NPCs in missions
Can't do it. Since I've never seen it done in a dev mission they probably can't do it either.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
They have unique heroes appearing as ambushes... I wonder if that would work...
Can't do that either. That's a restriction people have been chafing against since Day One. Another big one: can't have placed Bosses as hostage guards.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
One thing I did- I desperately wanted a single Boss ambush, so I chose a rescue Ally the Betrays as soon as you "rescue" (go near) him. Considering what was going on and with a slight dialogue tweak, it worked nicely.
Arc ID: 475246, "Bringing a Lord to Power"
"I'm only a simple man trying to cling to my tomorrow. Every day. By any means necessary."
-Caldwell B. Cladwell
I want to add though that if you do this, they won't have all the boss text unfortunately. They'll only give their NPC Inactive, Betrayal, and Death text- as well as whatever phrase they're assigned to say upon killing something else.
Arc ID: 475246, "Bringing a Lord to Power"
"I'm only a simple man trying to cling to my tomorrow. Every day. By any means necessary."
-Caldwell B. Cladwell
Is there a way to get NPC heroes into patrols?
I made a mission, and I want to have NPC heroes wandering around engaging the enemy as they encounter them.
I tried putting them all in a single group and making a patrol that chooses from that group. However, this usually results in multiple iterations of the same NPC character (when they're supposed to be unique). Further, they all stick together.
I tried making them allies to rescue with no guards, but then they won't wander unless the PC first frees them, then stays close to them.
I'm kind of at a loss at this point.