Weirded

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  1. [ QUOTE ]
    [ QUOTE ]
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    When running a mission, level capped at 29:

    The Lost are replaced by Rikti who still spawn at level 29, presumably because they "would be" 30 but are being scaled down.

    Creating an enemy group made up of just the Lost, with no random 5-30 spawners, instead results in NO Lost spawning when they "would be" level 30.

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    Remember that Lost and Rikti are (yeah we know)

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    But that's just it, the Rikti and Lost are separately listed factions in the MA, but the Rikti will show up at the level the Lost are supposed to be capped at regardless. I think this is even with a Flat level distribution.

    It can be a bit disrupting to be fighting a bunch of Lost, only to turn a corner and run into a Headman Gunman. Yeah, they probably care about what happens to the Lost, but that much?
  2. Villain Group: Mannfield Industries
    No website at the moment, or Global Chat Channel.
    Leader: (The) Mann
    Recruiting Officer: (The) Grey General
    Preferred method of contact: In-game tells or mails.
    VG Description: A fledgling group just getting a foothold on the Rogue Isles. No base as of this writing, but it's being worked on. We are an equal-opportunity employer; all origins and archetypes are welcome. Revenue is important to us at MI. It's preferred that low-level villains stay in SG mode until they reach the Inf earning chokepoint, at which point they can switch off as needed.
    Mannfield Industries Vision: To provide the best service to every customer around the world. (Even if it means being sneakier than Crey) Our office is scheduled to include: Teleporters, insp. and enh. receptacles, an infirmary with an Auto-Doc, and a workshop. Unless, of course, something nice gets added later.

    "Mannfield Industries - Making the World a Better Place"