Venture

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  1. Quote:
    Well, he'd know. Dead white European males forged most of those chains.
    False, but we can't have that conversation here.
  2. Quote:
    Haha - you assume a "normal society" is a non-totalitarian one? I think history may not support that position; "free" societies are relatively new.
    Actually they are relatively old. Civilizations had to build up to a significant size before relative anarchy stopped working.

    The earliest society I know that I would call "totalitarian" would be the Chinese Legalists, c. 400 CE (IIRC). That would put them at about the halfway point in recorded history. The kind of modern fascism portrayed in Praetoria is very new, as it's almost right out of Mussolini.

    As for what a "natural society" is, some dead white European male once noted that "man is born free but everywhere is in chains"; he also observed that even if someone gives away their own freedom they can't give away their childrens', and to renounce liberty is to give up being human.
  3. Another five-star comment (bringing the arc up to a mind-numbing four plays ):

    Quote:
    xxxxx wrote: Boris "get him" should be $himher. M3: all those talking patrols spam up NPC dialogue. Cute arc. Now where's my action figure?
    I'm fixing Boris now. Not sure I can do much about the patrols, other than have them not talk at all.
  4. Just to throw another shrimp on the barbie, I started Ramiel's arc with my Peacebringer (build) and Trapdoor was an extremely tedious unfun fight for her. Even one bifurcation pretty much zeroed her damage, and by the time I could hunt down the buffbots he'd regen back to full. His Total Focus was a one-shot kill unless she was at full health, and then it became a two-shot kill since I couldn't break the hold and heal before another attack hit. I eventually caught a break and got him to the dialog stage after something like an hour of trying...if I counted correctly, I took out over 100 bifurcations by then.
  5. Quote:
    That being said, Chili Incarnate over there truly is protecting the world from Hamidon.
    We don't know that.

    Quote:
    If they overthrow him, and if the process of overthrowing him destroys the Sonic Fences, do you feel that the Resistance would share some responsibility in any of the repercussions of that?
    No. Fiat justita ruat caelum.
  6. Quote:
    Just because all "competent builds" are supposed to be capable of soloing standard content, does not mean either that everyone should be capable of soloing standard content equally well nor does that rule apply to all content.
    "Capable" is an absolute; either you can do it or you can't. The rest is overkill. Which, granted, is underrated, but that's irrelevant.

    Quote:
    But as a matter of principle, I'm forced to state that the blanket assertion is not consistent with good game design.
    I agree, because I think the premises "anyone can solo" and "teams don't need particular construction" are bad game design. Support characters shouldn't be able to solo and generalists who are shouldn't be very welcome on teams. If the devs want to change the nature of the game they'll have to start abandoning some fundamental principles or they're going to fail. Whichver choice they make, it should be fun to watch.

    Quote:
    Based on your posts (historically, not just in here), you are one of the most inflexible, intolerant players I have ever had the opportunity to read the posts of on this forum.
    Why, thank you!

    Quote:
    You have always come across as wholly intolerant of game mechanics, lore, and just about anything else that does not fit nicely into your own box which outlines what is good and what is bad.
    To paraphrase a dead white guy, that's a good thing: it means you have standards.

    Quote:
    I'm willing to risk certain unpleasant outcomes in order to give the devs some leeway to try new things
    Rather than trying to be "new" or "different", they should be trying to be good.

    Quote:
    my favorite was the RP-justified refusal of Venture's heroes to use the merged markets since they'd never buy stuff from bad guys...even though his heroic characters would have absolutely no way of knowing that villains were now interacting with the supply pool.
    a) Have a member of your hero SG "go undercover" in the Isles as a Vigilante (may require doing distasteful things but that's a matter of perspective, and if you pick and choose you can avoid doing anything that will keep you up at night).

    b) Check the market for an item that has no current bids and none for sale. Have an SG member in one location put one of said item up for sale and one in the other buy it.

    c) Later, rinse, repeat until satisfied that this isn't a coincidence.

    .: QED.

    N.B. this uses only in-game resources. Not that such is really important, since no reasonable account could possibly explain how such a corrupt enterprise could exist without anyone, or, actually, everyone, knowing about it.

    All of that being said I did have to abandon my stand here. As I went over my builds I started guesstimating how long it would take to acquire what I wanted and the results were trending suspiciously close to, say, the expected heat death of the universe. Uncommon recipes were particularly pernicious as you can't get them with AMs. Getting the Field Crafter accolade on my main's reroll without market support doesn't look very promising either, though I am likely to try. I use the markets as little as possible and won't pay outrageous obviously flipper-generated prices but I've had to chalk this up to the same kind of sadistic GMing we've been plagued with pretty much from the start.
  7. Quote:
    But the bio sasy good and bad things about him, so it can't really be the work of either side
    "Always plant a lie inside a truth. It make it easier to swallow." -- J. Sheridan
  8. Quote:
    You know how I know you never PvP'd?
    Fail. I have. I did have enough sense to do it with a Blaster, though. I wouldn't even consider using a melee build in serious PvP in this system.

    Quote:
    Or, that ranged characters would sometimes have an advantage over melee characters.
    Given the premises that all competent builds (e.g. not the semi-mythical "pure healer" or "man" builds) are supposed to be capable of soloing standard content and that TFs are not supposed to require particular team construction, "ranged builds sometimes have an advantage" fails.

    Quote:
    Does that mean I think ranged abilities should suddenly shift to a position of dominance over melee ones? Certainly not. Nor do I believe that's what's happened. I appreciate slippery slope concerns. Let's just not act like we've already suffered an avalanche.
    Encounters like this are the camel's nose in the tent. I'm with those who say we should shoot the camel now.

    Quote:
    Does having to hang back away from such effects cut DPS? Of course it does. What matters is how severely that cut affects your performance relative to the difficulty of the encounter. It's a subjective observation, but Battle Maiden doesn't seem to regenerate HP very fast, and she does not come back from her retreat fully healed. She's not that hard to defeat.
    Then the "zones of death" are just an annoyance and fail for that reason.

    Edit: missed one:

    Quote:
    The metric "DPS" exists among players because of brainless spam-and-bash keys gameplay.
    The DPS metric exists because the way to advance in this game is to kill mobs. As alluded to above, competently-built characters in this game are killing machines. If the devs want that to change then they need to change some very deeply-rooted premises, which probably can't be done successfully.
  9. Quote:
    I quote Tyrant's Bio(from Paragon Wiki):
    Nothing said in any of the bios can be taken at face value. Any or all of it could be propaganda (from either side).

    The tentacles, assuming they're actually in the game, could also be fakes operated by the State. Since they're conveniently inaccessible I'll believe they're part of a Praetorian Hamidon (or real at all) when and if we get to fight them.
  10. Quote:
    Activate an attack which is out of range. Run towards your opponent and jump. You will fly through the air animating your attack.
    Know what happens if you "joust" with a melee character? You cut your DPS about in half as you spend more time running back to somewhere you can hit the target from as you spend actually hitting the target. The day the devs decided that some characters wouldn't be able to fight effectively at range and that characters can't move while attacking was the day they decided encounters based on mobility would be broken.
  11. Quote:
    And yet AmazingMOO, myself, and many others have managed to do so successfully and repeatedly.
    I was referring to the "zones of death" in the Apex TF, which I've only heard of.

    As for Trapdoor, I got in his face and hit him until he fell down.

    Edit: And:

    Quote:
    Lol, who says you that CANNOT move while fighting?
    The game. If you activate an attack, you stop moving. Time spent moving is not time spent fighting.
  12. Quote:
    You are NOT gonna win this fight by standing still and clicking your power buttons over and over again.
    While I haven't played the encounter in question yet, the game is designed so that you fight by "standing still and clicking your power buttons over and over". If they want people to fight on the move they should first make it possible to actually do so.
  13. Meh, a fake IVy wouldn't really come close. That's a custom model.

    I'd also have to change the story, since I went in a different direction when I found IVy wasn't available. Probably better to leave that money on the table.
  14. Venture

    NPCs in missions

    Can't do that either. That's a restriction people have been chafing against since Day One. Another big one: can't have placed Bosses as hostage guards.
  15. Quote:
    The only thing I don't like is that it's stickied when Venture's or Coulomb2's are not. Whatever the reason is, wether it's your amazing formatting skills or anything else, I still find it a bit unfair to the others.
    I don't have a problem with it.

    Quote:
    Sadly,no other comedy arcs come to mind as being even passable to me, although some arcs are unintentionally funny.
    "Why We Fight" (#253990) is way ahead on the funny/not-funny score, though it's not 100% of course. Act IV is probably the one part that gets the most not-funny comments, but it seems the political incorrectness in act III makes up for it.

    Quote:
    That said, I still find it nearly irresistable to inject humor into lighthearted superhero adventures that I, personally, write. Comic books are meant to be fun, after all.
    Most of mine have a comedic element or two thrown in. I think "Chains of Blood" and "Blowback" are the only ones that don't (they're also the first two I wrote).
  16. Venture

    NPCs in missions

    Can't do it. Since I've never seen it done in a dev mission they probably can't do it either.
  17. Quote:
    It implies that I can tell that it's cold.
    It implies nothing of the sort. It is simply a statement about the world. As Shatterjack notes, it is player knowledge. How or if the character responds is another matter. Part of being a good roleplayer is being able to manage what information does or does not get past the "firewall" between player and character.

    Quote:
    I don't actually care if someone makes assumptions about my character.
    I do. While I'm only going to roll my eyes at trivial transgressions like the author deciding what room temperature my character prefers (unless there are a great many of them), large assumptions like whether or not my character can be usefully cloned are far less forgivable.
  18. "The Christmas We Get" (#356477) is technically five acts, but two of those are very short. "Why We Fight" (#253990) is four, but the first one can be stealthed or cherry-picked from the air.

    My others are five acts and fairly involved, except for "Psychophage", which is four acts and meant to kill you and/or irritate you enough to quit.
  19. Thanks for the review!

    Force Majeure does mediport when you beat him...the dialog is a bit misleading I guess. "No...mediporting...." was meant to express denial or disbelief at his defeat followed by a mediport. I should probably change that.
  20. Some comments on this I somehow missed:

    Quote:
    I have not played a more hilarious arc yet. I was splitting my sides the whole time, and after the first mission it got ridiculously hilarious, I split my sides ater beating Ghost Widow and finding out that her consort was Edward. Nice play on names there. That was THE most stupidly hilarious moment I've ever had on Mission Architect.. Mission 2 also felt a lot like Arachnos Propaganda! There were some issues (Some critters had the group of "All Custom Characters"), but other than that is was great fun.
    I'll be checking the arc today for the group issue.

    Quote:
    Oh. Oh my god. Oh my god. That was awesome.
  21. Replying to various points, despite myself...really ought to just stop reading.

    Quote:
    I think the Ray Cooling arc is cool for the mechanics and the new mission maps but about average as to the writing.
    Hated it; no theme, dealt with a part of the game that's best handwaved, throws the Idiot Ball, poor gameplay (ambushes from hell, short-timed objectives, cut scenes chewing up insp/buff time, drops a freaking ZEUS on mid-level characters).

    Quote:
    The two Doppelganger arcs, however, have both cool mechanics and a very cool story that is executed extremely well.
    The sins of these arcs defy enumeration. They require epic levels of Plot Induced Stupidity to even function. As Eva has noted, they are just showcases for a mechanic that as far as I'm concerned never should have been introduced in the first place.

    Quote:
    The disturbing thing is the arc creator tested this and ENJOYED how it turned out. Such malevolently sadistic construction does not lend itself to repetitive play.
    Actually, it is very likey they did not test it, or "tested" it with (dev-style) invulnurability on just to see if things spawned in the right places, not for balance.

    Quote:
    And they wonder why the developers forced the "Slow" option on the player in the Incarnate arc...
    Oh, don't get me started on the Incarnate arc. (Evil Overlord List #22: "No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head." Not even in small bites.) I think that's about got me convinced that the only way to play the canon content is to read all NPC text as "click here to fight mobs".

    Quote:
    I'm wondering if it would be possible/useful/fair to ditch arcs that haven't been PLAYED within the passage of a certain amount of time.
    I've suggested in the past that any arc that has not been played or accessed by its creator for 90 days be purged. People have thrown rocks at me for it.

    Quote:
    Since there are literally hundreds of thousands of arcs, the vast majority aren't going to be played recently. Basically you're removing any which have had the bad luck to be overlooked.
    If even the creator hasn't bothered with an arc in three months I think it is fair to say no one will miss it if it goes away.

    Quote:
    Junking arcs wholesale is just an awful idea.
    No, it isn't. In fact it is an inevitable one. Sooner or later either the AE system in particular or the game in general will be shut down. When that happens everyone's arcs get "junked". There is no reason to burden the system with garbage no one including the creator is even touching any more.

    Quote:
    Or you could just write in a way that works for 95% of the characters and let the outliers deal with it however they want rather than writing in the most sterile way possible.
    Hijacking the player-character's private concepts is a no-no. The only thing the player gets to bring to the table is his character. The GM/author gets all the other characters and the whole world. Conversely, the GM/author does get to describe the world, and trying to equate the former with "my character can't feel temperature/is color-blind/etc." is just being a horse's patootie.