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Defenders and controllers rely on AM for the one attribute you failed to mention, endurance regen. How bout removing the run speed, flight speed, damage add, and then reduce the time recharge back some ?
Read thru the 30 posts on people complaining about the AM adjustment, i dont see a single one complaining about loss of run speed, flight speed, or damage increase. Pretty much every thread is the loss of endurance regen for normal fighting, ans some for the haste effect . Its now used only for a boss fight.
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Yes, I actualy had that, and accidently edited it out. But that is a very significant part of the power. But that sorta is my point. AoE END REcovery is very powerfull. Only Emapthy has another AoE Recovery boost, and its the second to last power and has a 500 second recahrge. Nothing is more powerful than END. It is probably more important than HP. That is what makes AM so powerfull, and why its recharge was increased. Other defenders dont have that advantage. It was unbalanced. But again, the RT tie will be reduced, but not to the way to used to be.
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Haven't read the rest of this thread yet, but, Geko, my opinion of you has gone up considerably now that you have explained a little as to why AM got the change it did.
I am sure most people really just wanted some sort of appeasement to know why something got nerfed. What may seem an obvious reason to you is not always obvious to someone else.
Thumbs up.