-
Posts
30 -
Joined
-
I believe that's been tested, and didn't seem related. There's also good evidence that the bad drop rates happen on regular teams, small size, solo, full teams, with slider set to +8, with it at +0, &tc.
/w -
Just to add another datapoint:
Solo on Freedom/Villain, +0/x6/yes/no. I ran a series of trips on the TV nemi map, and then did some mission contacts. One Tavish Bell mission, finished the Vernon von Grun arc (maybe 6 missions?), and then ran the first Abyss mission.
I restarted the game several times, my playtime comes in small sections.
The aggregate numbers from DropStats are very bad, 48 recipes for 2975 minion equivalents is far far far outside the realm of likely outcomes. Any statistician can jump in here for details.
Code:One detail that might assist Paragon in tracking the issue down is that I checked the drops after each mission, just to see what things were looking like. One single mission was spot on average. I started up the game, talked to Tavish Bell and ran a single mission of his. I had to log out and couldn't run more, to see if there was something about my particular session, but this single run looked just like what you would expect. If I thought I was looking at real random data, I would call this run an outlier and throw it out, but it happens to match the results we are expecting...Type DropRate Drops Expected Mobs -------------------------------------------------------- Pool A 1.61% 48 64-98 2975 minion equivalents Salvage 8.32% 214 180-234 2573 minion equivalents -------------------------------------------------------- (Table excludes mobs of unknown rank and their drops.) (1 in 20 runs will be outside the expected range.) 2430 rewarding mobs defeated 39 bosses and elite bosses 608 lieutenants 1642 minions 141 rewarding mobs of unknown rank Base Commander (1) Experiment Gone Awry (1) Longbow Flamethrower (50) failed heuristic rank check Longbow Minigun (41) failed heuristic rank check Longbow Rifleman (48) failed heuristic rank check 0 pets and 7 greys
Code:Type DropRate Drops Expected Mobs -------------------------------------------------------- Pool A 4.15% 8 2-11 193 minion equivalents Salvage 6.84% 11 7-20 161 minion equivalents -------------------------------------------------------- (Table excludes mobs of unknown rank and their drops.) (1 in 20 runs will be outside the expected range.) 146 rewarding mobs defeated 0 bosses and elite bosses 48 lieutenants 97 minions 1 rewarding mobs of unknown rank Experiment Gone Awry (1)
Code:Type DropRate Drops Expected Mobs -------------------------------------------------------- Pool A 1.44% 40 59-93 2782 minion equivalents Salvage 8.42% 203 168-220 2412 minion equivalents -------------------------------------------------------- (Table excludes mobs of unknown rank and their drops.) (1 in 20 runs will be outside the expected range.) 2284 rewarding mobs defeated 39 bosses and elite bosses 560 lieutenants 1545 minions 140 rewarding mobs of unknown rank Base Commander (1) Longbow Flamethrower (50) failed heuristic rank check Longbow Minigun (41) failed heuristic rank check Longbow Rifleman (48) failed heuristic rank check 0 pets and 7 greys
I'm happy to email my logs to anyone that wants to check them out. These are the numbers I'm getting, no interpretation or perception involved.
/w -
Quote:I just tried it with the cygwin perl and it didn't work for me either (couldn't identify the rank of the mobs, so no analysis.) I tried on a Linux box with a slightly older perl (5.8) and same problem. I'll try the one he recommended and see what I get.I couldn't easily get the perl from cygwin to work, so I installed the recommended one. Here are my stats from a long mish last night.
[EDIT: using the active state perl works. Drop rate info coming later...]
/w -
Kitteh, I ran the Lib TV nemi map, +6/with bosses, and got a pretty nice set of recipes. Half of them were commons, the other half poolA. I grabbed DropStats and will get some real data from runs later today/tonight.
/w -
I saw the MOTD, which was nice and all. But still can't get into my base.
*sigh*
/w