fissionessence

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  1. Hello;

    I'm trying the mission architect for the first time, and I tried to set up my NPC to betray the character once he's been escorted back to the door. When I first went to do it, I could click on 'betray on arrival' under the 'betray when ...' section. But later, for some reason, that option disappeared. I have tried fiddling around with a lot of the settings within the mission, but I can't figure out why 'betray on arrival' has disappeared.

    Thanks for any help!

    ~
  2. This is a short story I did for my fiction workshop class. It's set in King's Row, although that's not really important. The file is in .pdf format, so you can download it or view it. Critiques and responses are encouraged! (Especially suggestions on weak points of the story.)

    http://www.laserlads.com/stuff/Gethsemane.pdf

    ~ Essence
  3. [ QUOTE ]
    Wow... Maybe you could make another tab called special. Not only could the V.I.P. badge sit there, but so could the Halloween badges.

    [/ QUOTE ]

    I second this idea. This way, people who want to collect all of the badges could disregard this section, as it is only available for money or under special circumstances. These badges probably won't have any effect on accolades or other stuff anyway, so they should have the same section. It seems to me that this would also make it easier to give some of these 'special' badges progress bars which would be cleared after the short-term event is over.

    ~ Essence
  4. These badges that you got... Are these unique badges to the event, or are they existing badges that were made available here?

    BTW, I got to do this for about 5 minutes, and I had a lot of fun! It was great stuff clicking on treats and seeing 'Trick' or 'Treat' show up at the top!

    ~ Essence