VendettaJones

Apprentice
  • Posts

    3
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  1. Quote:
    Originally Posted by Warhamster View Post
    I'm firmly of the opinion that a well built tri PBer is one of the most effective zone toons at the moment. This does require a ton of macroes for the quick form changes, but its by far worth it. The ONLY thing that gets this toon in trouble is no access to acro/mez protection while in squid form. Getting held for 6+ seconds is death in a zone swarm environment. Other than that, its the most fun I've ever had in zone.
    Didn't they teach you anything in PB school? PBs are underpowered. They need a nice big fat damage buff and mez duration reduction as well as ranged holds for squid form. Work with me here
  2. Instead of giving blasters mez prot, which the devs most likely won't do, how about a reduction in the amount of mezzing enemies in the high levels?

    I can guess that they have a high number of mezzers in the higher levels in order to have a chance to hold scrappers and tankers. Well this hardly ever happens anyway that I've seen on my kat/regen or fire tanker, even with the reduced mag mez prot. So it makes the game miserable for blasters and doesn't achieve its intended (as far as I can guess) purpose. Nice.

    I'd recommend trimming down the number of mezzers and making a few mezzers have a high mag mez. Mag 6 perhaps for some elite bosses or other selected mobs? For instance when a malta zeus hits you over the head, concept wise one could see where that could stun more heavily then say a beanbag.

    This would result in a net less-time-spent-mezzed for blasters, and would mean that scrappers and tankers could feel occasionally slightly threatened by mez.

    My guess is that even this is too much work for the devs as it appears they would like to think of CoH as being in the maintenance/bugfixing phase. But one can hope.
  3. Do people remember when we almost got exclusive Int + IH?
    Fast forward to I6: Integration, Dull pain, and Reconstruction have now been made mutually exclusive. Whenever you activate one of them, the effects of the others are turned off. Furthermore, integration cannot be reactivated until DP or reconstruction wears off. Statesman and his crew have "played around" with this model and found that it makes the set "challenging" and "lots of fun"