Warpkeeper

Citizen
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  1. Warpkeeper

    Some bugs

    Thanks for the reply, nice to get some feedback on my observations. Although i believe the mission music should be under the "music" volume slider, but maybe that is just my opinion.

    The emote "bugs" are not really a problem i just thought id bring it up for some feedback.

    Now the crab backpack problem really is an issue for me i hope that it gets some proper attention.
  2. Warpkeeper

    Some bugs

    Assault rifle effects like burst, full auto and buckshot appear to the right of the character

    When casting some powers with a long animation time like the "Pocket D VIP pass" the character will start to glitch, moving arms back and forth through the movement.

    Enemies will get stuck on things like rails and just lay there helpless, or get stuck in a wall and can then only be attacked by certain aoe attacks.

    Music in missions are not turned off when the music volume is reduced to 0%, you need to lower all sound effects to turn of this music.

    Costume change emotes do not activate but change the costume anyway several seconds later.

    Costume change emotes freeze you, this can be dangerous in combat, it also causes you to lose any weapon you were holding so you need draw it again losing a few seconds.

    Changing costume with a hotkey does not activate costume change emotes, this is good if you DO want to change costume in combat without any side effects.

    Crab spider backpack exits as a slim variant for regular sized characters and a modified version for crab armor, if you have changed to the crab armor, the regular sized backpack will no longer be available for ANY arachnos soldiers on your account.
  3. OK, thanks for the help, i should be able to solve this now.
  4. I was just gonna buy some character slots for my account but i don't have a credit card on file at the account page. So i read that the only way to get one on file is to activate or reactivate an account, does this mean i have to buy a months playtime just to get a credit card on file so i can buy some character slots? I can ask these kinda questions here right? Plaync has a really complicated support system . . .
  5. Warpkeeper

    Contact problem

    Finished like 4 arcs and GW came back on the active tab, got some merits too. Thanks for the help.
  6. Warpkeeper

    Contact problem

    Seems i was wrong, thanks for the help guys, ill check the my contacts again i am sure its that i have two many arcs started like you said, my monitor has some color problems so they appeared like greyish open books to me.
  7. Warpkeeper

    Contact problem

    Ill do that, thanks for the help.

    Did that, nope, all are grey/white books.

    Btw i cant level the character until i can speak to GW because i want to take the patron power at 41. So im currently playing other chars instead until i get some help, or the problem fixes itself.
  8. Warpkeeper

    Contact problem

    I encountered an odd problem. When i reached level 40 and selected my patron ghost widow, she would not give me any missions claiming that i already had three (not in those words) other contact seemed not to have any problems with giving me missions, only a few contacts on my "inactive" tab said i had to many missions. The strangeness of this is because i had no missions at all when i talked to these contacts. Ive sent a petition already concerning this, but i thought i would bring it up here too, just in case.

    Oh, and also loading saved costumes at the tailor doesn't seem to work, it loads all the pieces but doesnt apply them when you click "accept"

    Might aswell mention the problem with the crab backpack becoming deformed and bulky when changing to the crab armor type.
    The first time you create a spider with a wolfspider armor the backpack is slim, why cant you change back to this type of backpack?

    That is all . . . for now

  9. Warpkeeper

    Crab Backpack

    When you change to the crab armor the backpack changes size, the problem is it doesn't change back when you return to the standard soldier armor. One could fix this by making it change when you change armor type, or make it an option for the backpack customization.

    Bulky backpack

    Slim backpack


    I hope you can tell from these images
  10. Warpkeeper

    Crab Backpack

    I posted this awhile ago but no one gave me any response so ill try again, please post any thoughts you might have on the matter. . .

    When you first get the crab backpack at 24 it is molded to the standard size of a wolfspiders armor and goes smoothly along the back of your character. However if you were to change to the crab spider armor (even if only temporary)the backpack changes size/color/angle and is stuck like that permanently for that costume slot, shouldnt that be something you should be able to modify, if you want to change back to the standard arachnos soldier armor?
  11. Warpkeeper

    Crab backpack

    QuestionsUK-ML-1261615-ML-

  12. Warpkeeper

    Crab backpack

    When you first get backpack at 24 it is molded to the standard size of a wolfspider and goes smoothly along the back of the avatars back. However if you were to change to the crab spider armor (even if only temporary)the backpack changes size/color/angle and is stuck like that permanently for that costume slot, why is this? shouldnt that be something you should be able to modify?
  13. Warpkeeper

    Time Bomb

    I just got time bomb for my assault rifle/traps corruptor and, and i have some thoughts that need venting.

    First: 8 sec interuptable cast and 15 sec countdown makes the bomb almost unusable in actual combat, because you will be interupted while placing it, or place it and find that all your intended victims are allready dead and your ordnance exploded in a whooping anti climax.

    However if you say have a gravitation user with wormhole, you could theoreticaly time it so that the teleported mobs find themselves on top of a rather devastating explosion.

    But basicaly i find that: Placing the bomb, luring the mobs you wanna blow to kingdom come into the area of effect at the right time, using an aggro magnet (preferbly not yourself since you are most likely, quite squishy) will benfit you.

    Corners and objects in your surrounding area will benfit you in this way, and timing is again essential.

    Secondly: The time bomb looks like a trip mine with a blinking antenna attached to it . . . nuff said, get some heavy duty gfx on that, it should look like the mother of all bombs, round and black with a fuse or maybe a batch of dynamite with a clock.

    Third: In my humble opinion i think the time bomb would be easier to use if it had a 6 second cast and 10 second delay, however i suspect that extensive testing has been done to balance this already so i am probably not gonna get much positive feedback on that notion.

    fourth: Does anyone have some tips on using the time bomb or traps in general?

    thats it, ranting complete.
  14. Hey, its Bad Hat, 2nd place in the costume contest! Thanks for the infamy, my diabolical plans are already in the making. One question . . . it said on the wiki page that a ppd hard suit code would be available to both me and the 3rd place winner, is this true? and if so, how will i receive it?
  15. Is the race mandatory to enter the costume contest? are invented costume parts allowed? Must one be level 1 to enter the costume contest or is level 6 okay too? I dont see how being a few levels higher could affect the outcome if that is the case.