This is the build im currently using, It has uses in almost every situation decent defense perma etc. it is however a very expensive build if you are looking to drop lots of money into a dominator though i would suggest something along these lines, you could also pick up fighting instead of concealment for a little more survivability but your recharge will take a hit it will however end up cheaper. use this as more a reference and not exactly how you have to build.
the high ranged defense really helps you live if your dropping your aoe immobilize alot and only jousting into melle for a second or two.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Strangler <ul type="square">[*] (A)
Unbreakable Constraint - Hold[*] (3)
Unbreakable Constraint - Hold/Recharge[*] (3)
Unbreakable Constraint - Accuracy/Hold/Recharge[*] (5)
Unbreakable Constraint - Accuracy/Recharge[*] (5)
Unbreakable Constraint - Endurance/Hold[*] (45)
Lockdown - Chance for +2 Mag Hold[/list]
Level 1: Psionic Dart <ul type="square">[*] (A)
Range IO[/list]
Level 2: Mind Probe <ul type="square">[*] (A)
Hecatomb - Damage[*] (7)
Hecatomb - Damage/Recharge[*] (7)
Hecatomb - Accuracy/Damage/Recharge[*] (9)
Hecatomb - Accuracy/Recharge[*] (9)
Hecatomb - Damage/Endurance[/list]
Level 4: Roots <ul type="square">[*] (A)
Gravitational Anchor - Immobilize[*] (11)
Gravitational Anchor - Immobilize/Recharge[*] (11)
Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (13)
Gravitational Anchor - Accuracy/Recharge[*] (13)
Gravitational Anchor - Immobilize/Endurance[/list]
Level 6: Hasten <ul type="square">[*] (A)
Recharge Reduction IO[*] (15)
Recharge Reduction IO[*] (15)
Recharge Reduction IO[/list]
Level 8: Seeds of Confusion <ul type="square">[*] (A)
Coercive Persuasion - Confused/Endurance[*] (17)
Coercive Persuasion - Contagious Confusion[*] (17)
Coercive Persuasion - Confused[*] (19)
Coercive Persuasion - Confused/Recharge[*] (19)
Coercive Persuasion - Accuracy/Confused/Recharge[*] (21)
Coercive Persuasion - Accuracy/Recharge[/list]
Level 10: Spore Burst <ul type="square">[*] (A)
Fortunata Hypnosis - Sleep[*] (21)
Fortunata Hypnosis - Sleep/Recharge[*] (23)
Fortunata Hypnosis - Accuracy/Sleep/Recharge[*] (23)
Fortunata Hypnosis - Accuracy/Recharge[*] (25)
Fortunata Hypnosis - Sleep/Endurance[/list]
Level 12: Stealth <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[*] (45)
Defense Buff IO[/list]
Level 14: Super Speed <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (25)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]
Level 16: Psychic Scream <ul type="square">[*] (A)
Positron's Blast - Accuracy/Damage[*] (27)
Positron's Blast - Damage/Endurance[*] (27)
Positron's Blast - Damage/Recharge[*] (29)
Positron's Blast - Damage/Range[*] (29)
Positron's Blast - Accuracy/Damage/Endurance[*] (50)
Positron's Blast - Chance of Damage(Energy)[/list]
Level 18: Grant Invisibility <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[/list]
Level 20: Drain Psyche <ul type="square">[*] (A)
Doctored Wounds - Heal[*] (31)
Doctored Wounds - Heal/Endurance[*] (31)
Doctored Wounds - Endurance/Recharge[*] (31)
Doctored Wounds - Heal/Recharge[*] (33)
Doctored Wounds - Recharge[/list]
Level 22: Vines <ul type="square">[*] (A)
Basilisk's Gaze - Accuracy/Hold[*] (33)
Basilisk's Gaze - Accuracy/Recharge[*] (33)
Basilisk's Gaze - Recharge/Hold[*] (34)
Basilisk's Gaze - Endurance/Recharge/Hold[/list]
Level 24: Combat Jumping <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[*] (34)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (36)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]
Level 26: Super Jump <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (34)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]
Level 28: Carrion Creepers <ul type="square">[*] (A)
Kinetic Crash - Damage/Knockback[*] (36)
Kinetic Crash - Accuracy/Knockback[*] (36)
Kinetic Crash - Recharge/Knockback[*] (37)
Kinetic Crash - Recharge/Endurance[*] (37)
Kinetic Crash - Damage/Endurance/Knockback[*] (37)
Kinetic Crash - Accuracy/Damage/Knockback[/list]
Level 30: Subdue <ul type="square">[*] (A)
Decimation - Accuracy/Damage[*] (39)
Decimation - Damage/Endurance[*] (39)
Decimation - Damage/Recharge[*] (39)
Decimation - Accuracy/Endurance/Recharge[*] (40)
Decimation - Accuracy/Damage/Recharge[/list]
Level 32: Fly Trap <ul type="square">[*] (A)
Expedient Reinforcement - Accuracy/Damage[*] (40)
Expedient Reinforcement - Accuracy/Recharge[*] (40)
Expedient Reinforcement - Damage/Endurance[*] (42)
Expedient Reinforcement - Accuracy/Damage/Recharge[/list]
Level 35: Invisibility <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[/list]
Level 38: Psychic Shockwave <ul type="square">[*] (A)
Armageddon - Chance for Fire Damage[*] (42)
Obliteration - Damage[*] (42)
Obliteration - Accuracy/Recharge[*] (43)
Obliteration - Damage/Recharge[*] (43)
Obliteration - Accuracy/Damage/Recharge[*] (46)
Obliteration - Accuracy/Damage/Endurance/Recharge[/list]
Level 41: Charged Armor <ul type="square">[*] (A)
Steadfast Protection - Resistance/+Def 3%[*] (43)
Resist Damage IO[*] (45)
Resist Damage IO[/list]
Level 44: Surge of Power <ul type="square">[*] (A)
Recharge Reduction IO[*] (46)
Recharge Reduction IO[*] (46)
Resist Damage IO[/list]
Level 47: Summon Guardian <ul type="square">[*] (A)
Expedient Reinforcement - Accuracy/Damage[*] (48)
Expedient Reinforcement - Accuracy/Recharge[*] (48)
Expedient Reinforcement - Damage/Endurance[*] (48)
Expedient Reinforcement - Accuracy/Damage/Recharge[*] (50)
Expedient Reinforcement - Endurance/Damage/Recharge[*] (50)
Expedient Reinforcement - Resist Bonus Aura for Pets[/list]
Level 49: Maneuvers <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Recharge Reduction IO[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Recharge Reduction IO[/list]
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13% DamageBuff(Smashing)[*]13% DamageBuff(Lethal)[*]13% DamageBuff(Fire)[*]13% DamageBuff(Cold)[*]13% DamageBuff(Energy)[*]13% DamageBuff(Negative)[*]13% DamageBuff(Toxic)[*]13% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]14.3% Defense(Energy)[*]14.3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]21.8% Defense(Ranged)[*]3% Defense(AoE)[*]2.25% Max End[*]4% Enhancement(Heal)[*]78% Enhancement(Accuracy)[*]4% Enhancement(Confused)[*]137.5% Enhancement(RechargeTime)[*]11.4 HP (1.13%) HitPoints[*]Knockback (Mag -3)[*]Knockup (Mag -3)[*]MezResist(Confused) 5%[*]MezResist(Held) 5%[*]MezResist(Immobilize) 7.75%[*]MezResist(Sleep) 5%[*]MezResist(Stun) 7.2%[*]MezResist(Terrorized) 7.2%[*]24.5% (0.41 End/sec) Recovery[*]16% (0.68 HP/sec) Regeneration[*]12.5% Resistance(Smashing)[*]10% Resistance(Lethal)[*]22.9% Resistance(Fire)[*]22.9% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]13.1% Resistance(Toxic)[*]10% Resistance(Psionic)[*]3% RunSpeed[/list]
------------
[u]Set Bonuses:[u]
[u]Unbreakable Constraint[u]
(Strangler)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list]
[u]Hecatomb[u]
(Mind Probe)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list]
[u]Gravitational Anchor[u]
(Roots)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list]
[u]Coercive Persuasion[u]
(Seeds of Confusion)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[*] 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)[/list]
[u]Fortunata Hypnosis[u]
(Spore Burst)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list]
[u]Luck of the Gambler[u]
(Stealth)<ul type="square">[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list]
[u]Positron's Blast[u]
(Psychic Scream)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Resistance(Toxic)[/list]
[u]Luck of the Gambler[u]
(Grant Invisibility)<ul type="square">[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Doctored Wounds[u]
(Drain Psyche)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list]
[u]Basilisk's Gaze[u]
(Vines)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list]
[u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list]
[u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list]
[u]Kinetic Crash[u]
(Carrion Creepers)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.25 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list]
[u]Decimation[u]
(Subdue)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list]
[u]Expedient Reinforcement[u]
(Fly Trap)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list]
[u]Luck of the Gambler[u]
(Invisibility)<ul type="square">[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Obliteration[u]
(Psychic Shockwave)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list]
[u]Steadfast Protection[u]
(Charged Armor)<ul type="square">[*]
3% Defense(All)[/list]
[u]Expedient Reinforcement[u]
(Summon Guardian)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.42 HP/sec) Regeneration[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*]
10% Resistance(All)[/list]
[u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*]
7.5% Enhancement(RechargeTime)[/list]