Long time lurker, never-time poster,with a fault space bar from the EU. Rad/dark is my main, and here is my build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Radiation Infection - (A) Touch of Lady Grey - Chance for Negative Damage: Level 50
- (3) Touch of Lady Grey - Defense Debuff/Endurance: Level 50
- (3) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (5) Dark Watcher's Despair - To Hit Debuff: Level 50
- (5) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (7) Dark Watcher's Despair - Recharge/Endurance: Level 50
Level 1: Dark Blast - (A) Decimation - Damage/Recharge: Level 40
- (7) Decimation - Accuracy/Damage/Recharge: Level 40
- (9) Decimation - Damage/Endurance: Level 40
- (9) Decimation - Accuracy/Endurance/Recharge: Level 40
- (11) Decimation - Chance of Build Up: Level 40
- (11) To Hit Debuff IO: Level 50
Level 2: Gloom - (A) Decimation - Accuracy/Damage: Level 40
- (13) Decimation - Accuracy/Endurance/Recharge: Level 40
- (13) Decimation - Damage/Endurance: Level 40
- (15) Decimation - Accuracy/Damage/Recharge: Level 40
- (15) Decimation - Damage/Recharge: Level 35
- (17) To Hit Debuff IO: Level 50
Level 4: Accelerate Metabolism - (A) Performance Shifter - EndMod/Accuracy: Level 50
- (17) Performance Shifter - Accuracy/Recharge: Level 50
- (19) Performance Shifter - EndMod/Recharge: Level 50
- (19) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (21) Performance Shifter - EndMod: Level 50
- (21) Recharge Reduction IO: Level 50
Level 6: Hasten - (A) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
Level 8: Hurdle Level 10: Combat Jumping - (A) Defense Buff IO: Level 50
Level 12: Enervating Field - (A) Endurance Reduction IO: Level 50
- (25) Endurance Reduction IO: Level 50
- (25) Endurance Reduction IO: Level 50
Level 14: Health Level 16: Tenebrous Tentacles - (A) Positron's Blast - Damage/Recharge: Level 50
- (27) Positron's Blast - Damage/Endurance: Level 50
- (27) Positron's Blast - Damage/Range: Level 50
- (29) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (29) Positron's Blast - Chance of Damage(Energy): Level 50
- (31) To Hit Debuff IO: Level 50
Level 18: Radiant Aura Level 20: Stamina - (A) Endurance Modification IO: Level 50
- (31) Performance Shifter - Chance for +End: Level 50
- (31) Endurance Modification IO: Level 50
- (33) Performance Shifter - EndMod: Level 50
Level 22: Night Fall - (A) Positron's Blast - Damage/Recharge: Level 50
- (33) Positron's Blast - Damage/Range: Level 50
- (33) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (34) Positron's Blast - Chance of Damage(Energy): Level 50
- (34) Positron's Blast - Damage/Endurance: Level 50
- (34) To Hit Debuff IO: Level 50
Level 24: Choking Cloud - (A) Endurance Reduction IO: Level 50
- (36) Endurance Reduction IO: Level 50
- (36) Lockdown - Endurance/Recharge/Hold: Level 50
- (36) Lockdown - Chance for +2 Mag Hold: Level 50
- (37) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (37) Lockdown - Accuracy/Hold: Level 50
Level 26: Maneuvers - (A) Red Fortune - Defense/Recharge: Level 50
- (37) Red Fortune - Defense/Endurance/Recharge: Level 50
- (39) Red Fortune - Defense: Level 50
- (39) Red Fortune - Endurance: Level 50
- (39) Red Fortune - Defense/Endurance: Level 50
Level 28: Lingering Radiation - (A) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (50) Tempered Readiness - Accuracy/Slow: Level 50
Level 30: Super Jump Level 32: EM Pulse - (A) Lockdown - Accuracy/Hold: Level 50
- (40) Lockdown - Accuracy/Recharge: Level 50
- (40) Lockdown - Recharge/Hold: Level 50
- (40) Lockdown - Endurance/Recharge/Hold: Level 50
- (42) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (42) Lockdown - Chance for +2 Mag Hold: Level 50
Level 35: Swift Level 38: Blackstar - (A) Obliteration - Damage: Level 50
- (42) Obliteration - Accuracy/Recharge: Level 50
- (43) Obliteration - Damage/Recharge: Level 50
- (43) Obliteration - Chance for Smashing Damage: Level 50
- (43) Obliteration - Accuracy/Damage/Recharge: Level 50
- (50) To Hit Debuff IO: Level 50
Level 41: Dark Consumption - (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (45) Obliteration - Chance for Smashing Damage: Level 50
- (46) Obliteration - Damage/Recharge: Level 50
- (46) Obliteration - Accuracy/Recharge: Level 50
- (48) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 44: Dark Embrace - (A) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (45) Impervium Armor - Resistance/Endurance: Level 40
- (45) Endurance Reduction
- (46) Steadfast Protection - Knockback Protection: Level 30
- (50) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 47: Soul Drain - (A) Obliteration - Accuracy/Recharge: Level 50
- (48) Obliteration - Accuracy/Damage/Recharge: Level 50
- (48) Obliteration - Damage/Recharge: Level 50
Level 49: Soul Transfer - (A) Absolute Amazement - Stun/Recharge: Level 50
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Level 1: Brawl Level 1: Sprint Level 2: Rest Level 1: Vigilance
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Set Bonus Totals:- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 4.88% Defense(Energy)
- 4.88% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 6.75% Defense(Ranged)
- 5.5% Defense(AoE)
- 4.5% Max End
- 45% Enhancement(RechargeTime)
- 5% Enhancement(Held)
- 36% Enhancement(Accuracy)
- 10% FlySpeed
- 72.5 HP (7.13%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 4.4%
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 6.6%
- 15.5% (0.26 End/sec) Recovery
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 10% RunSpeed
There is a mistake here - soul draingets those five slots of oblit,leaving Dark consumption with 3, but for some reason Mid's disagrees with that.
There are a bunch of tricks to playing him - but he is my best soloer (I have a bunch of scrappers in their forties, another 50 controller and a 43 WP/WM tank. The tank is generally as survivable, but slower on damage.)
Tactics: the debuf corner pull on the boss, hop in for Soul drain, hopbackand let into the boss with all four attacks. When the boss falls, the rest should be dead.
Vs mez heavy mobs: try tohit them firstwith EMP. One Mez and I can be dead - but in general, the -tohit keeps me safe. If one gets through, and doesn't wear off fast enough with AM to jumpback and toggle up, then hit my self rez and awake fresh. The recharge on this guy rocks,with nigh perma hasten,AM and solid set bonuses - so the nuke and EMPare up almost every spawn (just short, really). Always have a panic button.
The proc in CC is sexy.
The damage rocks my world. Yes, blasters are faster and a ton squishier, but none of my other toons touch it. The build-up procon the lightning recharge dark blast,and the damage procs inmy cones,mixed with the -res of EF, reallydrops them fast. Cim wall, Malta, Carnies - I solo on +2/x4 or +1/x4 for Arachnos,all with bosses. Arachnos are bastards - really - but this is true for all my toons.
I would love some feedback on this toon if anybody could be bothered. He is made as a solo offender, managing pretty well at farming (0/x6) and can help any team bring down any GM/Av. I wonder, with the new vigilance, do you thinkI could squeeze in assault? 50% more damage seems almost overkill - he doesn'treally need it, because as soon as the mob arivesin the debuff zone before him, he eats it. But it does sound tasty...
Cheers,
Vow.