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Quote:I don't think I said that at all, people just took it that way. I'm playing a Blaster. It doesn't suck. That's what I'm saying. My overall opinion about the state of Blasters, while it might not be the same as yours (what an outrage!) is really no way relevant to this thread, and I had no intention of bringing it up until I started getting attacked for no damn reason.No, we came to the thread for the sole purpose of disproving that this is representative of the AT. You posted this for the sole purpose of 'proving' your point that the AT does not need to be buffed. However, it does no such thing due to the fact that no other secondary could do it, and even that only with billions of inf.
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Quote:Maybe access to other debuffs and self buffs, like a Shadow meld clone in /Dark would be nice, and maybe a -res debuff in another set. There are other ways to catch up the other sets too, like one of the traps debuff powers getting put into Devices.Wait wait wait. That's going too far. The notion that you can buff the other powersets to compete with Mental is not true, because it seems at least on the surface that almost 90% of the damage you display in those videos is actually the regen debuff of Mental. How do you intend to do that: by giving every blaster secondary drain psyche? That's not going to happen.
Quote:If you're going to try to claim the King of Damage crown with a GM take-down leveraging -regen, you have to compare to other regen debuffers specifically. Because of the mechanics of regen, apparent damage is not transitive. You can't say that just because you beat the melee archetypes - who tend to happen to not have -regen - you're damage is clearly the best. -
I really don't care how I look to you. I don't care about your Mastermind. This thread has nothing to do with your Mastermind. I don't care if you don't like Drain Psyche. If you don't like it, don't use it. Like it or not, it's a part of the game and I've never heard a dev say that it's not WAI so until I do I'm going to keep being proud of my Blaster.
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Pretty sure you are the one (amongst others) who came into a thread for the sole purpose of putting down an accomplishment of mine and writing me off. Who turned it personal again?
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Okay, I get it... So it's ok for people to say my accomplishment isn't impressive because I used Drain Psyche, but when I turn the table and say Mastermind accomplishments are unimpressive because they use pets, people don't like that one bit do they?
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Quote:I actually asked for this video, so I concede it was accomplished successfully. I'm going to take a closer look at it later this weekend, but at a glance it looks like it took about 22 minutes. That suggests, assuming floored regeneration for basically all of the fight, a single target damage level of about 55 dps. That seems awfully low even for archery, and even accounting for DP missing once in a while, which implies that's essentially all Drain Psyche.
In any case, offered to demonstrate that its *possible* for a blaster to achieve this level of performance, it satisfies that objective. But at these levels of build, the question is no longer can blasters exceed what other archetypes can do normally, but rather can blasters get near what other archetypes are also theoretically capable of doing at the same extremes. So the question is, is a 22 minute time on a Quarry good representation for the Blaster archetype in terms of exploring the upper areas of potential, compared to other archetypes?
Drain Psyche missed twice in a row at one point and he regenerated a crapload of health. -
Quote:Drain Psyche means that I can get by with Archery's ST damage, though it's really not that bad (not as good as fire though.) Since my ST is covered by my secondary (once you can solo GM's there's not much point in stressing over ST damage,) I chose the most powerful AOE set in the game to pair with it.I too can solo monsters with a couple of my blasters...can do it with my fire/fire/fire and my psy/psy/weapons ones
Dont want to comment on my dark/dark or my dual pistol ones...their powers are not that great.
But interesting choice to use archery...i never thought archery would be that good...i mean it does have a crashless nuke which takes no energy to use....but still...over all its not the best set.
Thanks for the nice videos -
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Quote:So buff the other powersets.An AT shouldn't have to dump billions of inf into their build just to be working at where they should have been in the first place.
Alright, assuming that is remotely true- Nothing has the AOE and ST of YOUR blaster. YOURS, and only YOURS. The ENTIRE AT should be top of the chart in AoE, and second only the Stalkers in ST.
Quote:However it is inherently false too- My MM can do this in less than 22 minutes for instance. So therefore your ST DPS does not outdo his ST DPS. -
Quote:Yeah, World of Confusion takes a -Res proc. Psychic Shockwave is good AOE. Mind Probe is a good single target attack. Concentration is a no brainer.I haven't played mental on a blaster only on my dominator so I have to ask. Are the non drain psyche powers useful for a blaster or any good? It just feels like your secondary is one power called drain psyche. If so I'm not sure I'd claim mental is in a good spot either, it just has one nerf worthy power.
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I'm using the tools available to me to achieve something. Go do it on your melee character using the tools available to you. I bet you can't.
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Quote:There's no justification for nerfing something that's performing totally fine though. Basically you're saying "Oh TwoHeadedBoy my Blaster can't do what your Blaster can do! Your blaster needs to be nerfed, even though he's already fine, so that MY blaster can get better!" Like I care how your Blaster is doing. It's not my problem. I used common sense and picked a good secondary when I made my Blaster. Sorry you have poor decision making skills, but don't take it out on me. If I were a Dev and I made sets that were under performing I would just fix them, I wouldn't take it out on a set that works great. All controllers didn't get buffed, gravity got buffed. Same should happen with gimpy Blaster secondaries.Yes, it is. Set and match. You say this like it's the easiest thing in the world.
Let's see:
Buff Darkness Manip
Buff Devices
Buff Electricity Manip
Buff Energy Manip
Buff Fire Manip
Buff Ice Manip
Buff X primary powersets (optional)
versus
Buff Blasters
Nerf Mental Manip (so that it's the same as the other secondaries)
Yeah, no. -
Quote:Except it's not overpowered. It puts my Blaster exactly where he's supposed to be in terms of "King of damage" and "survivability" balance. He out-damages melee AT's both single target-wise and AOE wise, while not being quite as survivable as they can get, but close enough that it's balanced. This is the standard that all Blasters should be able to perform at... the old secondaries just suck, and they need to be buffed to compete with Mental.Actually, I can do it. On my MM. Or my Controller. In less time.
The quoted post is so full of crap I don't know where to begin. Lets see..
-Was asking for a nerf on one move that is utterly and obviously overpowered to buff an AT that is utterly and obviously underpowered
-I specifically mentioned Dominator Drain Psyche. Yes, it needs to be nerfed to. Everyone said 'nerf Drain Psyche' not 'Nerf Blaster Drain Psyche'. It is OP wherever it is and needs to be nerfed
Quote:-Individual sets getting buff doesn't do it, the entire AT needs an overhaul
Quote:-You want this because you don't want your multibillion inf build to be rendered obsolete
-Yes, exactly. It takes ludicrous amounts of time and money to make an underperforming AT perform above average. And a specific powerset selection. -
Quote:I actually had quite a few people say they doubted the credibility of what I said my Blaster can do in that thread though. People keep calling for a ground up rework of the archetype, and it's not necessary. Case and point. All that needs to happen is other secondaries need to be buffed to be as good as /Mental.Congrats. It's an impressive feat.
...but things like this make me raise an eyebrow. I don't recall much of anyone being skeptical that you could solo a GM, or that it was plausible to do so in general, at least for certain builds. I don't recall seeing anyone in the thread you're almost certainly referring to put down blasters. Seeing you providing a counterexample to those things makes me feel like you totally missed the point of what anyone has said.
The "Dark Armor Sucks" videos are cool because an alarming number of people actually think that Dark Armor sucks, that no build and no amount of player skill can make it perform well. Seeing Dechs do crazy things with Dark Armor actually does disprove that. Seeing a blaster solo a GM doesn't actually contradict anyone's expectations. -
Quote:I love how this happens. Someone does something awesome, and people start whining for nerfs because they can't do it. Dominators get Drain Psyche too, and it's a stronger version. Does that need to be nerfed too? How about individual under-performing sets get buffed and Mental gets left alone? It's not this powerful until you invest tons of time and infamy into it.The melees get said defensive powers in every set. Further, they actually have multiple powers for this. One power in one set is not the same as an entire secondary powerset.
One power in one set cannot carry an AT. I would be glad to have Drain Psyche nerfed if it meant the AT as a whole got buffed. -
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Quote:Emphasis on 'can'. They 'can' be overpowered, just like anything else 'can' be overpowered. With billions of inf in IOs, and the correct powerset (/Mental in this case), anything can kill just about anything. Blasters need work, this is clear, and your thoughts otherwise only hurt the AT.
Try it with anything other than /Mental. -
Here is a video of my Archery/Mental/Mu Blaster soloing a GM on Monster Island (split into two parts due to length)
Part One and Part Two
No pets, Judgement or temporary powers. I did use 2 break frees to avoid the end cost of Clarion and a handful of blues due to Drain Psyche missing twice in a row at one point, but other than that no inspirations. No outside buff, debuff, or damage sources were present aside from myself. I have t3 Reactive Interface (dot) and t3 Agility Alpha (Def/Rech/End) equipped.
I'm also working on collecting footage for a second video of my Blaster soloing various enemy groups on 54x8. So far I have some clips of Malta and Rikti, but haven't had much time to work on it yet (my new video card just came today.)
If anyone else wants to contribute their awesome Blaster feats, please do so here. We've been taking a lot of heat and putdowns lately, so I want to raise awareness of just how awesome and stupidly overpowered the Blaster AT can be. -
I one slot my Essence Boost with a Heal/Rech IO and when I purple out my build I'll be able to one slot it with a generic heal IO and keep it perma. I don't feel like I need to use it as a self heal, I already have fast recharging self heals in human and dwarf form. Trying to use E-Boost as a self heal instead of a +HP buff would be a waste of slots for me that are better spent elsewhere. Perma E-Boost gives me almost 2k HP in Human and Nova and capped HP in Dwarf.
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Really? Peacebringers can solo just about every enemy group in the game on 54x8 and even solo up to level 52 AV's (probably higher) without pets or temporary powers. Maybe your Peacebringer just sucks, that seems much more plausible to me. They're not perfect but they are definitely a very solid AT. Luminous Aura is more survivable than the majority of Melee secondaries, and that alone is a huge selling point.
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Saying you want two implies that you have friends off the internet.
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