clarke_VII

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  1. Thanks a ton, to you and everyone else.

    I hit the cap and did it on a reasonable budget this time. I will post my specs soon... Now to watch some football!!!!
  2. Okay, dumb question time...

    The base Defense Rate of all of /SR toggles is 13.88. If I slotted the 4 pieces of Red Fortune (50's of course) that modify defense on Focused Senses, are these defensive bonuses calculated individually against the 13.88% base rate?

    If so, then it should modify the base defensive value of FS from 13.88 to 23.55. I'm working blind here, sorry if the math is way off. If I then added a fifth piece of Red Fortune to FS I receive a set bonus of 2.5% to Ranged Defense. Is this set bonus also figured against the base rate of 13.88%? Or is it added intuitively to the modified value of 23.55? Or...I dunno, maybe I'm really far off on the mechanics.
  3. I just wanted to take a minute and thank all of you with constructive input. I greatly appreciate it.
  4. Quote:
    Originally Posted by Doomguide View Post
    This comes down to largely how much overlap one is comfortable with. Sounds like you do as I do and click the power rather than put it on auto. I don't like it interrupting whatever I'm in the middle of doing to hit PB. I'll just wait till I'm moving to the next spawn or other more convenient moment. And as noted above usually the worst that happens if I delay too long is I get bounced around (probably making teammates check my build wondering if the idiot scrapper has his mez protection ).
    Yea, my PB activates at the most inopportune times. Like, just as I hit Focus Chi and run into my next group of badguys, hit Eagle's Claw on the first one...NOPE! PB! GRRRRRR...
  5. Quote:
    Originally Posted by Aneko View Post
    I wouldn't do it with SOs myself; I was just pointing out that it was possible.

    With generic IOs, the Steadfast, CJ, Weave and Maneuvers, you can softcap all positions with only 12 added slots, 22 total. I think that's pretty reasonable if you're on a tight budget. You could take every power from your primary, six-slot all the attacks plus one from an epic pool, and still have several slots left over.
    Okay, so this is what got my ire up initially. I wouldn't try to softcap a scrapper with SOs. You wouldn't try to softcap a scrapper with SOs. I think the majority of players wouldn't because you get some bonuses from Red Fortune and Luck of the Gambler that are useful in other areas.

    So, the comment about soft-capping with SO's and you being a "sad panda" (WTF!?) because I used IO sets to hit the soft cap added exactly what to the discussion, other than trying to make me sound like a jackass? See?

    Okay, so.... Look, fellas, egregious errors (you gotta be effing kidding me) aside, keep in mind that I don't have a PC, I have an iMac and do not have access to Mids. So, I worked out most of my Def Set bonuses on a newspaper at work on breaks. Pardon me if the way I journeyed to the soft cap wasn't the way you would have all chosen, but I got there nonetheless.

    Kane Black has incredible survivability and with my Alpha Cardiac slotted, I rarely glance at endurance. I'm sure all of you can find flaws in what I achieved, but this is CoH, not CoP(erfection). So sue me.

    So, my question about the def sets and slots I have chosen, is why don't I want the bonuses that the IO sets I have chosen provide? If I give up my 6 slot defenses and their associated IO sets, I lose considerable bonuses, just to receive bonuses in other areas. There is no such thing as a free lunch.

    I would love to see your ideas on how I should have built/slotted my toon, but keep in mind that I don't have Mids. If you wouldn't mind typing it out, I would love to see your ideas.

    Thanks,

    Clarke
  6. Quote:
    Originally Posted by Aneko View Post
    It requires pool powers, which he was using anyway, and it's not the most practical way, but it is possible.
    Well, I'll tell you what, slick. You post your brilliant build vs mine and show all bonuses for resistances, accuracy, damage, so on and so forth, while hitting the soft cap and we'll see whose is superior.
  7. Quote:
    Originally Posted by Aneko View Post
    It is.
    I disagree.
  8. Quote:
    Originally Posted by EJI View Post
    imho, it sounds like you've overslotted your secondary and underslotted your primary. here's a basic outline of a softcapped ma/sr. i left the red fortunes since you already have them, one could just as easily 6 slot an attack with mako's bite. obviously, disregard the level powers were taken at, this is only meant to demonstrate an easy way to softcap /SR. There are lots of ways to achieve this, this is just one example.
    edit to add: with patient bidding, you should be able to buy everything in this example for less than 4 pieces of kinetic combats.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 49 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Fighting
    Power Pool: Leaping
    Hero Profile:
    Level 1: Storm Kick -- T'Death-Dam%(A), T'Death-Acc/Dmg(13), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Acc/Dmg/EndRdx(17)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(21), RedFtn-EndRdx(27)
    Level 2: Focused Senses -- DefBuff-I(A), DefBuff-I(5), EndRdx-I(5)
    Level 4: Agile -- DefBuff-I(A), DefBuff-I(7)
    Level 6: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(11), GSFC-Build%(11)
    Level 8: Boxing -- Empty(A)
    Level 10: Practiced Brawler -- Empty(A)
    Level 12: Combat Jumping -- DefBuff-I(A)
    Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17)
    Level 18: Weave -- DefBuff-I(A), DefBuff-I(19), EndRdx-I(19)
    Level 20: Quickness -- Empty(A)
    Level 22: [Empty]
    Level 24: [Empty]
    Level 26: [Empty]
    Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29)
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: Evasion -- DefBuff-I(A), DefBuff-I(39), EndRdx-I(39)
    Level 41: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43)
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Empty(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    PB should have 2 recharge reductions in it so it is Perma. If a SR scrapper's toggles get knocked off, he goes down quick. I have Gaussian's Synchronized fire control on my Focus Chi (6-Slotted).
  9. Quote:
    Originally Posted by Sailboat View Post
    [grumbles]No wonder I can't buy any Kinetic Combats for my typed defense characters -- they're over here on the positional defense characters for some reason.[/grumbles]
    I'm not the reason they're so ridiculously expensive, but they were among the most expensive enhancements I purchased.
  10. Quote:
    Originally Posted by Aneko View Post
    I almost hate to say it, but you can softcap SR with generic IOs, or even SOs.
    ????

    Even with Enhancement Diversification? I don't think that is possible.
  11. I had always hated scrappers. I thought they were ridiculously over-powered. My first toon was, of course, a blaster. I reached a point with my AR/DEV blaster where it had become nearly impossible to solo and go quickly through missions. I had to be exacting with my tactics and everything had to be calculated closely. It became tiresome and tedious, and the disappointment was earth-shattering when my toon, Mr. Clarke, ended up face down after planning a fight for 5 minutes.

    So, after playing a blaster for over a year, I rolled a MA/SR scrapper. He sucked so much end, I was sure he had Asthma as an inherent power. I rolled this toon a few years ago, so I actually had to select Hurdle, Health, and Stamina. After 6 slotting Stamina with SO's, he seemed less Asthmatic and more super.

    The combat mechanics and powers changed several times through the years. SR used to be Epic. Several years ago during the CoH Olympics, a SR scrapper on Champion won the "Tank Mother Mayhem" event, surviving over 3 minutes. Obviously, scrappers were over-powered and that all changed.

    Fast-forward to the present. I hit level 50 with Kane Black, my MA/SR toon, about a month ago. Kane breezes through some fights, others he is defeated almost immediately. I spent a ton of jack on Red Fortune enhancements for FF, FS, and Evasion, but I was still well under the 45% soft cap for FF and Evasion. Grrrrr...

    I re-specced and took Combat Jumping (unslotted), and Weave (4 slotted) from the fighting pool. I put a single IO 50 Def Enhancement in CJ and 3 IO Def 50's in Weave... Way over the soft cap for FS, but not quite there for FF or Evasion... Grrrr...

    Re-Spec... From the Epic Pool I took Body Mastery and was sure to take PP and drop 2 slots in it (one Healing IO 50 and one Endurance Mod IO 50), which stacked with Health (3 Healing IO 50's), and Stamina (3 End Mod IO 50's). With this build Kane Black's Asthma is quite manageable, but back to Defenses and the soft cap...

    ... This time around I built Kane with 4 slots in Thunder Kick and Storm Kick and I used Kinetic Combat sets in them to receive the Melee Defense bonuses totaling 3.75. I used the Red Fortune set in Evasion (6-slotted), and Luck of the Gambler in Weave (6-slotted). FF and FS both use Serendipity (6-slotted). Agile, Dodge, Lucky, and Combat Jumping all have 3 IO Defense 50's.

    Cobra Strike (4-slotted) and Crane Kick (6-slotted) both use Crushing Impact sets. Eagle's Claw (6-slotted) uses Mako's Bite. Tough (6-slotted) had been using Titanium Coating set, but because I am @ ~48% Melee Defense and ~44% AoE Defense, I am going to replace the Titanium Coating set with Reactive Armor, which should bring my Melee Def down to ~45% and my AoE Defense up to ~45%: SOFT CAP ACHIEVED!!!!!!

    I have spent ~1.2B influence and ~200 Merit Points @ level 50 on IO Sets. The journey has been long, expensive, and, at times, arduous, but Kane Black's survivability borders ridiculous. I use Conserve Power and a few luck and breather inspirations as a net to catch me when Elude crashes. I had been carrying Recovery Serum as a temp power to use for long fights that did not require Elude, but I recently unlocked my Alpha Slot and chose Cardiac as my initial Incarnate Ability. Stamina is no longer an issue.

    Exact numbers to follow as soon as I finish slotting Reactive Armor.