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Can't say I'd care for that either. I'd imagine some people would felt left out if they weren't "praised"/called out for their arcs?
Not necessarily because it isn't fun, but for the simple fact it just hasn't been played by others.
*shrug* I just think the current, private, feedback system and/or board PMs should suffice for both praise and feedback. -
He chose schooling over gaming. Not sure why, pretty sure he sucks at both.
Maybe they'll finally let him graduate 10th grade. Kind of creepy having an old dude like that still macking on the highschool bo....kids. -
Followed by you in 3 - 5 weeks
No Polaris to swear he'll be there every week and then drop out later cuz of whatever.
And no cow currently.
And no Bone to start with......
This is the worst Iso ever! -
That's a new one: someone dropping out due to LARPing :O
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No, you resort to others PLing you.
It's no different from before in mechanics. It's just now easier to pick what to fight and in what geometry. -
I'm already behind the target level
And I'll *still* be called a cheater
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That's the dumbest thing I've ever heard of Bunny. Keep on em; if they can't figure out what SG it was, they have one screwy system.
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I'm sure there is a thematic reason for "defeat alls" that wouldn't be so bad. After all, everyone knows if you leave just one zombie/vampire/werewolf/infected around you're just asking for trouble.
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Not in my book. It's nothing more than a time sink, a waste of time and it takes away a choice of what one wants to do in a misison.
"Take out all zombies" is fine if the entire map isn't full of zombies. There's a difference. -
Honestly, I skip over MA arcs with "defeat alls".
IMO:
The #1 pet peeve of anything in a TF? Defeat alls.
The #2 pet peeve of original arc misisons? Defeat alls.
I sure as hell am not putting up with them if that's the best you can do. I don't even think it should be an option for MA stuff. -
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That's how I convinced him to join Isos! I said "there's this, guy, Voodoo, who will be happy to PL you for free. He's always polite and has plenty of friendly constructive criticism."
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So... you hate your brother?
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He's probably just jealous. Can't get much worse than MP, right?
*coughfairwarningcough* Anything you say, can, and will, be used against you in some degree. >.> -
So now I have to PL family members too?
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I missed the base bugs... will this cause problems with Isos meeting in the base?
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Was thinking about it. If the current patch on test isn't pushed Live tomorrow, I'd honestly suggest not meeting in the base and someone limiting base entry altogether.
The problem *seems* isolated to adding/taking from base storage, but can never be too safe with something like that. -
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You'll be back though
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wait, you'll be back (angry) or you'll be back (you better come back, or else)?
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sure..... I mean yes.
Your SG problems get sorted out? I'm damn scared of even going in my base now -
My philosophy regarding allies in missions: They are there to help/flesh out stories, not do the work for you. That's why I tend to make them Bosses (and in some cases LTs
). If I wanted to run around with a bunch of EBs or AVs on my side, why do I need to be there at all? And I will never EVER make the requirement to keep them alive because that's one of the dumbest features evar.
I've found, using my scrapper of all things, is that if you know how to work the AI, all the helpers I've tossed into missions (as Boss levels fighting EBs and AVs) stick around through the whole thing and do actually help. If you're a buffer/debuffer, those allies are unkillable right off the bat.
Sorry Peter. Fire/Ice Blasters aren't uber -
I'd imagine by other farmers and/or badgers.
Is there any incentive to star at all? Devs always manage to squeak in one aspect that really kills an otherwise fantastic feature IMO.
I'd love a regular "favorite" tag and be done with it; no badge/rating/public use whatsoever. -
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Even negative feedback is feedback.
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"Too hard. You suck. Make it better"
By all means, use that to improve your arc. -
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Personally I take both as they are meant to be, forms of feedback to help improve
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As do I, regardless how one insists that it's anything else. But as I have tried expressing/pointing out, it's the reasoning behind the critique that doesn't gel with me.
If my questioning the critique isn't accetable (critiquing the critique so to speak) how am I to judge the merit of the critique? *shrug* -
I don't like these powers, trust me. I just have to accept them.
You'll be back though -
Pilgrim: Regarding the forum mission mobs, yeah, they're supposed to be annoying throughout for a reason. Other than being completely obvious, was the only way to convey the theme of the group
And this is another problem with the AI, specifically for flyers like those LTs. The intention was that they would FLY AWAY and just rain down arrows, but they aren't doing that. The only "melee" they have is that end drain (I want them to have a defensive secondary) and so they are staying in melee for some reason. That's beyond stupid IMO. If they are stacking up while in teams, I'll consider another option, but I don't think that'll fix the AI.
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Figured most wouldn't put a lot of thought into balance for custom mobs for lower levels, that's why I've had no intent on trying to level a guy just on MA stuff.
I think if they fixed/added the ability to specify the actual level, without resorting to inserting a generic group to do it for you, you'd see better/less annoying lower level MA missions.
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Mental: From what I'm doing, I'm not even thinking about lower levels. There is no easy way to limit the levels without resorting to putting a level-capped mob. That's something that needs to be fixed IMO.
If I see "levels 1 - 54", I'm assuming it's meant for high characters. I have zero interest in exemping down on my main MA guy; I want to play him as a finished character.
Are you seeking out misisons that are specifically for lower levels? -
What does this mean to you?
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Either a bug or a setting that isn't saving
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I'll make sure to add allies that do the job for you from now on. Thank you for your input. I'll refrain from posting information that has been sent to me in regard to extra comments you've made. I'm glad I can count on your reading comprehension to elicit an actual conversation. -
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The middle EB (AV?) also rezzed.
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Either a bug or a setting that isn't saving. I've specifically changed him 3 time to tweak his secondary to be more fitting; the last time I specifically made sure he didn't get the rez. I'll gladly check that and put it to what I want it to be.
That's part of my point why I hate reviews/reviewers. By all means, point out specifities that don't seem right and/or ask questions. Case in point, Penny tried my Forum mission 3+ times on a particular character (solo I believe) and the final boss would never spawn for her at all. No one else has shown to have any problem with that. She did it again on a different character and had no problems. That's beyond my control.
Trust me, and I'll repeat, I'm not taking your critique personally. What bothers me is the lack of reasoning behind it, just like with most reviews/reviewers. I'm a stickler for explaining my opinions/reasons behind everything. I honestly thought you'd be more thorough in your reviews/reasons, is all.
And again, if you only run at a certain difficulty, and you're having a problem, I don't personally think that's a valid reason to lower an opinion on something published if you're unwilling to try a lower setting. MA missions are *supposed* to be different; I seriously suggest you treat them differently or you're going to be routinely disappointed.
I'm done harping on this but I hope my points were made. Sorry you didn't like the missions and thought it wasn't thought our or tested before publishing.
edit: What's funny is that I've been worried the mobs/misisons as a whole were too easy. Sure am glad I did tweak stuff from before then. -
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Voodoo: Sorry, but the storyline wasn't really notable either. Serviceable I guess. BTW: you know you can restrict the powers mobs use by setting the difficulty, right? In many cases the difference between Hard and Extreme is the self rez and maybe one other power.
Also, if you want your missions to be reasonable don't give too many of the mobs Buff/Debuff powers, and certainly don't set those mobs on extreme. Just like how an 8 man all defender team will steamroller over most content in the game, a villian group where large numbers of the mobs have buff/debuff powersets will completely crush players. It's up to the mission architect to keep the challenge reasonable unless they're building something like the Arcaniaville scrapper challenge.
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Kong, if you bother to read, I mention the exact same thing about limiting powers. Try to actually check out the difference between the 3 tiers of difficulty for minions and LTs in what is availabe for them to use. The only rezzer is the final EB/AV; once he's dead, you're done. Fighting him again is optional. Sorry that took you off guard.....but that was the point of keeping it in. Hamster solo'd him on his fire blaster for crying out loud and complained how *easy* it was. The rez killed him and I laughed of course. The mobs are more than reasonable if you actually pay attention to what you're doing while playing.
The mobs *were* tweaked to make them manageable; I originally had the miinions use Dark Miasma, but having 3+ tar patches tossed down every group was a little too much. The minions do lower your accuracy, but it's MINOR because they are minions. The LT with Dark Miasma is there to fill out the role as "support character" and he does his job *and* he's limited in his spawning per group. You didn't even get to play with the Boss mobsI would love to team with you and listen to you [censored] about them....they actually offer you a fight as a boss should and don't rely on "god mode" powers as so many other MA creators are relying on.
Once again, I solo'd the arc on unyielding without too much issue. I've also ran it 3 times (once as a duo with a blaster) and twice on full teams; at diff level 2 it was WAY too easy as the bosses didn't even spawn as bosses and on level 4 there was some death, but that was because most of the team tried to rush it like they would the general original content. At no time during the above were the teams "crushed" in any capacity.
As for story being "serviceable", I can't help you with that. It covers all the basics, no glaring holes that you're bothering to comment on, and the mission structure is fluid. It's an intro arc to give a taste of the group. There is only so much text to use.
I suggest you try different tactics or use a character that maybe you can play a little better. I have ZERO intention of making MA missions anywhere close to the boring ad-nauseum of what's already available in the game.
Maybe I'll just cut you some slack because you are miffed you couldn't game the system and your currently published arc relies on those wonderfully creative "defeat alls" and ripping off Power Rangers. :rolls eyes: Srsly?
Don't get me wrong: I'm not taking this "criticism" personally and don't expect anyone to like what I put out there, but the *reasons* behind those dislikes is what irks me. Reasons such as "it's too hard" and lacking character descriptions in a rating is asinine IMO. For me, the ENTIRE POINT of the MA system is to provide something DIFFERENT to play against that isn't currently in the game. If I wanted to fight the same damn predictable mobs, I'd just do the usual rigamarole *already* in the game.
I base stuff off of fun factor and fluidity firstmost, story and mechanical mission construction secondly. And in this case, I apparently enjoy mobs that give a challenege as fun....as long as they don't rely on quirky game mechanics as constant healing/god mods/endless ambushes/etc.
I'm sure it won't break your heart to know that your thread (in it's entirety and not just for this instance) has caused me to completely lower any merit I have in your opinion. As I said, I did expect more from you. -
A 2 cuz I don't have mob description, no control over mob AI, and you had trouble soloing it?????
Take a team, way more fun. Mobs powers have been tweaked to make it more than doable with a team; soloing isn't a requirment and the arc has warning what to expect.
Also for note, take a look at what minions and LTs get between the levels of difficulty. You're SR got slammed because you were expecting to cap defense against everything like usual. I'm going to go ahead and make the leap of assumption you didn't like not being able to game the system off the bat.
I solo'd it fine (with tactics - the ability not the power - and inspirs) with EBs on my Regen on level 4. The ally is for story flavor, not to save the day. And no comment on the actual story, just the difficulty for one person to solo and lack of mob description? dot dot dot
I did expect more from you if you're going to bother with this review stuff. I'll gladly take the 2 knowing it gave you a challenge.