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Seriously, you're trying to tell one of the most experienced PVP stormers, if not the most experienced, how his set works? please man. I feel I've been generous actually sharing my wisdom with you, you should be thankful
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Most experienced!?!Well you got some dils son...but I used to have some too when I played my stormer a lot more.
On a serious note - couldn't agree more with your arguments. Been following the thread since I posted the various ways each AT had access to beating hurricane, and I'd still be posting but I don't have the patience for these forum battles. So keep it up, someone has to voice this unneeded nerf! -
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I don't feel ANY build should be able to shut down any other reasonable PvP build - ever.
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Once again, every time I see someone post this so called complete AT balance view as justification for a nerf (such as with hurricane), I am forced to point out yet again -- "Just how the heck is my Kinetics defender supposed to be balanced against a scrapper or tank, especially tanks with energy melee?"
In this view, I should be able to stand toe-to-toe against these ATs with my defender! I sure don't see the devs making that dream/curse a reality.
If people honestly believe that everyone should be able to counter every power in the game then we will be left with 1 on 1 matches where we can only use brawl! -
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I'm speaking from villain side, not hero side. I should have pointed that out.
Stalkers are already considered over-powered in PvP, and it's not exactly fair that only melee toons have/had a chance against stormers.
You show me a villain AT that can shoot a stormer down with a ranged attack in the ammount of time it takes for that villain to be singled out and targetted by multiple blasters/scrappers and trollers/defs with holds.
The damage done by that person wouldn't have been enough to kill the stormer before they are killed by the stormers teamates.
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You're actually hitting on a much bigger issue the devs still need to address, the disparity between unbuffed hero and villain damage output. In that case, it's not whether you were attacking a storm that makes the difference. In other words, show me a Villain AT that can routinely take down a tank or scrapper with ranged attacks? -
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Actually, the only thing I really wanted to change in this mess was the ability for Repel Fields to effectively trap a player against geometry in Base Raids.
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Then why didn't you only alter this aspect for base raids?!? Surely the fact that dual coding for powers already exists between PvP and PvE would make adding in a 3rd set for Base Raids quite possible.
Better yet, I am still waiting for you to explain why this even needs to be done in the first place. Especially in light of the large number of ways to take down hurricane provided in this thread alone. Remember, base raids are now set to level 50 (not 30 like all the complaints coming from Siren's Call players). But rather it seems hurricane was wrecked to accommodate Siren's Call PvP without fully realizing how over gimped the power would be in level 50 PvP.
As this continues to be the way the devs tackle PvP issues with this game, I am now going to make regularly requests for changes that must be instigated in order to better balance PvP (/e opens up a can of sarcasm).
First up, Defenders must be able to 2-3 shot a tank or scrapper without any assistance from another player! -
Pre-nerf, this was the reality hurricane faced:
Complaint I cant get close enough to hit you with hurricane up Fact is:
-Ranged attacks could bypass hurricane (3/5 of all hero ATs had access to them: Blasters, Defs, and holds from Trollers not to mention Spines scrappers)
-Invulnerability powersets repel resist could bypass hurricane and walk right up to them to use melee attacks (2/5 of hero ATs had access: Tanks & Scraps)
Complaint tohit debuff is too strong, I always miss Fact is:
-The tohit debuff required the person with hurricane to get in your face and actually hit you, then keep brushing up against you to maintain this effect.
-tohit buffs, especially in the post 40 PvP game, from BU, Aim, FA were more than enough to counter any debuff from hurricane (Aim available to Blasters & Defs, BU available to Blasters, Tanks, Scraps, FA available to Tanks & Scraps 4/5 of all hero ATs had access to one or more of these not to mention other tohit buffs are also available like tactics and fortitude)
Complaint Im always being knocked down and pushed back by hurricane Fact is:
-Everyone has access to knockback/knockdown protection via Acrobatics from the Leaping power pool there are other powers that can knock you on your butt, and most serious PvPers try to fit Acrobatics into their build to prevent this.
-Knockback protection can be attained from other toons via powers like Increase Density from kinetics
*Heck, stormers were meant to make it difficult for melee toons, that was their specialty.
Ranged attacks, debuffs, melee with repel resist were their nemesis. Hurricane was a solid power that had enough means of bypassing/defeating already existing in the game this nerf wasnt needed, and it only make Defs and Trollers with Storm Summoning squishier, something the two squishiest hero ATs dont really need any more balancing with.
P.S. Since the balancing stick is lose yet again (i.e. the Nerf Bat of Luv), I think squishies should demand to be able to 2-3 shot all tanks and scraps! Of course Im j/k but then again if enough newbie PvPers cry foul for this who knows what these lack of clear direction and focus devs may do.