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This is good to know, and thank you for telling us. We must now plot and plan and scrimp on prestige for some time.
I have a few small requests in regards to teleporters, however.
Please, please, please, PLEASE, PLEASE! Make it so that when you use the base medbay from within a mission map, you are dropped at the door to your mission when you leave the base instead of landing at the teleport beacon location for the zone. Please. Pretty please. This is ever so much more convenient and nice and useful and many other adjectives which all mean good.
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Positron has said that there are plans to have an Aux for the Teleporters that would do something like this.
Ack! Get's Nuked! -
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If they think that is too powerful they they should make it so you can only carry one.
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I think the very specific, high cost would already limit them. People are seeing one or two buffs per character level. If you want to save up and burn 6 buffs at once every 3 levels, that's fine.
Stacking up a lot of these may actually be more useful as you could hit the one you need right when you need it instead of running back to the base. But then, maybe that type of utility is not what the designers want out of this. It's certainly not in the roleplay theme of what these stations are. In comics, heroes are often faced with a challenge, they return to a lab, build a solution, and confront the bad guy again. You don't see heroes first equip for every situation and then set up and do everything perfectly the first try. So maybe these aren't supposed to function like the store in Sirens. Maybe the point of these is to make you use the base at a particular time instead of when you happen to be jumping past it and need to restock a power.
That said... does the gameplay need click-powers to such a degree that theme should be set aside here?
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This is actually the first time I have seen a post that appears to reflect the concept the game designers have had since the game started. Based on the posts I have seen from the Devs the Story lines and keeping to the "comic book look" is very important.
It also appears as though the Devs have held a high priority on making sure that no one is given anything for free, or for that matter easily. That is why everything has such a high cost.
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I wonder if people are forgetting the reason these were created...Small SGs asked for something they could use their salvage with if they were not going to be expanding their bases.
That being said, the Empowerment stations fulfil that request. A small SG that has no use for their salvage can now get a temp buff that may help them get past a boss. Larger SGs can always call on friends in the SG to help with this boss, small SG might not have that option.
The stations are designed with the original request in mind. If you have nothing to do with the salvage anyway, does it really matter how good the buff was? It wasn't there before at all.
Larger SGs are still supposed to want to use their salvage to build up the base.
I think this is a great item for small SGs, and has been designed just the way people asked. -
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But what I don't understand is all the complaining that is happening. Too many people complaining this won't help a small SG...Why does it have to? Individual flats will be coming out at some point in the future...why does a SG base have to be geared to a small casual group?
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They have to help small SGs because that's what they were designed for. The devs have been saying for months that Empowerment Stations were specifically developed to give small SGs something to do with their salvage.
The "complaining" is all based on the feeling that small SGs can't really benefit from these stations with the current buff prices.
Now, to be fair, I haven't tested the exact percentages of damage resistance provided by some of the better buffs, but unless they're upwards of 50%, they're not worth it.
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Just so I am clear...because the idea that was put forward by Positron, got changed on the implimentation level (likely so that it would work in the first place) everyone feels that it isn't worth it to them on a personal level?
I'm sorry...but this game is not SWG, it's not EQ, it's not WoW...if people want to play those games, they should play those games.
I do a lot of work to help the SG I am in grow and prosper, and I personally don't like the idea that people want the game made easier to solo. If you want access to the better functions of a base...Join a larger SG.
I do not comprehend why everyone seems to think that this game should be designed around their own personal situation, as opposed to how the Devs can maximize and improve the game in the way that THEY envision it. -
I am a little confused.
First off I am a little underwhelmed by what I saw of the Empowerment stations. The costs might need to be retooled, or the buffs can be altered slightly...but this is Test after all...The Devs need to know if there are issues with how things work
But what I don't understand is all the complaining that is happening. Too many people complaining this won't help a small SG...Why does it have to? Individual flats will be coming out at some point in the future...why does a SG base have to be geared to a small casual group?
None...I repeat...NONE of this stuff existed before...How people can complain so much is amazing.
Please note...this message is not for anyone that has offered a solution to the complain they have...this is directed at everyone complaining they were lied to. I ask one question of the complainers...Why would the Dev s want to have tons and tons of 5 person SGs with Bases? Each one takes up server space does it not? Does the base exist if no one is in it? Do the Empowerment stations, as they are...Hurt the game in any way? Is the game worse off having these than not having them at all? It is an aditional option that is now availlable.