devmz

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  1. This thread makes me kinda sad.. I am new to CoH and in most games I tend to play a medium level melee or tank character. Its just the style I have always played. In linage2 I had a dark avenger and a gladiator, in warcarft i had a warrior (heavily damage specced one)

    It is quite simply the style I enjoy. Now just recently arriving in CoX I initially played a brute, suited me down to the ground. Sturdy character, massively high damage output. Great. Though my major beef with it was the reliance on rage. As I understand it they have a lower damage multiplier than the scrapper until they have around 25% rage. Which isnt really possible to generate in a pvp environment.

    Being a huge pvp fan in all games, this was my reason for trying the scrapper. It suits my playstyle to the ground, good damage, not made of cloth.

    I then decided what primary/secondary I would like. My initial decision went with spines. Not beacuse I read it was easymode, not because I think it was the best pvp, I really didnt know much about the set other than I was attracted to the looks. I know alot of people hate the looks but I thought it had a very cool spin on just regular attacks. Upon further investigation into the set I didnt hear that it was the be all and end all of pvp, no. I learned that it was a brilliant AOE set, which solidified my position thinking that it could aid the leveling process.

    secondary, yes.. I picked regen. Why? Because its one I couldnt have on my brute, I heard good comments about it, and it seemed logical to me if I was going to be pvping as I intended to, with stalker burst damage I was going to need self healing abilities to fight them effectively.

    So yes, I ended up as a spines/regen scrapper. I love it, I'm only in my 20's but I am fond of both the trees and how they play.

    So what is the point to this little story you ask, simple. It disappoints me that I made decisions based on what I found attractive at the time, what playstyle suited me and low and behold, I end up as a statistic fotm who will probably get alot of disrespect in pvp because of my choices.

    On the other hand its kinda nice to know my choices were good and I will perform impressively. None the less, being considered an easymode class is not something I set out to achieve when I created him, and it discourages me from playing it even though I love it in thinking that I will be considered lame, or a skillless noob in the pvp that I so hope to participate in.

    Can I not be a skilled pvper with this set? A valued team member, respected one. I dunno. I dont want to give up what I enjoy but at the same time I hate being lumped into that majority who took it for an easy ride.
  2. not on union unfortunately.. how typical is that..

    i presume that sj shuts down in the same way that super speed does when you attack something? as opposed to cj which doesnt?

    also, I have taken hurdle on my way to health/stamina, but is swift worth it for extra in-combat speed?
  3. Sounds ok, I think I will go that route.

    I currently have hasten->ss but I would also like to pick up air superiority for an extra knockdown attack and fly just because ss is great until you reach a large wall
  4. aha i see
    that definately exposes some kinks in my slotting, im still learning

    my primary is spines.. yeah i know, another spines regen scrapper >_> but i just love the range aspect on spines and the end/hp control of regen, i couldnt get away from my love for them..

    I suppose though, tough.weave might be even less a requirement since I can be at range for 2 major attacks
  5. is the reason for only 3 heal in integration purely for freeing up slots or is it in some way capped?

    thx for reply btw
  6. fairly straight forward question really, im wondering how required tough and weave are for regen scrappers. Specifically planning on doing pvp. I havent heard much about the affects of each or slotting, just that i should have both..

    can anyone comment on the details of why/when/slotting?

    cheers