Waraw

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  1. Okay, made a few changes while goofing off at work today. The only suggestion I balked at was ditching Assault+Tactics: call me crazy but I like the added damage and accuracy they provide, as well as that extra kick to perception. Here's the breakdown:

    Hero Plan by Mids' Hero Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Coldeye Killer: Level 50 Natural Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Devices
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Ice Bolt <ul type="square">[*] (A) Decimation - Accuracy/Damage[*] (3) Decimation - Chance of Build Up[*] (7) Decimation - Damage/Recharge[*] (19) Decimation - Damage/Endurance[*] (23) Decimation - Accuracy/Endurance/Recharge[*] (34) Decimation - Accuracy/Damage/Recharge[/list]Level 1: Web Grenade <ul type="square">[*] (A) Trap of the Hunter - Accuracy/Immobilize/Recharge[*] (3) Trap of the Hunter - Immobilize/Range[*] (23) Trap of the Hunter - Accuracy/Endurance[*] (37) Trap of the Hunter - Accuracy/Recharge[*] (50) Trap of the Hunter - Endurance/Immobilize[/list]Level 2: Ice Blast <ul type="square">[*] (A) Entropic Chaos - Accuracy/Damage[*] (5) Entropic Chaos - Damage/Endurance[*] (7) Entropic Chaos - Damage/Recharge[*] (15) Entropic Chaos - Damage/Endurance/Recharge[*] (19) Entropic Chaos - Chance of Heal Self[*] (31) Recharge Reduction[/list]Level 4: Caltrops <ul type="square">[*] (A) Tempered Readiness - Damage/Slow[*] (5) Tempered Readiness - Range/Slow[*] (34) Tempered Readiness - Endurance/Recharge/Slow[*] (39) Tempered Readiness - Accuracy/Damage/Slow[*] (39) Tempered Readiness - Accuracy/Slow[/list]Level 6: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection[*] (40) Kismet - Accuracy +6%[*] (42) Luck of the Gambler - Recharge Speed[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction[*] (9) Recharge Reduction[*] (9) Recharge Reduction[/list]Level 10: Targeting Drone <ul type="square">[*] (A) Endurance Reduction[*] (11) Endurance Reduction[*] (11) To Hit Buff[*] (13) Rectified Reticle - To Hit Buff[*] (13) Rectified Reticle - To Hit Buff/Recharge[*] (15) Rectified Reticle - Increased Perception[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping[/list]Level 14: Super Jump <ul type="square">[*] (A) Unbounded Leap - +Stealth[*] (40) Unbounded Leap - Jumping[*] (48) Unbounded Leap - Endurance[/list]Level 16: Aim <ul type="square">[*] (A) Adjusted Targeting - Recharge[*] (17) Adjusted Targeting - To Hit Buff/Recharge[*] (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (46) Adjusted Targeting - Endurance/Recharge[*] (46) Adjusted Targeting - To Hit Buff[/list]Level 18: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (39) Numina's Convalescence - +Regeneration/+Recovery[*] (40) Miracle - Heal[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification[*] (21) Endurance Modification[*] (21) Endurance Modification[/list]Level 22: Super Speed <ul type="square">[*] (A) Titan:Selenite Shard[/list]Level 24: Bitter Ice Blast <ul type="square">[*] (A) Entropic Chaos - Accuracy/Damage[*] (25) Entropic Chaos - Damage/Endurance[*] (25) Entropic Chaos - Damage/Recharge[*] (27) Entropic Chaos - Damage/Endurance/Recharge[*] (29) Entropic Chaos - Chance of Heal Self[*] (31) Recharge Reduction[/list]Level 26: Cloaking Device <ul type="square">[*] (A) Karma - Knockback Protection[*] (27) Luck of the Gambler - Recharge Speed[*] (43) Endurance Reduction[/list]Level 28: Assault <ul type="square">[*] (A) Endurance Reduction[*] (29) Endurance Reduction[/list]Level 30: Tactics <ul type="square">[*] (A) Endurance Reduction[*] (31) Endurance Reduction[/list]Level 32: Ice Storm <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow[*] (33) Tempered Readiness - Range/Slow[*] (33) Tempered Readiness - Endurance/Recharge/Slow[*] (33) Tempered Readiness - Accuracy/Damage/Slow[*] (34) Tempered Readiness - Accuracy/Endurance[/list]Level 35: Blizzard <ul type="square">[*] (A) Recharge Reduction[*] (36) Positron's Blast - Accuracy/Damage[*] (36) Positron's Blast - Damage/Endurance[*] (36) Positron's Blast - Damage/Recharge[*] (37) Positron's Blast - Damage/Range[*] (37) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 38: Swift <ul type="square">[*] (A) Titan:Selenite Shard[/list]Level 41: Personal Force Field <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (42) Red Fortune - Defense/Recharge[*] (42) Red Fortune - Defense/Endurance/Recharge[*] (43) Red Fortune - Defense[*] (43) Red Fortune - Endurance/Recharge[/list]Level 44: Temp Invulnerability <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[*] (45) Aegis - Resistance/Endurance/Recharge[*] (45) Aegis - Resistance/Endurance[*] (45) Aegis - Resistance/Recharge[*] (46) Aegis - Resistance[/list]Level 47: Force of Nature <ul type="square">[*] (A) Recharge Reduction[*] (48) Recharge Reduction[*] (48) Recharge Reduction[/list]Level 49: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (50) Endurance Reduction[*] (50) Endurance Reduction[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Defiance
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+0.95% Defense(Smashing)[*]+0.95% Defense(Lethal)[*]+1.58% Defense(Fire)[*]+1.58% Defense(Cold)[*]+3.13% Defense(AoE)[*]+8.55% Max Endurance[*]+27% Enhancement(Accuracy)[*]+5% Enhancement(Immobilize)[*]+65% Enhancement(RechargeTime)[*]+3% Enhancement(Slow)[*]+54.2 (4.5%) HitPoints[*]+4% JumpSpeed[*]+Knockback (Mag -8)[*]+MezResist(Confused) (Mag 25.5%)[*]+MezResist(Held) (Mag 22.8%)[*]+MezResist(Immobilize) (Mag 25%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+8% Recovery[*]+26% Regeneration[*]+2.84% Resistance(Fire)[*]+2.84% Resistance(Cold)[*]+1.26% Resistance(Energy)[*]+1.26% Resistance(Negative)[*]+1.58% Resistance(Toxic)[*]+4.58% Resistance(Psionic)[*]+5% RunSpeed[*]+2.5% Debt Protection[/list]


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    </pre><hr />
  2. Thank you Malcor. I suppose I'm too dependent on Mids knowing what is and isn't unique, and assumed that since Rectified Reticle - Increased Perception wasn't marked as such there it would be okay to put in multiples. I should've known, I guess. But on the bright side, this would free some slots for Web Grenade. I will take the other suggestions under advisement also. Thanks!
  3. With the new changes to blasters, and some new IO's in i11, I thought I'd revisit my anti-stalker build. This build stacks perception and recharge, and skips the trip mine/tp foe combo in favor of a more stealthy slow-em-down-take-em-out-quick approach.

    [edit: removed in favor of updated build below; see Malcor's post for the problems with original.]
  4. Any good recent Rad/Dark guides around?