White Rabbit

Citizen
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  1. Thank you Necrotech Master and Lobster for the kind replies, here is what i went with:
    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    White-Rabbit: Level 50 Magic Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Pain Domination
    Power Pool: Presence
    Power Pool: Leadership
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Chill Mastery

    Hero Profile:
    Level 1: Battle Drones -- HO:Nucle(A), HO:Nucle(23), HO:Nucle(27), EdctM'r-PetDef:40(29), SvgnRt-PetResDam:30(50)
    Level 1: Nullify Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(3), Dct'dW-Heal:50(7), Dct'dW-Rchg:50(9)
    Level 2: Soothe -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal:50(5), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Rchg:50(11)
    Level 4: Share Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(37), Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal/EndRdx/Rchg:50(37), Dct'dW-Rchg:50(39)
    Level 6: Equip Robot -- EndRdx-I:50(A)
    Level 8: Provoke -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13), Mocking-Acc/Rchg:50(15), Mocking-Rchg:50(15), Mocking-Taunt/Rng:50(17)
    Level 10: Maneuvers -- LkGmblr-Def/Rchg:50(A), Krma-ResKB:30(29)
    Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(13), HO:Nucle(23), SCotMastermind-Rchg/PetAoEDef:50(25), DefBuff-I:50(25), DefBuff-I:50(27)
    Level 14: Stealth -- LkGmblr-Rchg+:50(A)
    Level 16: Challenge -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(17), Mocking-Taunt/Rchg/Rng:50(19), Mocking-Acc/Rchg:50(19), Mocking-Rchg:50(21), Mocking-Taunt/Rng:50(21)
    Level 18: Grant Invisibility -- LkGmblr-Rchg+:50(A)
    Level 20: Suppress Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(31), Dct'dW-Rchg:50(31), Dct'dW-Heal:50(31), Dct'dW-Heal/Rchg:50(33)
    Level 22: Conduit of Pain -- RechRdx-I:50(A)
    Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
    Level 26: Assault Bot -- HO:Nucle(A), HO:Nucle(34), HO:Nucle(40)
    Level 28: World of Pain -- Aegis-ResDam/Rchg:50(A), ImpSkn-ResDam/Rchg:30(34), ImpArm-ResDam/Rchg:40(34), S'fstPrt-ResKB:30(36)
    Level 30: Invisibility -- LkGmblr-Rchg+:50(A)
    Level 32: Upgrade Robot -- EndRdx-I:50(A)
    Level 35: Anguishing Cry -- ShldBrk-Acc/Rchg:30(A), AnWeak-Acc/Rchg:50(36), AnWeak-Acc/Rchg/EndRdx:50(36)
    Level 38: Painbringer -- Mrcl-Heal/Rchg:40(A), Numna-Heal/Rchg:50(39), RgnTis-Heal/Rchg:30(39)
    Level 41: Ice Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(43), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dmg/EndRdx:50(46)
    Level 44: Flash Freeze -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(45), FtnHyp-Acc/Sleep/Rchg:50(46), FtnHyp-Acc/Rchg:50(46), FtnHyp-Sleep/EndRdx:50(48)
    Level 47: Photon Grenade -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50), Ragnrk-Dmg/EndRdx:50(50)
    Level 49: Frozen Armor -- LkGmblr-Rchg+:50(A)
    ------------
    Level 1: Brawl -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(42), Hectmb-Acc/Dmg/Rchg:50(42), Hectmb-Acc/Rchg:50(43), Hectmb-Dmg/EndRdx:50(43)
    Level 1: Sprint -- Run-I:50(A)
    Level 1: Supremacy
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx/Rchg:50(40), Dct'dW-Heal:50(42)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 5% Defense
    • 5% Defense(Smashing)
    • 5% Defense(Lethal)
    • 6.25% Defense(Fire)
    • 6.25% Defense(Cold)
    • 2.5% Defense(Melee)
    • 18.13% Defense(AoE)
    • 3.6% Max End
    • 45% Enhancement(Accuracy)
    • 20% Enhancement(Heal)
    • 110% Enhancement(RechargeTime)
    • 24.1 HP (3%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 5.5%
    • MezResist(Terrorized) 11%
    • 12% (0.2 End/sec) Recovery
    • 26% (0.87 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 23.86% Resistance(Fire)
    • 23.86% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)

    ------------
    Set Bonuses:
    Edict of the Master
    (Battle Drones)
    • 5% Defense
    Sovereign Right
    (Battle Drones)
    • 10% Resistance(All)
    Doctored Wounds
    (Nullify Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Soothe)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Share Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Mocking Beratement
    (Provoke)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Maneuvers)
    • Knockback (Mag -4), Knockup (Mag -4)
    Superior Command of the Mastermind
    (Protector Bots)
    • 15% Defense(AoE)
    Luck of the Gambler
    (Stealth)
    • 7.5% Enhancement(RechargeTime)
    Mocking Beratement
    (Challenge)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Grant Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Doctored Wounds
    (Suppress Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Steadfast Protection
    (World of Pain)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Analyze Weakness
    (Anguishing Cry)
    • 10% (0.33 HP/sec) Regeneration
    Apocalypse
    (Ice Blast)
    • 16% (0.54 HP/sec) Regeneration
    • 24.1 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Fortunata Hypnosis
    (Flash Freeze)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Ragnarok
    (Photon Grenade)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Frozen Armor)
    • 7.5% Enhancement(RechargeTime)
    Hecatomb
    (Brawl)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Doctored Wounds
    (Health)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
  2. and while im asking for advice is perma Painbringer even possible?
  3. simple question, what levels of global recharge are necessary to make world of pain perma? any advice would be appreciated. If it matters the mastermind in question is Bots/Pain and I wanted to dust him off for the Incarnate trials.