Wonder Arrow

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  1. One of the easiest trials they've produced so far from right out of the box.

    1. League clears each spine then break up 4x4 stop at 15/100 for coordination for the badge.

    2. The heroes.... Free 4 - For the badge you must get: Aura of Decay (from Numina/Swan), Touch of Death (from Luminary/Sister Psyche), and Grasp of Death (from Citadel/Infernal), and then complete the trial.

    3. Squish the bug. Fairly Easily.

    4. Inside Mot: Withstand 5minutes of 30second ambushes. Again, easy. But don't die! you have 16/16 deaths or failure!

    5. 4 Essences spawn every 30seconds(-5 for reaction time/cant be targeted when spawned) Any alive will give 10%hp to Diabolique. Once a Essence is defeated, and any fallen leaguemate die gets a rez. Once a Essence is consumed, you lose out on the badge.


    Please note: All enemys are level 54+2, and AVs/Heroes will be 54+3.
  2. I wish I was Matt, I'm too old for this high school drama.
    I like to bust peoples chops. You guys take it serious if someone spawns hamidon to announce it on the forums and complain. I heard you guys complained that someone was killing a pylon that you gather up for the Thursday Raid. It's just making it easier for you, right? One less pylon, more time is saves you!

    Also, you don't know who I am. Although, I am Matt's ingame friend.
  3. Someone beat me to it. Looks like you have some other 'friends' you don't know about.
  4. Quote:
    Originally Posted by Wonder Arrow View Post
    Operation: One Man Army


    This Event is the biggest. 2 stages in one.

    Trivia questions about City of Heroes and City of Villains and Endurance Challenge that challenges your Fight or Flight and survivability!
    Hosted in Pocket D for heroes and villains to Participate!




    Stage 1: Trivia
    Questions based on 6 level Categories.
    4 winners per level category

    Number of Questions based on the number of present people.


    Incarnates
    40-50
    30-39
    20-29
    10-19
    1-9

    15minutes break between the Stages


    Maps will be Posted day of the event(couple minutes before Stage 1 ends)

    ***In this time you can plan and map out the best routes!***

    Stage 2: Endurance and Combat Survivability


    ***Rikti Warzone***


    Level 1 Characters

    You have use of Self-Buffs/base buffs/travel powers.
    Inspirations
    Any AT/Powerset


    Map out the best Routes to get to each Check Point


    Rules


    ***NO FLYING!***

    No Outside buffs
    No helpers.

    Nothing should be killed to make a path.
    If you've been killed, you have the right to go to the hospital or use of a Wakie.









    See you all there on December 27th-30th!

    **OOCIC - Obsidian Operations Combat Intel. Center
    This will be moved to January 20th which is a Friday. The reward will be bigger. Possible Comm. Reps Showing!
  5. I have good tracing and coloring skills. Here is the outline what path to take around Steel Canyon.

    Map of Steel Canyon
    Main Road to follow


    We're starting and meeting at the Hospital(Colored green).
  6. Prize amount per Event. Probably when this takes place, there will be side events. 100-500mill.
  7. Wonder Arrow

    Exalted Channels

    Quote:
    Originally Posted by Its_Me_Matt View Post
    This is a public SG channel.

    POOF - Stands for, Project Obsidian Operations Friends.
    We moved to our new and permanent channel, OOCIC.
    OOCIC is open to the public, the "Project/Rogue" Obsidian Operations runs the channel. All the Operators are current Leaders/Senior Members, send one of them a tell to get unsilenced. We also provide Ventrilo for the Channel unpon request, used for events and raids etc.

    Description: OOCIC stands for Obsidian Operations Combat Intel. Center. It's open the public, silenced on entry. A Channel for anyone and everyone. I recommend you to keep the language, and other "unwanted" chat out, otherwise is Free Speech. Channel is kid and family friendly as well.
  8. Is my OP Buggy? It seems to me everythings getting unaligned, spaced out, some deleted. Been trying to edit it to fix it how it was.



  9. Obsidian Operations SuperGroups is hosting its 1st Annual, Operation: ROUNDUP on December 27th to the 30th. 4Big events, over 4days.
    4Billion INF in prizes.

    Events Will start at 3pm Eastern. (E.U Player Time friendly) - 1Billion INF Per Event
    We will be using our Public SG Channel, /Chanjoin OOCIC
    This is to localize the Events in ONE Channel, and not to Jump around 10channels for Information.


    Basic Rules
    Disqualified from any Event will Disqualify you from the rest of the Events.
    Must follow the EULA.(Should anyway)
    Operation: Geronimo
    Level 1 Winter Themed Costume Race Around Steel Canyon.
    Starting at the Steel Canyon Hospital.

    Rules
    Level 1 characters only
    No use of any Powers besides Sprint
    No Mystic Fortune, Base buffs, Mutation etc.
    Must Check in at a check point.
    No Outside buffs. (speed Boost, AM etc)
    If you've been killed, you must go to the Hospital and start all over.

    Operation: Hamster

    Hide n' Seek

    We will be hidden on all of the Paragon Citys that have access to a Tram.

    Atlas Park, Kings Row, Steel Canyon, Skyway, Independence Port, Croatoa, Talos, Brickstown, Founders Falls.
    Rules

    You can only win once.

    We will give ONE(1) hint(per Location). Will repeat every 5minutes until everyone is found.
    Must be able to be "get around".


    Operation: Guinea Pig
    Level 1 Kheldian PvP in Pocket D Arena.

    Rules
    Level 1 Kheldians Only

    No Inspirations
    No Travel Supp.
    Max Recovery
    No Arena Temp Powers/Outside Temp Powers.
    No outside buffs(Base buffs etc)

    This isn't LoLFreedom PvP So no hardcore/unsportsmanship.


    Operation: One Man Army
    This Event is the biggest. 2 stages in one.
    Trivia questions about City of Heroes and City of Villains and Endurance Challenge that challenges your Fight or Flight and survivability!
    Hosted in Pocket D for heroes and villains to Participate!



    Stage 1: Trivia
    Questions based on 6 level Categories.
    4 winners per level category

    Number of Questions based on the number of present people.

    Incarnates
    40-50
    30-39
    20-29
    10-19
    1-9

    15minutes break between the Stages
    Maps will be Posted day of the event(couple minutes before Stage 1 ends)
    ***In this time you can plan and map out the best routes!***

    Stage 2: Endurance and Combat Survivability

    ***Rikti Warzone***
    Level 1 Characters
    You have use of Self-Buffs/base buffs/travel powers.
    Inspirations
    Any AT/Powerset
    Map out the best Routes to get to each Check Point

    Rules
    ***NO FLYING!***
    No Outside buffs
    No helpers.

    Nothing should be killed to make a path.
    If you've been killed, you have the right to go to the hospital or use of a Wakie.







    See you all there on December 27th-30th!

    **OOCIC - Obsidian Operations Combat Intel. Center
  10. Sorry but I do have to agree with Matt.
    Quote:
    Last time I checked, Obsidian Operations doesn't have an exclusive lock on being the only SG on Exalted. BTW, having the most prestige doesn't = being the biggest, nor the best, SG.
    What? I do believe theres hundreds of SGs on Exalted. Obsidian Operations isn't the only one. Last time I checked, Matt said nothing about prestige, or how big we are in the first post of his. The OP did ask for an SG. I'm glad theres activity on Exalted in terms of SGs/VGs. Why need an SG when you have global channels for teams etc, besides storage and tps(ouroboros at 14 and connected trains). Matt is right before all Groups start posting there would be problems. Not so sure about griefing.


    Quote:
    You dont have a lock on being the only SG on this server and the claims that youre the #1 sg and have the most prestige is misleading in how it was obtained. If my sg (or others for that matter) cared to convert BILLIONS AND BILLIONS of Influ into prestige the day that Exalted went live, we could stake that claim as well.
    Excuse me? I do believe Converting is an Option, so is playing the game with SG mates. Me and the other Members do like Obsidian Operations, they are the best in my opinion. I haven't been in a SG this active and helpful. The coalition is very active. We did not have #1prestige the first 2weeks when Exalted Launched if I remember correctly. Also Matt only converted 11bill, another converted 3bill to get us ahead of Prestige.

    Not so sure about Matts Attitude, but I do like your reply on that one thread when one was looking for a RP SG. At least someone directed them to a previous thread. Matt does have a point, use the SG/VG Group threads. This will help people find what they're looking for.

    Yes, we're very active, this is why we have 3bases full. Matt and the other leaders constantly run teams and events inside/outside SG. I guess you have problems with Matt leading teams/events with SGMates to acquire prestige. I do call Its Me Matt a no life due to how active he is. But we're good friends.

    Oh, Last time I checked, The Incarnates SG is ahead of us in Prestige if you combine both of their bases together.
  11. Agreed with Tulare!

    Also there is a SG-Only Mothership Raid soon, and a SG-Only Hami Raid in the future.

    I do sugguest keeping an Eye on the SG forums for events etc. Sign up if interested in joining to post in the Heroes > Exalted server section. Something new everyday!
  12. Give Obsidian Operations out, we have ventrilo, sg forums - daily teaming and 3SG static team nights. Host MSRs and Cathedral of Pains. Have over 120+ active players.

    Obsidianops.proboards.com - SG forums We're invading Villian side Nov. 1st kicking off the start of the Rogue base. With start of the new villian themed team, prizes will given to the top 5 with the best costume that matches the theme. No judges, the judges are the ones on the Static teams - Vote once, but not for yourself.
  13. Here is some cut outs of Virtue I9 Hami Raid Tactics I use.

    Hamidon Mitos
    Each Mito has a PBAoE auto power and a targeted power, in addition to their standard “Resistance” and “Fly” powers.
    • Yellow mitos have a 45 foot PBAoE damage/stun that activates every 4 seconds. Their targeted power is a 45 foot AoE damage/stun with 600 ft range. Each blast does approximately 500 points of untyped damage and the stun has enough mag to break through Scrapper toggles, hence the need for Clear Mind or Clarity casters tending to the scrapper teams. Yellows need to be melee’d due to high resistance to ranged attacks.

    • Blue mitos have a 15 foot PBAoE fear/debuff power that activates every 2 seconds. Their targeted power is a single-target damage/mez with 300 ft range, 1.87 second cast time and 6 second recharge. Blues have a fear and endurance drain attack. They are also the source of the chain lightning you will see shooting from player to player. The chain lightning is little more than a tickle, but you will see orange numbers floating up from your fellow heroes. The Blue mitos make Dark Defenders with Shadowfall running very valuable to the assault teams for fear resistance. Blues must be attacked at range as they will drain the endurance or anyone in melee range.

    • Green mitos have a 150 foot PBAoE damage/debuff power that activates every 6 seconds, but can only affect one target per activation; they also have a 70 foot PBAoE heal power that activates every 7 seconds, healing all allies within the radius for 321 HP. Their targeted power is a single-target heal for 1205 HP with a 300 ft range, 1.0 second cast time, and 5 second recharge. They have an additional self-affecting auto-power called “Regenerative Aura” that activates every 10 seconds and appears to grant capped regeneration (500% HP/ minute) and high resistance to damage; the effects of this power seem to have conditional statement attached to deactivate the effects while held. The base “Held” attribute protection for Boss_Mito class entities is -100. Greens have a -heal attack which will practically cancel out all healing in a few hits. This is the reason Tanks can not be kept alive by healing, they must be teleported out to recover while another Tank steps in. Greens also have a powerful force field that must be dropped by holding them prior to all out attacks. The weakness of the greens is they heal the closest damaged target first, so by assaulting the greens directly, they will focus on healing each other rather than healing yellows.
    Hamidons’ AoE attack also has a –heal or –regen effect, which further complicates the Tanks job.
    Mito Blooms
    Mito Blooms/Spawns occur when Hamidon reaches 75%, 50% and 25% health. Each bloom only happens once at the specific percentages, so there are a total of 4 mito phases. When a bloom occurs the entire raid must make a speedy strategic withdrawal (run away screaming like little girls). A little tip on getting away faster, the goo provides all within it with Super Jump.

    1. Spawn Hamidon
    2. Clear initial mitos (1st mito phase)
    3. Fight Hamidon to 75% health
    4. 1st mito bloom
    5. Clear mitos (2nd mito phase)
    6. Fight Hamidon to 50% health
    7. 2nd mito bloom
    8. Clear mitos (3rd mito phase)
    9. Fight Hamidon to 25%
    10. 3rd mito bloom
    11. Clear mitos (4th and last mito phase)
    12. Defeat Hamidon
    Teams and Roles

    There are 3 primary roles that teams will play in the raid.
    • The Tanker/Empath Team controls Hamidon aggro.
    • Two Scrapper/Empath Teams control aggro from and attack yellow mitos.
    • The remaining raiders form a large Assault Force to directly attack green, then blue mitos.

    Tanker Team
    1 Kinetic
    1-2 Empaths
    5-6 Tanks One of the non-tanks needs Recall Friend. Any tank type will suffice. Tanks will need about 4 EoEs each per Mito bloom (about 16).

    Scrapper Teams
    3-4 Empaths
    3-4 Scrappers Two teams consisting of at least 3 flying scrappers and 3 empaths (flying preferred), Initially we gave scrappers about 2 EoEs per bloom, but a recent tweak in strategy has scrappers not using any EoEs. Some breakfrees are a very good idea for all members of the scrapper teams.

    Assault Teams
    The rest of the raiders should form teams as balanced as possible, damagers and support to keep everyone going. A perfect scenario is to have someone with Recall Friend on every team. Holders play an important role since green mitos must be held before they can be defeated. No EoEs are required for the assault force.

    The Strategy
    Tanker Team – sets up in a safe area outside of Hami aggro, out of line of sight of the Hamidon. Typically, Tanker Team will form at North Saferock (away from the rest of the raid). Here, the empaths and kin will buff the tanks with every buff they have. Status resists are paramount, as the blasts will overcome the status protection for an unbuffed tank. Empaths AoE auras are saved for the signal from the raid leader doing the countdown in the request channel. The tanks must communicate and coordinate closely to transfer Hamidon aggro as the current target tank nears death. The damaged tank will be ported out and patched up by the empathy, with the assistance of a kin (speed boost).
    Scrapper/Empath Teams – each empath should be assigned a specific scrapper to look after. Each scrapper must be assigned a different yellow mito as their target. As with tanks, the scrappers must have all the buffs the empaths can provide, especially Clear Mind. CM should be spammed on the scrappers as much as possible, and the empaths should CM each other occasionally. The scrapper/empathy teams form up on saferock with the assault force.
    Coordination between scrapper/empathy teams is essential for precise targeting of the yellow mitos. The team leader will assign the scrappers their target and coordinate with the other team leader to verify the targeting. After the assignments, the team leaders report ready to the raid leader. This step is vital, as one missed assignment can wipe the assault team, cascading into a full wipe. In practice, it is best for the raid leader to identify the center mito for each scrapper/empathy team leader, and the team leader then assign left/center/right to their scrappers.
    On the start signal, scrappers (with empaths following) will fly to their assigned yellow mito and attempt to kill it. Their primary goal is to stay alive and keep the mitos attention, but they should try to kill it as well. Once the green mitos attentions’ are drawn away from the yellows, most scrappers have a good chance at defeating their yellow solo. If the scrapper kills their mito, immediately move to the next closest yellow mito on the team and assist in killing it (empaths follow your scrapper). This will allow a cascade of damage as the scrappers double and triple team the yellows.
    To assist in keeping the empaths alive, scrappers should approach and attack yellows from the outside edge of the goo. This is a little tricky as scrappers are all coming from saferock, essentially the empaths must stay at max range for CM and Heal Other to avoid splash from the AoE blasts. The scrappers should remain stationary once engaged with a mito. Too much movement may cause the empath to come closer to remain in range and get hit, stunned or worse.
    Assault teams – Much like old Hamidon raids, have a designated targeter that everyone targets off of (either friend them or make a macro/bind). Someone on each team with Group Fly is also helpful. After giving the Tankers and Scrappers a few seconds to acquire aggro, the assault force plunges in en mass to take down green mitos first. Holders must spam holds on the green mito to drop the shield, then the assault force kills the green mito as fast as possible. The assault force will range around Hamidon killing all of the green mitos, then start on the blues. Range attacks are best for the blue mitos as they have a powerful PBAoE endurance drain. Any AoE mez resists are helpful (especially fear resist from Dark Defenders Shadowfall). All members of the assault force must be mindful of the yellow mito and Hamidon AoE blasts (meaning tanker and scrapper locations), simply putting the targeter on follow and blasting away without a care can get you stunned or worse real fast.
    Key binds the lead must need
    MITO ATTACK BEGINNING IN 1 MINUTE…BEGIN BUFFING YOUR TEAMS!
    (Clear Mind, Clarity, Fortitude and Speed Boost buffs at this stage)
    30 SECONDS…USE RA’S NOW…OIL SLICK FOR FULCRUM SHIFT…TANKERS GET READY!
    (Regeneration and Recovery Auras, Oil Slick for Fulcrum Shift buffs at this stage)
    20 SECONDS…TANKERS GO!!
    10 SECONDS…SCRAPPERS GO!!

    **You can go any direction you want, but usually STICK together ONE way.**

    COUNTER CLOCKWISE AROUND HAMI!



    Working on more information and tactics for Hami Raid.