dreaxbrekenson

Citizen
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  1. This is the build im currently using, It has uses in almost every situation decent defense perma etc. it is however a very expensive build if you are looking to drop lots of money into a dominator though i would suggest something along these lines, you could also pick up fighting instead of concealment for a little more survivability but your recharge will take a hit it will however end up cheaper. use this as more a reference and not exactly how you have to build.
    the high ranged defense really helps you live if your dropping your aoe immobilize alot and only jousting into melle for a second or two.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Strangler <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (3) Unbreakable Constraint - Hold/Recharge[*] (3) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (5) Unbreakable Constraint - Accuracy/Recharge[*] (5) Unbreakable Constraint - Endurance/Hold[*] (45) Lockdown - Chance for +2 Mag Hold[/list]Level 1: Psionic Dart <ul type="square">[*] (A) Range IO[/list]Level 2: Mind Probe <ul type="square">[*] (A) Hecatomb - Damage[*] (7) Hecatomb - Damage/Recharge[*] (7) Hecatomb - Accuracy/Damage/Recharge[*] (9) Hecatomb - Accuracy/Recharge[*] (9) Hecatomb - Damage/Endurance[/list]Level 4: Roots <ul type="square">[*] (A) Gravitational Anchor - Immobilize[*] (11) Gravitational Anchor - Immobilize/Recharge[*] (11) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (13) Gravitational Anchor - Accuracy/Recharge[*] (13) Gravitational Anchor - Immobilize/Endurance[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (15) Recharge Reduction IO[*] (15) Recharge Reduction IO[/list]Level 8: Seeds of Confusion <ul type="square">[*] (A) Coercive Persuasion - Confused/Endurance[*] (17) Coercive Persuasion - Contagious Confusion[*] (17) Coercive Persuasion - Confused[*] (19) Coercive Persuasion - Confused/Recharge[*] (19) Coercive Persuasion - Accuracy/Confused/Recharge[*] (21) Coercive Persuasion - Accuracy/Recharge[/list]Level 10: Spore Burst <ul type="square">[*] (A) Fortunata Hypnosis - Sleep[*] (21) Fortunata Hypnosis - Sleep/Recharge[*] (23) Fortunata Hypnosis - Accuracy/Sleep/Recharge[*] (23) Fortunata Hypnosis - Accuracy/Recharge[*] (25) Fortunata Hypnosis - Sleep/Endurance[/list]Level 12: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (45) Defense Buff IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Psychic Scream <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (27) Positron's Blast - Damage/Endurance[*] (27) Positron's Blast - Damage/Recharge[*] (29) Positron's Blast - Damage/Range[*] (29) Positron's Blast - Accuracy/Damage/Endurance[*] (50) Positron's Blast - Chance of Damage(Energy)[/list]Level 18: Grant Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 20: Drain Psyche <ul type="square">[*] (A) Doctored Wounds - Heal[*] (31) Doctored Wounds - Heal/Endurance[*] (31) Doctored Wounds - Endurance/Recharge[*] (31) Doctored Wounds - Heal/Recharge[*] (33) Doctored Wounds - Recharge[/list]Level 22: Vines <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (33) Basilisk's Gaze - Accuracy/Recharge[*] (33) Basilisk's Gaze - Recharge/Hold[*] (34) Basilisk's Gaze - Endurance/Recharge/Hold[/list]Level 24: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 26: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 28: Carrion Creepers <ul type="square">[*] (A) Kinetic Crash - Damage/Knockback[*] (36) Kinetic Crash - Accuracy/Knockback[*] (36) Kinetic Crash - Recharge/Knockback[*] (37) Kinetic Crash - Recharge/Endurance[*] (37) Kinetic Crash - Damage/Endurance/Knockback[*] (37) Kinetic Crash - Accuracy/Damage/Knockback[/list]Level 30: Subdue <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (39) Decimation - Damage/Endurance[*] (39) Decimation - Damage/Recharge[*] (39) Decimation - Accuracy/Endurance/Recharge[*] (40) Decimation - Accuracy/Damage/Recharge[/list]Level 32: Fly Trap <ul type="square">[*] (A) Expedient Reinforcement - Accuracy/Damage[*] (40) Expedient Reinforcement - Accuracy/Recharge[*] (40) Expedient Reinforcement - Damage/Endurance[*] (42) Expedient Reinforcement - Accuracy/Damage/Recharge[/list]Level 35: Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 38: Psychic Shockwave <ul type="square">[*] (A) Armageddon - Chance for Fire Damage[*] (42) Obliteration - Damage[*] (42) Obliteration - Accuracy/Recharge[*] (43) Obliteration - Damage/Recharge[*] (43) Obliteration - Accuracy/Damage/Recharge[*] (46) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 41: Charged Armor <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (43) Resist Damage IO[*] (45) Resist Damage IO[/list]Level 44: Surge of Power <ul type="square">[*] (A) Recharge Reduction IO[*] (46) Recharge Reduction IO[*] (46) Resist Damage IO[/list]Level 47: Summon Guardian <ul type="square">[*] (A) Expedient Reinforcement - Accuracy/Damage[*] (48) Expedient Reinforcement - Accuracy/Recharge[*] (48) Expedient Reinforcement - Damage/Endurance[*] (48) Expedient Reinforcement - Accuracy/Damage/Recharge[*] (50) Expedient Reinforcement - Endurance/Damage/Recharge[*] (50) Expedient Reinforcement - Resist Bonus Aura for Pets[/list]Level 49: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Domination
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]13% DamageBuff(Smashing)[*]13% DamageBuff(Lethal)[*]13% DamageBuff(Fire)[*]13% DamageBuff(Cold)[*]13% DamageBuff(Energy)[*]13% DamageBuff(Negative)[*]13% DamageBuff(Toxic)[*]13% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]14.3% Defense(Energy)[*]14.3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]21.8% Defense(Ranged)[*]3% Defense(AoE)[*]2.25% Max End[*]4% Enhancement(Heal)[*]78% Enhancement(Accuracy)[*]4% Enhancement(Confused)[*]137.5% Enhancement(RechargeTime)[*]11.4 HP (1.13%) HitPoints[*]Knockback (Mag -3)[*]Knockup (Mag -3)[*]MezResist(Confused) 5%[*]MezResist(Held) 5%[*]MezResist(Immobilize) 7.75%[*]MezResist(Sleep) 5%[*]MezResist(Stun) 7.2%[*]MezResist(Terrorized) 7.2%[*]24.5% (0.41 End/sec) Recovery[*]16% (0.68 HP/sec) Regeneration[*]12.5% Resistance(Smashing)[*]10% Resistance(Lethal)[*]22.9% Resistance(Fire)[*]22.9% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]13.1% Resistance(Toxic)[*]10% Resistance(Psionic)[*]3% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Unbreakable Constraint[u]
    (Strangler)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Hecatomb[u]
    (Mind Probe)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Gravitational Anchor[u]
    (Roots)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Coercive Persuasion[u]
    (Seeds of Confusion)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[*] 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)[/list][u]Fortunata Hypnosis[u]
    (Spore Burst)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Stealth)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
    (Super Speed)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Positron's Blast[u]
    (Psychic Scream)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Resistance(Toxic)[/list][u]Luck of the Gambler[u]
    (Grant Invisibility)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
    (Drain Psyche)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Basilisk's Gaze[u]
    (Vines)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
    (Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Blessing of the Zephyr[u]
    (Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Kinetic Crash[u]
    (Carrion Creepers)<ul type="square">[*] 3% RunSpeed[*] 2.5% Resistance(Smashing)[*] Knockback Protection (Mag -3)[*] 6% (0.25 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Decimation[u]
    (Subdue)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Expedient Reinforcement[u]
    (Fly Trap)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Invisibility)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
    (Psychic Shockwave)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
    (Charged Armor)<ul type="square">[*] 3% Defense(All)[/list][u]Expedient Reinforcement[u]
    (Summon Guardian)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.42 HP/sec) Regeneration[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 10% Resistance(All)[/list][u]Luck of the Gambler[u]
    (Maneuvers)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list]