Noticed there are still gaps in certain Archetypes where there is no set that truly matches certain origins. For example, no Controller Primary set is a good fit for Natural or Technology origins either in concept or animation. Here are some suggestions I have to fill in these gaps:
Gap1: Controller Primary for Natural and Technology Origins
Suggestions:
* Grenades powerset:
Web Grenade - ranged immob
M30 grenade - aoe moderate damage with knockback
Web Cocoon - ranged moderate damage hold
Wide Area Web Grenade - aoe immob
Smoke Grenade - aoe debuf(-acc/-perception)
Photon Grenade - aoe minor or moderate damage disorient
Sleep Gas Grenade - aoe sleep
Venom Grenade - aoe moderate damage with deb(-def/-resist)
--> or Poison Gas Trap - aoe hold with deb(-regen)
Blinding Powder - cone confuse/sleep/deb(-acc/-perception)
--> or Oil Slick - aoe chance for knockdown with slow debuf and chance for mod fire dot
Gun Drone or similar pet
Gap2: Dominator Secondary for Natural and Technology orig.
Suggestion:
* Enforcer Assault powerset
Burst
Pummel
Buckshot
Slug
Surveillance
Flamethrower
Caltrops
Sniper rifle
Bayonet
* alternative set suggestion:
Burst
Pummel
Buckshot
Slug
Acid Mortar
Bayonet
Caltrops
Trip mines
Ignite
Mastermind Primary - missing a good Science and Mutation themed pet (zombies are too magical esp. with animations)
Perhaps mutated creatures or altered beasts:
Beast Mastery: (melee pets with ranged attack of charge like shield charge)
Tranq dart or beanbag (Dam adjusted to MM similar to Ninja Snapshot but with weak disorient)
Wildcats
Throwing Knives or burst (Dam adjusted to MM - similar to Robot PR Burst no KB but with weak -def)
Enhance Beast
Spin or Typhoon's edge or flamethrower (damage adjusted to MM)
Wolves
[Animal] Attunement (pet heal, mez prot, +recharge, +speed) like repair but weaker heal plus minor buffs
-> or Bat Swarm (summon multiple weak pets like Gang Warfare, only bats instead of people carrying bats)
Bear (claws version of Bruiser)
Alter Beast
So many suggestions for Mastermind primaries it would be nice to see a new one in next issue. Could even forsee Rularu pets like Wisps, Overseers and Brutes.
Gap3: Travel powers for Natural and Technology
This is not as strong a case since one could argue that existing sets could fall into the category but not with present animations. A new travel set based on physical (visual) device would be most welcome, particularly something like hoverbikes, hoverboards (hovering devices should be much easier to implement than wheeled), time travel/time machine (reaching?)
Gameplay in CoH is very stale and despite new content (the play is the same, only the actors have changed...) so new powersets help mix things up and keep it fresh. I feel powerset proliferation still left a few gaps. Anyone else?