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Here is a less drastic suggestion that would return the precision control to wormhole but would incorporate the new AOE disorient -
Have the wormhole teleport only ONE enemy, but have the destination area qualify for an AOE disorient.
It could be described as the re-appearance of the 1 foe causes a disorienting thunderclap. That causes everyone in the targeted area to possibly become disoriented. (and we could use a nice big "BAM!" sound effect too 8)
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Upsen
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When I first read of the changes, I thought it would still be a single target teleport, but the AOE disorient would affect everyone around the target. This would be similiar to what Upsen proposed but affect the source end vs. the target end of the wormhole.
Maybe the wormhole sucked the air out of the surrounding area making everyone light headed

This gives the AOE controll over the group in front of you and removes one of the targets.