Venom_What

Citizen
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  1. I don't know if the bosses are just different when somebody's on the map, but they are most definitely there. They take seven or eight good smacks to bring down and they're typically five or six to a mob. I made sure they were activated at the Fateweaver before I ever got him started farming. To be honest I don't see any difference in the activity between solo and with people camping the door except that the tickets seem to roll in a LOT slower. Maybe that's just the diminished returns I hear they added to the background in AE to discourage/punish farming. I haven't had any complaints about the XP, but then again I don't charge or accept tips so not many probably would lol.
  2. Not sure exactly why I need more recharge to be honest, the 5-second gap in my hasten is more than tolerable and I don't get left standing waiting for an attack to recharge as it is. Also, I did mention that I don't want to gank his defense. I've seen the ones who eat purples in action plenty and while they're a bit faster I never drop below 3/4 health in the middle of three mobs without them and I like it like that. I've also seen them die quite a lot because they ran out. I'll be taking a look at the procs you mentioned though, so I do appreciate that tip definitely. Veng is absolutely out because about half the time I just run 1500 tickets in 4-5 minutes solo for the recipes and salvage and it wouldn't do me any good.

    It has been brought to my attention that I should have mentioned, this is NOT his PvE build, this is his AE fire farm-only build! His PvE build is plenty strong and I have no problems with it as yet. Thanks for any/all help!
  3. Not even sure if i'm gonna do this right, first time posting a Mid's build. This guy is for PL'ing friends and more or less financing my VG/Alts but he's slow in the 1500 ticket runs when there are others on the map. Odd thing is, he's at 4.5-5 minutes solo and when one other person's on the map it goes up near 11-12. In that 10+ minutes I might consume four times. I don't want to have another candy-muncher, so I don't use any inspirations at this point. It has been commented, "Wow, your health bar never moved!". Can anybody suggest some ways to move things/change things to speed him up/increase his damage without ganking his fire defense? Thanks for any/all!

    P.S. - The four recharges in hasten are all boosted to +5, as well as both 6-sets of LOTG. His downtime on hasten is less than 5 seconds and hardly noticeable.

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Funny Farmer: Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Havoc Punch
    • (A) Mocking Beratement - Taunt
    • (3) Mocking Beratement - Taunt/Recharge
    • (3) Mocking Beratement - Taunt/Recharge/Range
    • (5) Mocking Beratement - Accuracy/Recharge
    • (5) Mocking Beratement - Recharge
    Level 1: Fire Shield
    • (A) Aegis - Resistance/Endurance
    • (7) Aegis - Resistance/Recharge
    • (7) Aegis - Endurance/Recharge
    • (9) Aegis - Resistance/Endurance/Recharge
    • (9) Aegis - Resistance
    Level 2: Jacobs Ladder
    • (A) Multi Strike - Accuracy/Damage
    • (11) Multi Strike - Damage/Endurance
    • (11) Multi Strike - Damage/Recharge
    • (13) Multi Strike - Accuracy/Damage/Endurance
    • (13) Multi Strike - Damage/Endurance/Recharge
    Level 4: Blazing Aura
    • (A) Superior Brute's Fury - Accuracy/Damage
    • (15) Superior Brute's Fury - Damage/Recharge
    • (15) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (17) Superior Brute's Fury - Accuracy/Endurance/Recharge
    • (17) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (19) Superior Brute's Fury - Recharge/Fury Bonus
    Level 6: Healing Flames
    • (A) Miracle - +Recovery
    • (19) Miracle - Heal/Endurance
    • (21) Miracle - Endurance/Recharge
    • (21) Miracle - Heal/Recharge
    • (23) Miracle - Heal/Endurance/Recharge
    Level 8: Build Up
    • (A) To Hit Buff IO
    Level 10: Thunder Strike
    • (A) Obliteration - Damage
    • (23) Obliteration - Accuracy/Recharge
    • (25) Obliteration - Damage/Recharge
    • (25) Obliteration - Accuracy/Damage/Recharge
    • (27) Obliteration - Chance for Smashing Damage
    Level 12: Temperature Protection
    • (A) Aegis - Resistance/Endurance
    • (27) Aegis - Resistance/Recharge
    • (29) Aegis - Endurance/Recharge
    • (29) Aegis - Resistance/Endurance/Recharge
    • (31) Aegis - Resistance
    Level 14: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Kismet - Accuracy +6%
    Level 16: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 18: Plasma Shield
    • (A) Aegis - Resistance/Endurance
    • (31) Aegis - Resistance/Recharge
    • (31) Aegis - Endurance/Recharge
    • (33) Aegis - Resistance/Endurance/Recharge
    • (33) Aegis - Resistance
    Level 20: Chain Induction
    • (A) Crushing Impact - Accuracy/Damage
    • (33) Crushing Impact - Damage/Endurance
    • (34) Crushing Impact - Damage/Recharge
    • (34) Crushing Impact - Accuracy/Damage/Endurance
    • (34) Crushing Impact - Damage/Endurance/Recharge
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (36) Steadfast Protection - Resistance/+Def 3%
    Level 26: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense/Recharge
    • (43) Luck of the Gambler - Endurance/Recharge
    • (43) Luck of the Gambler - Defense/Endurance/Recharge
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Recharge Speed
    Level 28: Consume
    • (A) Performance Shifter - EndMod
    • (36) Performance Shifter - EndMod/Recharge
    • (36) Performance Shifter - EndMod/Accuracy/Recharge
    • (37) Performance Shifter - Accuracy/Recharge
    • (37) Performance Shifter - EndMod/Accuracy
    • (37) Performance Shifter - Chance for +End
    Level 30: Burn
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (39) Scirocco's Dervish - Damage/Endurance
    • (39) Scirocco's Dervish - Damage/Recharge
    • (39) Scirocco's Dervish - Accuracy/Recharge
    • (40) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 32: Lightning Rod
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (40) Scirocco's Dervish - Damage/Endurance
    • (40) Scirocco's Dervish - Damage/Recharge
    • (42) Scirocco's Dervish - Accuracy/Recharge
    • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (42) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 35: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Recharge
    • (46) Luck of the Gambler - Endurance/Recharge
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    • (46) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Recharge Speed
    Level 38: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 41: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    Level 44: Physical Perfection
    • (A) Endurance Modification IO
    • (50) Healing IO
    Level 47: Energy Torrent
    • (A) Accuracy IO
    Level 49: Fiery Embrace
    • (A) Recharge Reduction IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 4: Hurdle
    • (A) Jumping IO
    Level 4: Stamina
    • (A) Endurance Modification IO
    Level 50: Agility Partial Core Revamp
    Level 50: Ion Total Core Judgement
    Level 50: Diamagnetic Core Flawless Interface
    Level 50: Barrier Core Epiphany
    Level 50: Cimeroran Core Ally
    ------------
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 13.5% Defense(Smashing)
    • 13.5% Defense(Lethal)
    • 28.19% Defense(Fire)
    • 28.19% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 9.13% Defense(Psionic)
    • 9.75% Defense(Melee)
    • 6% Defense(Ranged)
    • 31.63% Defense(AoE)
    • 1.8% Max End
    • 52% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 50% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 151.8 HP (10.13%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • MezResist(Held) 8.25%
    • MezResist(Immobilized) 2.2%
    • MezResist(Sleep) 1.65%
    • MezResist(Stunned) 3.85%
    • 5% (0.08 End/sec) Recovery
    • 40% (2.5 HP/sec) Regeneration
    • 2.52% Resistance(Smashing)
    • 2.52% Resistance(Lethal)
    • 0.95% Resistance(Fire)
    • 0.95% Resistance(Cold)
    • 6.25% Resistance(Negative)
    • 6.25% Resistance(Psionic)
    • 20% SpeedRunning
    • 7.5% XPDebtProtection
    • 1 Null
    ------------
    Set Bonuses:
    Mocking Beratement
    (Havoc Punch)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Aegis
    (Fire Shield)
    • 5% SpeedRunning
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Multi Strike
    (Jacobs Ladder)
    • MezResist(Sleep) 1.65%
    • 0.95% Resistance(Fire,Cold)
    • MezResist(Stunned) 1.65%
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Superior Brute's Fury
    (Blazing Aura)
    • 44.98 HP (3%) HitPoints
    • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 2.52% Resistance(Smashing,Lethal)
    • 1 Null
    Miracle
    (Healing Flames)
    • 2.5% (0.04 End/sec) Recovery
    • 28.11 HP (1.88%) HitPoints
    • 5% Enhancement(Heal)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Obliteration
    (Thunder Strike)
    • MezResist(Stunned) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Aegis
    (Temperature Protection)
    • 5% SpeedRunning
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Luck of the Gambler
    (Stealth)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Plasma Shield)
    • 5% SpeedRunning
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Crushing Impact
    (Chain Induction)
    • MezResist(Immobilized) 2.2%
    • 16.87 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Gladiator's Armor
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Steadfast Protection
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Weave)
    • 10% (0.62 HP/sec) Regeneration
    • 16.87 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Resistance(Psionic)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Consume)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 28.11 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Scirocco's Dervish
    (Burn)
    • 10% (0.62 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Scirocco's Dervish
    (Lightning Rod)
    • 10% (0.62 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold) (Exceeded 5 Bonus Cap)
    • 3.13% Defense(Psionic)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.62 HP/sec) Regeneration
    • 16.87 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Resistance(Psionic)
    • 7.5% Enhancement(RechargeTime)
  4. Above I posted (as a tiny edit) that I made a mistake and claimed to take them out of the wrong mailbox. Maybe it was just a momentary lapse but it may have confused me that the Character Items mail is account-wide and the Account Items mail is specific to one character...
  5. I lead trials on Exalted pretty much daily and I take the first 16/24 that come along without looking. This has led me to a whopping four failed trials across a pretty decent-sized stretch of time. I make arrangements, ask the league how the teams look, then take their input and let them alt accordingly [I]if they offer[I]. Denying someone because of their AT is wrong, denying someone because they aren't shifted is wrong... period.
  6. Are there any plans to make the Enhancement Catalysts transferable? They come out of the "Account Items" inbox when they're claimed from Super Packs, which I was under the impression made them account bound, that's why I pulled them onto one of my mains only to find out differently. Claiming 25x Reward Merits over 100 times will make most people turn off the warning that they'll be stuck on that character, right? It did me. I now have two mains that are fully catalysed and one of them has six more stuck on him, the other has five while three other AT-setted toons don't have any at all. I've asked around and I don't seem to be anywhere near the only one this has happened to.

    At very least, maybe make the dropped ones tranferrable so that we aren't discouraged from playing our favorite alts?