Vowbreaker

Citizen
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  1. I am having exactly the same problem -some dev feedback or help would be necessary. This dates from the patch - I found the same problem - crash, error and all - on test with the I17 update - sent error reports to no avail. I don't want to pay for a game I can't use -and that I have been using for 41 months on this computer - so please devs, lend a hand.
  2. Long time lurker, never-time poster,with a fault space bar from the EU. Rad/dark is my main, and here is my build.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Science Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Dark Blast
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery
    Hero Profile:

    Level 1: Radiation Infection
    • (A) Touch of Lady Grey - Chance for Negative Damage: Level 50
    • (3) Touch of Lady Grey - Defense Debuff/Endurance: Level 50
    • (3) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (5) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (5) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (7) Dark Watcher's Despair - Recharge/Endurance: Level 50
    Level 1: Dark Blast
    • (A) Decimation - Damage/Recharge: Level 40
    • (7) Decimation - Accuracy/Damage/Recharge: Level 40
    • (9) Decimation - Damage/Endurance: Level 40
    • (9) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (11) Decimation - Chance of Build Up: Level 40
    • (11) To Hit Debuff IO: Level 50
    Level 2: Gloom
    • (A) Decimation - Accuracy/Damage: Level 40
    • (13) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (13) Decimation - Damage/Endurance: Level 40
    • (15) Decimation - Accuracy/Damage/Recharge: Level 40
    • (15) Decimation - Damage/Recharge: Level 35
    • (17) To Hit Debuff IO: Level 50
    Level 4: Accelerate Metabolism
    • (A) Performance Shifter - EndMod/Accuracy: Level 50
    • (17) Performance Shifter - Accuracy/Recharge: Level 50
    • (19) Performance Shifter - EndMod/Recharge: Level 50
    • (19) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (21) Performance Shifter - EndMod: Level 50
    • (21) Recharge Reduction IO: Level 50
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (23) Recharge Reduction IO: Level 50
    • (23) Recharge Reduction IO: Level 50
    Level 8: Hurdle
    • (A) Jumping IO: Level 50
    Level 10: Combat Jumping
    • (A) Defense Buff IO: Level 50
    Level 12: Enervating Field
    • (A) Endurance Reduction IO: Level 50
    • (25) Endurance Reduction IO: Level 50
    • (25) Endurance Reduction IO: Level 50
    Level 14: Health
    • (A) Healing IO: Level 50
    Level 16: Tenebrous Tentacles
    • (A) Positron's Blast - Damage/Recharge: Level 50
    • (27) Positron's Blast - Damage/Endurance: Level 50
    • (27) Positron's Blast - Damage/Range: Level 50
    • (29) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (29) Positron's Blast - Chance of Damage(Energy): Level 50
    • (31) To Hit Debuff IO: Level 50
    Level 18: Radiant Aura
    • (A) Healing IO: Level 50
    Level 20: Stamina
    • (A) Endurance Modification IO: Level 50
    • (31) Performance Shifter - Chance for +End: Level 50
    • (31) Endurance Modification IO: Level 50
    • (33) Performance Shifter - EndMod: Level 50
    Level 22: Night Fall
    • (A) Positron's Blast - Damage/Recharge: Level 50
    • (33) Positron's Blast - Damage/Range: Level 50
    • (33) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (34) Positron's Blast - Chance of Damage(Energy): Level 50
    • (34) Positron's Blast - Damage/Endurance: Level 50
    • (34) To Hit Debuff IO: Level 50
    Level 24: Choking Cloud
    • (A) Endurance Reduction IO: Level 50
    • (36) Endurance Reduction IO: Level 50
    • (36) Lockdown - Endurance/Recharge/Hold: Level 50
    • (36) Lockdown - Chance for +2 Mag Hold: Level 50
    • (37) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
    • (37) Lockdown - Accuracy/Hold: Level 50
    Level 26: Maneuvers
    • (A) Red Fortune - Defense/Recharge: Level 50
    • (37) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (39) Red Fortune - Defense: Level 50
    • (39) Red Fortune - Endurance: Level 50
    • (39) Red Fortune - Defense/Endurance: Level 50
    Level 28: Lingering Radiation
    • (A) Tempered Readiness - Endurance/Recharge/Slow: Level 50
    • (50) Tempered Readiness - Accuracy/Slow: Level 50
    Level 30: Super Jump
    • (A) Jumping IO: Level 50
    Level 32: EM Pulse
    • (A) Lockdown - Accuracy/Hold: Level 50
    • (40) Lockdown - Accuracy/Recharge: Level 50
    • (40) Lockdown - Recharge/Hold: Level 50
    • (40) Lockdown - Endurance/Recharge/Hold: Level 50
    • (42) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
    • (42) Lockdown - Chance for +2 Mag Hold: Level 50
    Level 35: Swift
    • (A) Run Speed
    Level 38: Blackstar
    • (A) Obliteration - Damage: Level 50
    • (42) Obliteration - Accuracy/Recharge: Level 50
    • (43) Obliteration - Damage/Recharge: Level 50
    • (43) Obliteration - Chance for Smashing Damage: Level 50
    • (43) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (50) To Hit Debuff IO: Level 50
    Level 41: Dark Consumption
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (45) Obliteration - Chance for Smashing Damage: Level 50
    • (46) Obliteration - Damage/Recharge: Level 50
    • (46) Obliteration - Accuracy/Recharge: Level 50
    • (48) Obliteration - Accuracy/Damage/Recharge: Level 50
    Level 44: Dark Embrace
    • (A) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    • (45) Impervium Armor - Resistance/Endurance: Level 40
    • (45) Endurance Reduction
    • (46) Steadfast Protection - Knockback Protection: Level 30
    • (50) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 47: Soul Drain
    • (A) Obliteration - Accuracy/Recharge: Level 50
    • (48) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (48) Obliteration - Damage/Recharge: Level 50
    Level 49: Soul Transfer
    • (A) Absolute Amazement - Stun/Recharge: Level 50
    ------------

    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance
    ------------

    Set Bonus Totals:
    • 19.5% DamageBuff(Smashing)
    • 19.5% DamageBuff(Lethal)
    • 19.5% DamageBuff(Fire)
    • 19.5% DamageBuff(Cold)
    • 19.5% DamageBuff(Energy)
    • 19.5% DamageBuff(Negative)
    • 19.5% DamageBuff(Toxic)
    • 19.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 4.88% Defense(Energy)
    • 4.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 4.5% Max End
    • 45% Enhancement(RechargeTime)
    • 5% Enhancement(Held)
    • 36% Enhancement(Accuracy)
    • 10% FlySpeed
    • 72.5 HP (7.13%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 4.4%
    • MezResist(Immobilize) 7.7%
    • MezResist(Stun) 6.6%
    • 15.5% (0.26 End/sec) Recovery
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 10% RunSpeed
    There is a mistake here - soul draingets those five slots of oblit,leaving Dark consumption with 3, but for some reason Mid's disagrees with that.

    There are a bunch of tricks to playing him - but he is my best soloer (I have a bunch of scrappers in their forties, another 50 controller and a 43 WP/WM tank. The tank is generally as survivable, but slower on damage.)

    Tactics: the debuf corner pull on the boss, hop in for Soul drain, hopbackand let into the boss with all four attacks. When the boss falls, the rest should be dead.

    Vs mez heavy mobs: try tohit them firstwith EMP. One Mez and I can be dead - but in general, the -tohit keeps me safe. If one gets through, and doesn't wear off fast enough with AM to jumpback and toggle up, then hit my self rez and awake fresh. The recharge on this guy rocks,with nigh perma hasten,AM and solid set bonuses - so the nuke and EMPare up almost every spawn (just short, really). Always have a panic button.

    The proc in CC is sexy.

    The damage rocks my world. Yes, blasters are faster and a ton squishier, but none of my other toons touch it. The build-up procon the lightning recharge dark blast,and the damage procs inmy cones,mixed with the -res of EF, reallydrops them fast. Cim wall, Malta, Carnies - I solo on +2/x4 or +1/x4 for Arachnos,all with bosses. Arachnos are bastards - really - but this is true for all my toons.

    I would love some feedback on this toon if anybody could be bothered. He is made as a solo offender, managing pretty well at farming (0/x6) and can help any team bring down any GM/Av. I wonder, with the new vigilance, do you thinkI could squeeze in assault? 50% more damage seems almost overkill - he doesn'treally need it, because as soon as the mob arivesin the debuff zone before him, he eats it. But it does sound tasty...

    Cheers,

    Vow.