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Quote:I know! If my idea is so radical, the devs will never use it, so there's no reason to attack me. If my idea isn't radical, then why the attacks? Is it that the idea is somehow radical, and the fear is that the devs might by some miracle actually listen to me?I'm rather surprised that anyone on this board even bothered to tell me something like this. I mean, seriously, thank you for being thoughtful. I know most people here would much rather have knee-jerk reactions, start throwing around baseless accusations, and "punish" me with negative rep points for daring to go against the group-think.
I've never read a single post by Ultimo before this thread and I really don't care what he thinks. I don't see a problem with endurance in this game and I don't know why anyone is even taking this idea seriously. It's a total joke what with how long and heated this thread has become. You'd think that Ultimo had some magic power to influence the devs into making unnecessary changes!
Imagine the damage to the game if the devs took my suggestion and recalibrated endurance use. I mean, people wouldn't run out of endurance so fast. Some power sets and ATs would be on more even footing with others. The horror.
Some people need to calm the heck down. If my ideas are so dreadful that you have to insult me and attack me with such aggression, I guarantee the Devs won't implement them. If my ideas aren't so dreadful, then you have no reason to be attacking me with such vituperation. -
Quote:Except that doesn't solve Ultimo's problem of wanting his Defender (mind you, his defender as it is now, he doesn't really care about the newbies) to have the same DPE of a blaster.Quote:I figured, I'm just pointing out that we are in Ultimo's troll thread, and he will lambaste you for completely missing the point and suggesting something based on taking his comments out of context, or some other bull like that.Quote:Coyote Seven: I know it's a long thread, but if you go back and read Ultimo's posts, they contain knowing untruths. I disproved one of them and he responded with a pathetic attempt at bullying, followed by continuing to claim the false statement.
If that's not a liar, what is?
Once again, I never mentioned my Defender. I have said, again and again, that I'm interested in making life better for everyone.
Accusing someone of trolling is trolling and not allowed according to the forum rules. Either way, you're incorrect. I'm not trolling, I'm asking a question and making an honest suggestion. That is, unless you consider any question or sugestion you don't like to be trolling.
Show me ANY "knowing untruth" I've posted. I NEVER deliberately mislead in ANY of my posts, and I find it VERY insulting to be accused of lying in this or any other way. -
Quote:I agree. It's unfortunate that people find it difficult to disagree without being disagreeable.This thread probably should be locked down.
Personally, I think that respect for differing viewpoints is an important quality of mature and intellegent human beings. Looking around the world and watching the news makes me wonder how many of them we actually have on the planet, but I remain optimistic.
We don't have to all agree, but discussing our disagreements should not result in "name-calling".
That's something we used to do on the playground when we had only single-digit birthdays.
I would hope the forums could be an example of the better nature of MMO players but when it gets ugly like this, it should be stopped.
I also wouldn't complain if the thread was closed, I think it's achieved its purpose for the most part. -
I've heard that, but I wasn't there so I can't say for sure why. I suspect it has to do with the power sets not being balanced enough in themselves, but it's just speculation.
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My version of Dr. Strange is a Grav/Rad Controller, and is pretty decent, though slow. Lots of pool powers, too. I have often considered going with a Defender, probably including a Dark powerset, but haven't tried it. Either way, it's not going to be exactly right, but I think we agree there.
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Quote:I agree, the forums may not be the best sample, but it's all I have (alas). Really, all I asked for was for the devs to have a look at endurance use using their resources because I'm percieveing a potential problem.The forums are not a good indicator of the thoughts and feelings of the majority of the players. As evidenced by the overreaction of, ahem, certain people, going so far as to call you a liar for merely making a suggestion, it's no wonder that the devs themselves do their own research and mine the data on their own whenever they plan to make a change instead of solely relying on anything anyone ever said here.
Be that as it may, your detractors do have a point in that this game is not a first person shooter. Anyone trying to treat it as such will very likely get bored with it and move on to something else.
I guess that's a lot to ask.
I also agree, it's not an FPS, but neither do I want it to be that. If I had been designing the game, and was required to use ATs, I wouldn't have tied powers to ATs. That way, anyone could have used any powers (as long as the powers themselves were balanced). Of course, this isn't what I suggested and isn't the topic of the thread either. -
To clarify my tally, I counted those that said they disagreed as being diesagreeing, and those that agreed as agreeing.
Those that said they agreed, but within a certain range of levels, or under some conditions, I counted as agreeing because they're agreeing there's a problem with endurance, just under some specific circustances. I'm not trying to mislead or "lie." Those kinds of posts are offering agreement, though limited. Another way to look at it is whether people are agreeing or disagreeing with my suggestion that there be a reclibration. Either way, it is not my intent to misrepresent anyone's opinion. If I have done so I do sincerely apologize.
Those I couldn't discern an opinion from I didn't count. That included, Tyrannus, Mr. Body, that guy posting pictures and not saying anything, and so on. Those that merely defended me, but not my position, were not counted either.
I consider the forums to be the only sample I have available, and so I must regard it as representative to some degree. It may or may not be so, but I have little other resource available to me.
The tally doesn't inclue those that silently disagreed, but neither does it include those that silently agreed. The frame of reference is the population that posted in the thread over 10 pages.
While I would not think it a bad thing if everyone could be a "tankmage," that's not what I'm asking for, and that's not what this thread is about. -
Well, after a little tally (ignoring distinctions such as level range), I count 26 people that agree that there may be an issue to look at, and 26 that disagree.
50%. Is that an insignificant number? -
Sigh. I wasn't about to go into a detailed review of every character I have, there are a great many of them.
Do all of them have endurance issues all the time? For the most part, yes. My Claws/Regen Scrapper doesn't have nearly the trouble my Mace Tankers do. Does that mean there's no problem? Of course not, it means that power set is more endurance efficient, which may be part of the problem.
I'm speaking in generalities. -
The thing is, it's not the builds. This is an experience I have across all of my characters. Yes, playstyle does figure into it, but it seems to me that one of the main factors eating into my enjoyment of the game is this problem of endurance.
Yes, I pace my attacks. Yes, I slot for endurance. Yes, I use Inspirations.
Pacing my attacks means I'm standing around getting pummelled when I could be fighting back, which isn't much fun. It's just frustrating.
I've slotted for endurance, yet I still have this issue to an excessive degree, in my opinion. To slot any more for endurance would diminish performance in other ways.
Inspirations run out.
As I say, it seems to be a pervasive problem. As Uberguy says, it's far from the only issue, and it may be more complex than I'm making out, but I think my suggestion that endurance use be recalibrated so it's less onerous would still improve the game experience for me, and for a lot of people who feel as I do.
(And as I say, the point of the thread was to see if there ARE a lot of people who feel as I do.) -
The idea that something would be designed not to be fun is what baffles me. I can see the gathering quests in most MMOs being tedious, but I can also see them being entertaining so some people. It gets you out into the world, exploring and seeing new stuff. Anyway, kind of off topic.
Everyone has access to everything, but not equal access. You obviously offered the hockey analogy so you you could shoot it down. Straw Man. So, let's get back to CoH. Endurance use is not equal. Defenders use the same endurance for their Energy Blasts as Blasters, but do half the damage. Thus, they use twice the endurance defeating the same foes. That's not equality.
I haven't suggested anything radical. I haven't suggested changing anything except endurance.
Quote:Actually, I've been told exactly this. From the FIRST reply, I've been told to build better, frankenslot and get teammates.No one has even remotely said that. You dont need to purple a build. You dont need to use sets. You dont need to franken slot. You dont need to use IO's at all. You dont need to use stamina, you dont need to use physical perfection. You dont need to use conserve power. You dont need to use temp powers. You dont need to use accolades. You dont need to use inspirations. You dont need to combine inspirations to get exactly the one you need. You dont need to use end reductions in your powers. You dont need to use powersets that have end managment powers in them. You dont need to rely on team mates with end recovery powers. You dont need to use brawl and your origin power. You dont need to pause for a second between attacks.
Interestingly, I'd agree Blasters need more damage, specifically because damage is their defense. If they can't take their foes down rapidly, they don't last long. However, that's another thread.
Shred, I'm responding to that many people out of courtesy and respect. You DO know what respect and courtesy are, right?
I've not said what would make a significant majority, because that is ALSO a matter of opinion. If you think 10% is significant, then I disagree. For my part, something approaching 50% would be a significant number, since you seem to require a number.
People flame me for no reason because they disagree with things I've said in the past, and can't let go of it. I'll grant, I've said some radical things in the past, and I've been embroiled in numerous wars of words (though, I'm NEVER the one to start the wars). There are just some people that can't abide anyone having an opinion or ideas that conflict with their own, and will attack anyone who so much as discusses an idea (whether it would be implemented or not). Of course, there are also those who just need that boost to their self esteem they get from attacking someone, safe in the anonymity of the internet.
I'll say no more on this, and will restrict my replies to comments made on topic. -
Quote:I didn't bring up any of that, I was responding to other people who brought them up, including you.First person shooters: Everyone gets the same gear. Has the same characters. It's all about skill, a good mouse, a good internet connection and twitch reflexes.
I didn't put those words in your mouth. You typed them out for everyone to see. What you didn't type out is that you want defenders to solo as well as scrappers without giving up any of the force multiplication abilities.
You're not asking for anything other than tankmagery. Just like always.
Quote:Yes, I'm correcting your lies so that those reading your posts understand what you're really after and what it would turn this game into.
Learn to use /search and quit lying.
I've said repeatedly what I'm after. In this thread, it's less onerous endurance management. That's ALL. -
Quote:This is very true, but I don't see an adjustment to endurance use unbalancing anything. One thing at a time.The issue here is that endurance management pre-20 doesn't exist in a vacuum, and is actually inextricably intertwined with other limitations that exist in the pre-20 game. To name a few:
- Limits on available slots, because we only get 2 every 2 levels until the 30s.
- Limits on damage per endurance point (DPE) spent not just due to endurance slotting, but due to limited damage slotting induced by limited slots and weaker enhancements.
- Limits on accuracy, which incidentally affects DPE. (Now heavily mitigated by "Beginner's Luck" until level 12 or so. If you want to hold up something players griped about in the low levels, I think it would be missing.)
- Limits on number of total powers available, especially if you do also choose pool powers in addition to primary and secondary powers, including any prerequisites to open up pool powers you really want.
- Limits on available power recharge, due to lack of available slots and the need to slot accuracy, damage and probably end reduction.
- A lot of highly desirable "special" IOs don't open up until level 20 or 25.
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Quote:I used the hockey analogy because I was asked if I play a sport.This is what brings out the hostility. This is what brings out the dismissal of your opinions as irrelevant, foolish and a waste of our time.
This is what so many have tried fruitlessly to get you to accept because you lack the simple ability to comprehend it: The Rest Of Us Don't Want This Turned Into A First Person Shooter. If I want to play Chess, I'll play Chess. If I want to play something with mindless shooting I'll fire up Borderlands.
Some folks WANT to play support. Some folks WANT to play control.
Your implication that I'm trolling you is as pathetic as every implication of your innocence in spewing your "make me a tankmage" filth over the years you've been posting here.
BS like "I've seen a grand total of 5 other characters in the last couple of weeks, on several servers" does nothing but exacerbate the ever growing disgust I have for people like you. Perhaps you should get your camera view away from that brick wall. The hundred+ people I see logged into my badge channel whenever I log in laughs at and mocks you for that statement.
You want this game to be something it isn't. You want it to be something that I would not play. Your "surprise" at the constant annoyance your BS brings out in people is almost as annoying to me as the BS itself.
It's only irrelevant to the people that refuse to accept CHV archetype design for what it is. 8 defenders > 8 scrappers. Force multiplication > force addition. Team based ATs have lower damage mods to counter their ability to increase an entire team's efficiency. Ignore that fact all you wish, but all it means is that you ignore facts.
Your attempt at putting words in my mouth fails. I never said I wanted a first person shooter. I said I wanted less onerous endurance management. That doesn't preclude anyone playing support or control. I've said NOTHING about being a Tankmage in this thread. You're still arguing something I talked about months ago, and even then I said I don't want a Tankmage. I have said NOTHING about ANY AT, Force Multiplication or any other pet argument you want to have.
I have seen 5 other players total in the last couple of weeks. 3 in Atlas, one in Steel, and one in King's Row. I specifically went around looking for people. My friends list, nearly 100 strong, was empty. No one was on. There was one additional person in the SG channel, but I have no idea where he was and he wasn't talking. I expect he as afk. That your experience is different doesn't change that this is what I saw, and that this has been spread over some time. That suggests a dwindling population. If you want to bury your head in the sand and pretend the game can survive on your friends list alone, that's your problem. For my part, I'd like to consider ways to help encourage people to play the game, and one of those might be an adjustment to endurance.
I am glad, however, that you're here to tell me what I want, since you seem to think you know it better than I do.
All I wanted to know is if other people felt that endurance costs are excessive, as I do. Fortunately, you said you don't agree, which is what I was asking, so I can just ignore the remainder of your bilge from now on. -
Well, since I'm ignoring Talen, I can't tell if he's being constructive or just attacking me as usual.
Actually, SinisterDirge, I'm all or equality. Personally, I like a level playing field. I'd LOVE it if everyone had access to everything because everything was the same. If this were so, then it would be skill and cunning that would win. However, I'm not suggesting anything so radical, though you seem to be implying I am. All I've said is endurance should be recalibrated. From the reaction, you'd think I was suggesting destroying everything.
I play Hockey. I'm a goalie. I have exactly the same equipment and team composition going for me that my opponent does. It's down to skill. I'm not required to give up my stick and pads after facing the first 10 shots, and the other team doesn't get to have 20 players on the ice. That's the kind of thing I see in CoH.
The checkers analogy is similar. Both players have the same pieces with the same abilities. It's down to skill and cunning.
I've said before, it's not about my personal builds (plural, since I'm not referring to just one character or AT). Endurance use is excessive FOR EVERYONE. My opinion, of course. It does seem to me, however, that if everything were as rosy and dandy as you are making out, there wouldn't be any threads like this, by me or the many others who have made the same observation.
Of course, the real danger is the silent many that just quit without telling us they found it not fun gasping for breath all the time. The game can't afford to lose any more players, especially new ones.
Bill, Bill, Bill.
I've never been hostile toward you, and Ive always tried to be respectful in my discussions, yet you insist on being hostile and insulting. I don't understand that, you seem to have the ability to reason.
1. APPARENTLY, you have think you have some mystical insight into my thoughts. I thought I was clear, I find it tedious constantly fighting the endurance costs on my characters. THAT is what I don't find fun. It has nothing to do with whether I "get my way."
2. This is all you needed to say. If you're fine with it, great. That's your choice. I'm not, and I wanted to see who agreed and disagreed.
3. I'm trying to get more playability out of ALL the classes. I suppose in that sense, the thread is related to my other threads on similar topics. Calling me a liar is just hostile. You're simply trying to provoke me. There's a name for that.
I find it sad that people would encourage other players to quit. From what I've seen, the game needs to hang on to its players. I've seen a grand total of 5 other characters in the last couple of weeks, on several servers. We can't afford to lose anyone else.
Gavin, I have avoided suggesting actual numbers since I haven't done any of the math involved, but I think I would start by equalizing things across the ATs. Attack powers in particular should be using an amount of endurance relative to their damage output. More damage=more endurance. That way, lower damage characters don't start with the dual disadvantage of less damage and less endurance (since they use more doing the same overall damage). After that, a global increase of some degree. I don't think it needs to be drastic, your numbers may be fine.
Bill, simply dismissing anyone that disagrees with you is insulting and very poor argument. You do nothing to strengthen your position by simply attacking the posters instead of the posts. -
Quote:Thor actually works pretty well as a Brute, Mace/EA.Thor is also a pretty easy one. Iron Man I would think be a Energy Blaster.
Martial Arts/Ninjitsu Stalker could work pretty well. I think Ninjitsu or Willpower would be better suited than Super Reflexes.
Iron Man as a Blaster is just too squishy. My Iron Man homage ended up as a FF/Nrg Defender. He's decent, but still doesn't "feel" quite right.
My Batman homage is a Stalker, MA/Nin. Works pretty well, but he doesn't feel much like Batman since he lacks so much of the stuff that makes Batman BATMAN, like interrogating foes, escaping traps, solving mysteries, the vehicles, etc.
We could debate all day, though, we all have different ideas on this. -
Quote:I'm just illustrating a point, the numbers here are meaningless. I'm saying if someone is suffering a disadavantage relative to others or to the NPCs, then there may be a problem that needs examining.Of course, no one has 10% endurance. Everyone starts with 100% What you do with it, and how you spend it are up to you. Don't spend it all in one place.
I would love to hear though, what would you recommend doing to re-balance everything if your end reduction hopes make it into the game. What are you willing to give up, to make it worth it to you. Now try to convince everyone else to give it up as well. -
This statement baffles me. Why would ANYONE design a game where ANYTHING in it is not supposed to be fun? Another thought, when I can make a solo character with any power sets, THEN they can make playing the existing "team" ATs no fun to solo.
Quote:Lies. I have *proven* that a non-solo based archetype with an obviously pathetic for soloing powerset combination can solo without issue. Is it slow? Yes. By design. Is it "fun" for me? Hell no.
Quote:Now listen carefully to this next part because your complete refusal to accept it as fact is the reason I ignore you in the first place:
Team based ATs are team based meaning they don't solo as quickly as the ATs that are designed to solo because they are given tools that are more beneficial to teams. Tools that soloist ATs lack.
Yea, I know... frelling news flash for everyone. -
Quote:Yes, you can make endurance issues inconsequential, but you sacrifice your ability to hit and damage your foes in the process, which only exacerbates the endurance problems again. As I say, I don't want to fight my powers and struggle to use them, I want to fight the enemy and struggle against THEIR powers.Seriously, that's what you took from that? His point was that, if Endurance is a problem for you, that you can build in a way where it becomes inconsequential. If you are unwilling to do that, then claim that it's not fun for you BECAUSE of the endurance problems, then it is not the game's fault.
Seriously, what are you running that has such great endurance problems that it's so unfun for you? -
Quote:An interesting point here. I think it's a question of where to draw the line. At what point does it become trivial and at what point is it an obstruction. I'd hope there's a middle ground.That's not the problem, though. What a lot of people are saying here is that you can build in a way that let's you blast the bad guy, and STILL not have endurance problems. You CAN compensate for the endurance issue, especially with IO sets now, because they generally end up giving you more endurance reduction than you would normally put in with SOs. However, even if you are using SOs, and you have a problem with running out of Endurance, there are ways to build around that, such as slotting 2 EndRed in every attack power, and such. Why slotting like that would ruin your game, I don't really know.
Okay, let's take a look at this. If the Devs tomorrow removed Endurance and endurance costs from the game, do you think that people would have more or less fun? Immediately, they might have more fun, since they get to use powers willy-nilly for once. Over the long-term, however, they'd lose interest, as there's no need to do anything but click whatever power is recharged. There's no need to strategize which attack to use in a particular situation. Whichever one is up is what gets used. So, over the long term, people get more bored with a game that just became "hit the buttons as fast as you can."
Obviously, that is not what you are asking for, and it is the extreme of what would be done. However, it is trying to show what happens when you make a facet of the game trivial. And I do believe that that is the only point at which you'd think that Endurance would be fine.
Quote:What he was saying is that there's no way to tell what change you need to make to endurance based on what a single person wants. What you and I would think of as an effective change to endurance is likely quite different. And there's no way to tell, just from somebody saying that more endurance is needed, what level of endurance change is being called for.
Quote:This game is already trivially easy at the lower levels. The first 10 levels can be gotten how fast? An hour? Add to that the fact that it's actually easier to hit stuff at the lower levels than it is in the later game, thanks to beginner's luck. (and really, let's not take the beginning zone populations into account here, since most people only use those zones to chat and from levels 1-5, which doesn't take that long to get anyways) Without Vet attacks, it's actually pretty hard to run out of endurance in the really low levels, since you don't have enough attacks recharging fast enough to drain your endurance. For instance, take that FF/Rad being touted about in other posts. Put the tier 1 attack on auto, and run up to any enemy your level. You will NEVER run out endurance before the enemy is dead. Even throwing the tier 2 attack in there, you will likely put an enemy down before you run out of juice, unless you're fighting something well above your level.
People don't generally join an MMO thinking that it's going to be ridiculously easy. If they do, that's pretty dumb. If you want a game where it's just an I Win game right at the very beginning, there are plenty of free games online that will allow you to do that. Most understand that there will be aspects of the game that they will need to learn.
Quote:If 10% of the game thinks that it is flawed, and 90% think that it's fine, does that indicate that it is flawed, or not?
Quote:No two people are going to have the same definition of fun. It just can't be done. As such, it's almost impossible to create a game where everyone can do everything, on every different character type, and have fun doing it. That's why there are choices in this game. If you don't think that a Defender can solo well enough, well then don't play one solo. But, they can solo effectively. I know, I've done it. Was it my favorite character? No. Did I have fun doing it? Yes. Still do, when I get on that character. So, how do you compare my fun to yours? You really can't. So, the Devs just need to create a spectrum of options so that anyone can find something that they like to play. And I think that they've done that.
If, after all of those choices, none seem to work for you and allow you to have fun, well then this game might not be for you. But that doesn't mean that the game is inherently broken. -
Quote:You're right, I didn't address it directly. The point is not that it can be done, but whether it's fun.True enough about the ridiculous slippery slope part of my post, but I see you don't address my first bit.
If I can run a Dark Armor tank with tough and weave, all toggles running, all the time, sucking down Dark Regeneration's huge endurance cost, without an endurance recovery power to help me, before I even put IOs in the thing, then damn it, anything can work.
Learn to build.
Learn to play. -
I've made several characters based on comic heroes, but some just can't be done. I mean, Superman, Batman, Hulk and so on are pretty straightforward, but even then there are limits (such as Batman's vehicles and detective skills or Wolverine's senses). Others are darn near impossible (Iron Man leaps to mind...).
Basically, you can get heroes that bear a passing resemblance but they're never quite right. -
Quote:What I mean is, if they're dying more than others are or an inappropriate amount. If Scrappers had 10% of the health of everyone else, they'd die a lot more, and that would be why. Further, if EVERYONE had 10% of the health they have now, they'd ALL be dying a lot because they lack the health (or defenses) to withstand the enemy attacks.What do you mean if thats why they are dying alot.? Of course thats why they are dying. Thats why everyone dies. You can't die without running out of HP.
Here is another tip for when you find yourself running out of end mid fight. Fight slower. Instead of blowing your load in the first 10 seconds of the fight, wait a second before you hit the next power. That also gives your other powers more time to recharge. Now, you wont have to stop mid-fight to recover end, and you wont need to stop to wait for any powers to rechage. No stopping required. Varry Nice! -
Dechs, you're being facetious at my expense despite the fact that this subject been brought up many times by many others. I have not made any ridiculous claim that I want endurance removed or the power to do anything, and defeat any foe. That straw man won't burn, I'm afraid. All I've said is that endurance costs are excessive and need a recalibration.
BillZ, I don't care if I have your respect or tolerance if you refuse to have an open mind, and if you insist on denigrating me at every opportunity. You call me a liar and an idiot and expect me to treat your comments with any regard? The fact is, I do. I consider EVERYONE'S comments (that relate to the topic). It's too bad having respect and an open mind is so difficult for some people.
That said, you don't seem to disagree with my point, that endurance could use an recalibration, though you seem to be restricting it more to lower levels. Also, that you don't play nearly half the ATs because they're not fun suggests to me that there's a problem. Of course, you don't mention whether that's because of endurance issues.
Uberguy, that I've made SOME concept builds doesn't mean that's ALL I've made. I have many characters who are pretty vanilla, as far as builds go. The problem I have isn't that you can't compensate for the endurance issue, it's that doing so undercuts the entertainment value of the game too much. I mean, what's more fun, blasting the bad guys or NOT blasting the bad guys because you don't have enough endurance?
I have to bring up the personal slights a lot because so many people use them as their main method of "discussion." I mean, I've been called a liar and an idiot in this thread alone. I hate to have to do it, but I find it very difficult to let people insult me without comment.
I agree, the question of whether something should be done is really part of why I started this thread. It seems to me if people are dissatisfied with an aspect of the game, that it's diminishing their enjoyment of the game, then something should be done. As I say, I'm trying to see if that's the case. Obviously I think so. I'm just looking to see how many agree and how many disagree.
This comment strikes me:
Quote:Basically it looks like you're agreeing with me, it's just the particulars of the recalibration that haven't been discussed (and I wasn't going to get into here). Am I reading you correctly?Most everyone likes to be able to fight longer and faster, so most people will consider more endurance to be better, but that fact alone doesn't make clear what level of endurance is objectively inadequate.
SinisterDirge, part of my concern is that new people coming into the game, finding those first 10 levels or so unentertaining, may just leave. The streets are deserted enough already, I think we need to consider that we want more new players enjoying the game sooner, and I see improving endurance woes as being very helpful in this regard.
ShoeTattoo seems to agree.
Mind Over Matter, I agree, the 0 Endurance Brawl is useful, but consider WHY. Is it because it has great damage or because it's the often the only power you can use because you're out of endurance (or is there another reason)?
Rush Bolt, I definitely agree, Palominos ARE pretty.
Ocularis, it is a problem because it's diminishing the enjoyment of the game. As I said, that's my opinion, but obviously, I'm not alone. That it's "working as intended" suggets to me that the intent is flawed.
Nethergoat, if you think it's fun then that's great. As I say, I'm looking for opinions on both sides. My "valid" argument is in the number of people who find this mechanic "unfun."
BillZ, I have to take issue with this comment:
Quote:You think defenders "basically" can't solo "decently" when you've been proven wrong.