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both of them require a tohit check. dark consumption is like 8 feet radius and does moderate neg energy damage. consumption is 20 feet and does minor fire damage.
the problem is they are on 3 minute recharges
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My goal in bringing up Dark consumption was to note that it is the ONLY attack(non-defense) based power "anyone" has access to that does damage while giving back endurance. No other power from any other primary or secondary in any set available to any AT does that, other than consume. Any other power that effects endurance for a player, such as the upcoming Electric Melee for Brutes, drains endurance.
Consume, is exactly like dark consumption. It is unlike any other of the Defensive based endurance management tools. Whether it's an Ice tanker's Energy Absorption, or an EA brutes Energy Drain, or the upcoming /ELA brute's power sink. None of those powers require a "to-hit" check. And each of them "drain endurance." This is far more preferable to dealing the absolutely meaningless brawl level damage that consume does. (1.111 BI)
I'm not saying make consume drain endurance, what I am saying, is that instead of making it similar to Dark Consumption in that it requires a "to hit" check, make it auto hit like every other secondary Brute Endurance management power. It is a secondary Brute power after all. Dark Melee should be the exception. As it stands there is more of a direct comparison between DC and consume, than consume and Power sink, or energy drain.
Since the overall goal is to bring FA to the same levels as the other secondaries, it seems only fitting to make consume follow these other defensive power-sets methodology when it comes to endurance management powers.
If the devs really wanted to totally redeem themselves, then they could make it drain endurance as well, I wouldn't be mad at them for it, but hey...I'd settle for the auto hit, or the endurance drain - take your pick - one or the other would make me happy. Both would require me to wake up and realize i'm dreaming again, I 'm already aware of that pitfall.
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Heck I'd even take option #3.... just make consume do more damage.