I would also like to express my desire to moderate the nerfs against the CoT. The Tsoo and the CoT represent what we want out of challenging villain groups. They offer challenges other than merely surviving damage and drawing them close. Groups like Freaks, Crey, and even Rikti and Nemesis, are incredibly boring to fight, simply laying on damage, without engaging the player on any other level, or even using powers that affect each other, vengeance aside.
There's no variety. There's no strategy. There's no challenge other than finding your mezz protection and sticking to it like glue.
Please, don't nerf the villains into mindless damage dealers. It makes the squishies squishier, and artificially inflates Tankers and Scrappers to unreal proportions.