Usotsuke

Recruit
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  1. Similar problem. possibly identical, hard to tell from phrasing.

    Okay. I log into Infinity, turn on chat for my main there, add 2 members of my Sg there to my gfriends list. all good. Logout.
    Log into PINNACLE, turn on betachat, bing! works fine. UNTIL I try to click on someone in the gfriends list and select 'chat'. the game then puts into the composition window:

    /t <charname>,

    when it NEEDS to put in:

    /t <@chathandle>,

    Since the character that the person is playing either doesn't exist on Pinnacle or isn't logged in... and even if they were, it ain't her.
  2. [ QUOTE ]
    We have read and realize the concerns many of you are having with some of the new missions in Expansion 2. In our effort to diversify the play-style of the game, we began crafting multi-tasking missions, missions that require multiple players to do things near-simultaneously in order to complete the mission. These missions are clearly marked with the number of players required to complete them. You can still choose them if you don’t have the required players, but you will need to assemble a group before you can tackle the mission.


    Many of you have stated that you do not like the “forced grouping” that these missions involve. After going back and looking at all of the missions that require multiple players, we noticed that some occurred in the middle of Story-Arcs or in the middle of multi-stage missions. Obviously encountering one of these while you are casually soloing will gate your progress in said Story-Arc or mission, which was not really our intention… we just wanted to “spice things up” for you in the middle of your Arc.


    We have gone back and removed the multi-tasking missions from Story Arcs and multi-stage missions. They still remain as “one-off” missions with some of your Contacts however. If you encounter one of these and you do not wish to do it, simply take and complete the other mission choice your contact has. When you return, you will be presented with two more (random) missions to choose from. Our goal is not to prevent you from completing Story Arcs or Multi-stage missions you started as a solo character, and we feel that this best accomplishes that with the system we have in place right now.

    [/ QUOTE ]

    Positron... I'd just like to say that all the dev's and coders and reps who look at problems like this one, and take action, ROCK.

    I've just run across both this thread, and the actions taken on the DO/SO availability through contacts and non-Power 10... These are two sets of ideas that you guys came up with, kicked around the office, and implemented... but weren't recieved well, as they just didn't work out just as they had been planned.

    So you fixed them. That is AWESOME. I just can't think of a good way to put it into words, but I appreciate the work you people do.

    ...yeah, it sounds fanboyish, don't it? Still true. Yeah, I've been whacked with the 'nerf bat' some myself, and it's not pretty... but the game works. Still. And better than a LOT of other ones I've seen in the past...

    --Usotsuke
  3. [ QUOTE ]
    I'm guessing about 1-3 days after a stable build goes up on TC.

    [/ QUOTE ]

    Thank you. Given the number of known issue still 'open' on Test, I was a bit worried about it. SOME things I could see leaving, but there's (well, there were last time I was on test, about 5 days ago) too many of them still...

    --Usotsuke