crescentwindx

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  1. Hello random internet strangers,

    I came back to CoX semi-recently and have dusted off my old SS/WP brute in anticipation of finally grinding him through the late 40s to 50 because I'm a slacker who has owned this game for 5 years and has never once got a level 50.

    I've started looking at some of the higher-end sets (right now I'm replacing Scirocco's Dervish in Foot Stomp with Obliteration, for example) and I thought I'd come here looking for some advice with respect to setting (pun intended) myself up so I've got enough defense to really wade through seas of hostiles and smush them all to bits.

    This won't softcap me, and I don't expect to reach softcap easily - but I figure between the -hit from RTTC and with a Luck here and there I should still be able to rock things something fierce.

    Granted - I won't be able to afford this build for a while. The LotG recharge alone costs more infamy than I've ever had, let alone the Numina +recovery and the Steadfast Protection +def. Mostly what I'm asking is if this is a good build to shoot for, or if it can be improved in any way without horribly gimping my wallet.

    Any help would be great. Thanks!

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Really Mean Guy: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Mrcl-Rcvry+(3), Mrcl-Heal/Rchg(3), Mrcl-Heal/EndRdx/Rchg(5), Mrcl-Heal(5), Mrcl-Heal/EndRdx(7)
    Level 2: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dam%(25), T'Death-Dmg/EndRdx/Rchg(27)
    Level 4: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(34), TtmC'tng-EndRdx/Rchg(36), TtmC'tng-ResDam/EndRdx/Rchg(36), TtmC'tng-ResDam(36), TtmC'tng-EndRdx(39)
    Level 6: Fast Healing -- Heal-I(A)
    Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
    Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
    Level 12: Air Superiority -- Acc-I(A)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(40)
    Level 16: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(17), Numna-EndRdx/Rchg(37), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(37), Numna-Heal(39)
    Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(23)
    Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(23), EndMod-I(27)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Swift -- Flight-I(A)
    Level 26: Health -- Heal-I(A)
    Level 28: Heightened Senses -- Empty(A), Empty(29), Empty(29), Empty(40), Empty(43)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(46)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34)
    Level 35: Stamina -- EndMod-I(A), EndMod-I(40), EndMod-I(46)
    Level 38: Strength of Will -- ResDam-I(A)
    Level 41: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43)
    Level 44: Gloom -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/Rchg(46)
    Level 47: Dark Obliteration -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Dmg/EndRdx/Rng(50)
    Level 49: Hasten -- RechRdx(A), RechRdx(50), RechRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 14.3% Defense(Smashing)
    • 14.3% Defense(Lethal)
    • 7.69% Defense(Fire)
    • 7.69% Defense(Cold)
    • 13.6% Defense(Energy)
    • 13.6% Defense(Negative)
    • 3% Defense(Psionic)
    • 18% Defense(Melee)
    • 18.6% Defense(Ranged)
    • 12.4% Defense(AoE)
    • 17.5% Enhancement(RechargeTime)
    • 16% Enhancement(Accuracy)
    • 11% Enhancement(Heal)
    • 9% FlySpeed
    • 174.3 HP (11.6%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 12.1%
    • MezResist(Immobilize) 12.1%
    • MezResist(Sleep) 3.85%
    • MezResist(Stun) 4.4%
    • 7% (0.12 End/sec) Recovery
    • 12% (0.75 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 1.88% Resistance(Energy)
    • 9% RunSpeed
    • 1% XPDebtProtection