
    * End Reduction
    * Damage x 3

    49) --> Group Fly
    (Easier to get your PA team into the fray)
    * End Reduction

    edited to add group fly, and I just respec'd into it also.
  11. h00chi3

    MySpace home.

    http://www.myspace.com/camferdam

    I added pics from the hami raid that from when we killed the mitos and quit, I got some of the LEADERS on there... hi TSUK!!!
  12. h00chi3

    MySpace home.

    I joined

    <----- Keith