Vanex_NA

Apprentice
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  1. if you need some cyberpunk guns then go directly here: http://datafortress2020.110mb.com/ab/handguns.htm

    no UZIs!
  2. Quote:
    Originally Posted by Snow Globe View Post
    • They are removed by a bona-fide moderator of the channel.
    I think this is some action to force people leave the manually closed default channel...

    Quote:
    Originally Posted by Snow Globe View Post
    And I've already explained why this cannot happen:
    ...
    Channels moderators don't need to do that, some automatic procedure can help in doing rename, move and so on; some example procedure:
    1-Virtue TFs is renamed Virtue TFs 2009,
    2-new Virtue TFs channel is created and set as "default"
    3-all active users on Vrirtue TFs 2009 are moved to Virtue TFs
    4-a returning user being in a Virtue TFs 2xxx is moved to Virtue TFs
    1,2 and 3 to run once a year, or whenever feasible
    4 to run on account reactivation
    an automatic procedure can check active/inactive accounts bypassing hidden/nothidden active accounts; simple enough without moderators intervention...and bona-fide

    Join the new channel? no thanks, I'm here trying to change this
  3. Quote:
    Originally Posted by Snow Globe View Post
    So you what you are complaining about is not being able to get onto closed channels because there might be someone that didn't move that might not have moved? If they didn't move they likely forgot that they've subscribed to the channel.

    A channel search of "Virtue" should show all the channels and which has the most active people. Just join that.
    I like those default channels instead, I'm complaining because of:
    Quote:
    Originally Posted by Snow Globe View Post
    • They cannot be removed by the channel moderators.
    • The GMs will not remove inactive accounts from the global channels.
    • Developer and GM response is for the PLAYERS to make a new channel.
    1- they can be removed since someone removed an active player
    2- if someone did this and he's not a GM then he hacked the system using some exploit and the rules regarding that are clear
    3- why a "default" channel has to be closed? I'd close any other channel but the default ones
    4- if and only if, for any technical reason, the channel cap has to be 2500 and there is no other mean to fix the problem (I will never believe this) then: this year I'd keep every active account on Virtue TFs and move the inactives to Virtue TFs 2009, next year move inactives to Virtue TFs 2010 so to keep inactives out of the default channel, and so on. Virtue TFs would always hold active accounts, inactives would be on Virtue TFs YYYY.
  4. Quote:
    Originally Posted by Fleeting Whisper View Post
    You know what would help a LOT with channel capacity issues? If your account is removed from the channel whenever you log out, and is added back into the channel when you log in. Just like an IRC channel.

    Then, the 2500 limit would only apply if 2500 people were trying to log into the channel at the same time. Which is unlikely; and if it does happen, you probably can't have a real conversation there anyway.
    /signed
  5. (pointing at the responsible)

    You did it! You forced the hand and KICKED me out of a global channel (Virtue TFs) even if it was not possible eh? and I am an ACTIVE player, at the moment.

    I guess it is You that set it to be a private channel so I can't rejoin it, unfortunately it is still appearing like a "default" channel for the user logged on that server..shame on you!



    channel closed? I can see there are players online..this is ridiculous.
  6. Quote:
    Originally Posted by Snow Globe View Post
    Simply put the inactive accounts are filling the channels.
    Simply put you blame inactive accounts for the current situation and don't think it is a software limitation.

    Quote:
    Originally Posted by Snow Globe View Post
    • They cannot be removed by the channel moderators.
    • The GMs will not remove inactive accounts from the global channels.
    • Developer and GM response is for the PLAYERS to make a new channel.
    1- not sure (check my next post) and does not solve the problem of joining the 11th channel
    2- not sure (check my next post) and does not solve the problem of joining the 11th channel
    3- I do not agree since it creates confusion and forces people to leave and join many times, that is the reason I started this thread.

    ah you want to know why I want to join this 11th channel? someone is continuously creating new channels...

    Quote:
    Originally Posted by Snow Globe View Post
    Those are the resources you fail to take into consideration. You want a channel open to leave and join at will, but you are unwilling to remove inactive accounts because they "may" show up. At that point why not have a single "Global" channel that every player in the game can subscribe to?
    single global? never said something like that, anyway it is a resounding NO, since it will be owercrowded with any request/LFM/LFT/LFF/GMspotted/spam/chat/anythingyoucanguess and all this multiplied by eleven servers.

    Quote:
    Originally Posted by Snow Globe View Post
    This brings me back to making a server channel. If you want to see a server channel on another server, then that is something else entirely.
    It is already implemented like you're saying. That is why those are "global" channels.
  7. Quote:
    Originally Posted by Snow Globe View Post
    While I agree that having 2-5 global channels takes up more resources, you have sidestepped what is using those resources.
    please explain

    Quote:
    Originally Posted by Snow Globe View Post
    Okay, how is the game supposed to determine what is or is not a single server channel? These channels are set up by the players, not the developers. Even if a channel becomes popular, there will be people who disagree with how it is run and will form an alternate channel. This has happened with both Triumph (there are bunch of Triumph Watch channels for a variety of reasons) and Liberty. It has happened on Virtue and Freedom as well.
    A rule can be found, e.g.: those that have full cap + the server name in their name (nah)? or Devs could decide some channels to be server-related and thus have more capacity, obviously you can't prevent people to create alternative channels and leave the dedicated ones.

    Quote:
    Originally Posted by Snow Globe View Post
    This, like I keep saying, only intensifies the problem with the channel limits. It also becomes a nightmare for players to keep track of.
    Ok, I understand some complex channel setup can be more a hassle than a benefit.
  8. Quote:
    Originally Posted by Quinch View Post
    Yes, but you automatically rejoin a channel if your chat layout demands it. ...
    I agree some automatic procedure can help, provided I'm able to rejoin; the problem lies with high populated servers where if you leave a channel the next second there's a risk that you wont be able to rejoin....because of the 2500 limit. It happened to me some time ago, it happens now and is the cause of VU2007 VU2008 VU2009...

    Quote:
    Originally Posted by Snow Globe View Post
    Okay, then you are asking for two entirely different things.

    You are, in reality, asking for server channels. I agreed with that. However, server channels are NOT global channels.
    ...
    The "things" are two: 2500 limit per channel, 10 channels limit
    As it is now, If they're forming some TF or CC on ServerX and I'm on ServerY I could switch toon and join them, thanks to global channels
    I did not ask for infinite channels, my experience says VU2007 + VU2008 + VU2009 usually take up more resources than a single VUtotal...

    I think I have to go back at the original post and add more:

    1- removing the 2500 limit, since any server holds way more than 2500 toons
    single server related channels should allow more accounts, that is: grow or shrink on demand...up to some higher limit.

    2- per-server global list, all toons on the same server will share the same global channels list
    that is: instead of a list of 10 global channels per account...a list of 110 global channels per account, 10 channels active at any time

    3- per-toon global list
    that is: instead of 10 globals...1320 to 3960 globals per account, only 10 active at any time

    I agree that (3) is not needed, do not consider it then.

    suggestions so far + comments:
    (1) kick players after a certain (configurable) period of inactivity (Quinch)
    - what if there are more than 2500 active users? (hurt returning-users?)
    (2) global channels increase to 15-20 (Snow Globe)
  9. Quote:
    Originally Posted by Snow Globe View Post
    Okay, to use a real example here. Triumph Watch last year hit 2,500 accounts. About 1,300 of those were inactive accounts.
    That is another problem, the problems are:
    - with only 10 channels per account even if you can kick inactive accounts I'm still unable to join my favourite 11th channel.
    - when playing toons on ServerW or ServerX I could not be interested in listening ServerY_TF ServerY_badges ServerY_chat ServerY_anything, leaving and rejoining channels is risky because of the 2500 cap and leaving/joining repeatedly is not good

    Quote:
    Originally Posted by Snow Globe View Post
    ...
    The only solution that the Developers and GM can provide in this situation is to tell the channel moderators to make a new channel. Larger servers run into this problem faster than the lower population servers, which is why VU2007, VU2008, VU2009, and I'm guessing VU2010 exist.
    as mentioned before I do not agree with that, moreover if the server can handle VU2007, VU2008 and VU2009 it can handle a VUtotal that is VU2007+VU2008+VU2009 and one account subscribed to the three VUs will be subscribed to only one VUtotal...

    Quote:
    Originally Posted by Snow Globe View Post
    A player can have 132 characters without purchasing slots or vet rewards and that is per account. Multiply that by several accounts and/or purchased slots and you would fill up channel slots quickly if you could subscribe to global channels on a per character basis.
    please re-read this: "- removing the 2500 limit, since any server holds way more than 2500 toons"
    active accounts on high populated servers can be more than 2500 so kicking inactive won't help in this case

    Quote:
    Originally Posted by Snow Globe View Post
    No 20 channels the way you are suggesting:
    ...
    I wast just replying to your suggestion of "15-20" channels that would alleviate the problem and NOT solve it.

    Quote:
    Originally Posted by Snow Globe View Post
    An automatic unsubscribe from all global channels after 90 days of account inactivity (unpaid) would help a lot.
    for sure won't solve the problems I've mentioned, it will make returning-people unhappy if they were on ServerX and cannot rejoin


    Quote:
    Originally Posted by Ravenswing View Post
    Have to agree with Snow Globe. The concept of global channels was created so that you could contact your friends no matter where they were.
    well, I can contact people on the global channels that are neither my friends nor my global friends, I can reach my server-friends and global friends via menus along with the friends channel, no point here

    Quote:
    Originally Posted by Ravenswing View Post
    They operate by global handle, which is allocated to an account. Making them 'per toon' eliminates the actual purpose of the things.
    and is it better to leave and join channels everytime (for every toon if needed) and forever ?

    Quote:
    Originally Posted by Ravenswing View Post
    An automated unsubscribe if inactive for a given period would likely solve most of the issues being described here.
    I disagree, read my replies above to Snow Globe


    Quote:
    Originally Posted by Quinch View Post
    That sounds like a workable solution - something akin to auto-demote in supergroups, the exact value defined by commandline or UI by mods.
    but auto-demote is not and does not imply auto-kick

    Quote:
    Originally Posted by Quinch View Post
    You could set it to a low number for open channels, since you automatically rejoin a channel when your chat UI loads {try it with /chatloadfile}, and a more relaxed one for private channels where rejoining might be more of a hassle.
    rejoin is always a hassle if you have to repeat it for each toon
  10. Quote:
    Originally Posted by Snow Globe View Post
    ...

    The 2,500 limit is not a character limit, rather an ACCOUNT limit. As a channel moderator, there should be tools to remove inactive accounts from that list. This problem plagues a number of the larger badge channels. Virtue changes every year to get around this problem.
    why preventing users to join badge/TF channels ? why creating lots of alternative channels to overcome the limitation while creating only confusion?

    Quote:
    Originally Posted by Snow Globe View Post
    I think this completely ignores the whole concept of "global channels". If you are asking for Server Channels, then by all means. Global by definition means cross-server. In fact they should be made totally Global and be shared between the US & UK servers.


    Not only "no", but "not on the game's life, NO". See the point above about the definition of "Global".
    I'll explain more:
    toon 1 has: channel1, channel2, channel3...channel 10
    toon 2 has: channel3, channel4, channel5...channel 12

    for toon 1 could be important to have channel 1 and 2 since related to his AT/role/anything
    for toon 2 could be important to have channel 11 and 12 instead
    both will share channel 3 to 10, common interests (TFs, badges, ...)

    let's summarize: leaving and joining channels all the time (with being 2501st risk) is not a pleasure
    20 channels would alleviate the problem, kicking players from channels maybe: extra work for channel admins, extra work for users to rejoin once they need that channel again
  11. 11 servers and only 10 global channels is not enough also because of the 2500 limit per each channel.
    I can't leave channels to avoid the risk of not being able to join them again.

    I don't need to join 100 channels at the same time, 10 is fair enough so I'd suggest:
    - removing the 2500 limit, since any server holds way more than 2500 toons

    further improvement:
    - per-server global list, all toons on the same server will share the same global channels list

    advanced setting:
    - per-toon global list
  12. Ok I'm now Vanex_NA, why not Vanex_US? just an idea, I'm good with _NA.

    and since Vanex_EU and Vanex_NA are under the same NCSoft global account.. is it going to happen some account merge aswell?

    EDIT: would be nice if http://uk.boards.cityofheroes.com/ could default to "Europe" login, now both http://boards.cityofheroes.com and http://uk.boards.cityofheroes.com/ default to "North America"
  13. [ QUOTE ]

    It's not just character stats that some don't want displayed. What I'd like is a way to not have anything at all about my characters displayed, no names, pics, nothing. Hopefully that is what you mean by 'not have any information displayed.'

    [/ QUOTE ]

    [ QUOTE ]

    From a PvP perspective though, I certainly would not want people's builds unless they were from our own SG or volunteered...more information means an edge...


    [/ QUOTE ]

    /signed

    one question: I've disabled to show friend list. A friend of mine wants to show his own friends. Will I appear on his web page?