TwoHeadedBoy

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  1. TwoHeadedBoy

    Ig-mt

    Quote:
    Originally Posted by Titan_Destroyer View Post
    I just suggest an In Game tool that would have its best use for everyone: the In Game Meridian Time Clock that would allow us to post any event/ any request / any petition with the In Game Time instead of having always the problem to know what time is announced for this or that in GMT Time, EST Time conversion. Set up that In Game "Meridian" Time on whatever anyway that would solve many of us the problem about dating in game for event and else.
    What do you think of it? Call it Paragon Time... for example
    Wouldn't that mean that my characters would start aging?
  2. Quote:
    Originally Posted by Arcanaville View Post
    I was tossing out examples, not asking questions myself. For the highest levels of build, none of those would obviously be capable of illustrating any survival difference because they would all be easily survivable by any high end build, which would make it impossible to judge who was doing so "better." You'd probably have to look much higher: +3x5 to +4x8.
    I thought the settings sounded a little low too, but I was only skimming the conversation.
    Quote:
    I've just finished my first pass on my survival spreadsheet to allow me to add Bio Armor: I'm just waiting for Synapse's latest changes to hit beta. I can plug in your Mental numbers as a benchmark column if I have a build for them.
    It runs t4 Agility and passive accolades to reach build goals. I'm curious to see what the results are.

    Edit: There is a problem with this export, everything is set to be +something- I forget exactly what. Obviously the ATO set can't actually be buffed like that, I just did it quickly to check my defense totals (I believe Drain Psyche's recharge is boosted too.) I only used the boosters there to make up the last ~half a percent in game, so feel free to set to even level for more accurate totals and keep the defense in mind.

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1512;671;1342;HEX;|
    |78DA6594CB4F135114C6EFF4616D4BA5854279B49442B13C4 B07D0ADF1C9429A104|
    |95C2850479894499AB6292591A50BF78222F1BDF1B971A346 FF16F55FF0B1F6554F|
    |FB7D85C69974FABBF3DD7BBE7BCEBD77267BE35CDB9BF99BA 79416385B303637736|
    |7E4BF6A56DC59236FADA9FAE591BB9B72EE9251CC9BEBE9D3 95B50DB3B23DDC9497|
    |B6CAE552A59ACE9AC5AA51C8658DA255DE2A1855AB5454FEC 552A990BE50B0F21B5|
    |55FA3BD5436CDF500E4BA6A15F3ED8DA705D358372B9B1B56 3972BE6CADA59BF6D9|
    |2DB1ACB7B67B249909B9A3AA79D55C6AD2A194EE518E29320 DBA32A40EEE1CC6C84|
    |F2EB52B6D0D8A5BBB224879D491ABE4327874855C05F51CE8 97757122D6E1FC8419|
    |7C5FC0E9CF605C7ADDF4773F7062CC43B0ED11F9183CF6847 C0A0ED6975E43B69E7|
    |AC9A279654E2F3487B74B6B68C130A85F445C427AFD9CD3FF 1671C17760C77BF203|
    |18FE08EAB790AFEA562AC0150AD07F4F9EDA31A7BBFD19C68 59F83DD2FC89760CF2|
    |BF23538249621C46A21D6D047DE13746ABE866F6714B9F7C5 C0E80019070706C169|
    |C66AE2DBC53CBB1A3BE91425C22C23338CCAA082011D1C9C2 167C939D025B1BD5CD|
    |55E569DE4AA2683E0BEF4F6D3BF7F19D52556C8557038475E 230D3024FE31FAC7E8|
    |9FA0FF34FD93D21BE7798ECF202E390B1E9F234F9027B95B2 1A58698D350BDF8984|
    |7A558738A35A758F3186B1E63CDF7256A84A764E417FCC67E 83E37FC8BF640D9C54|
    |58574DE61D65ECE86DF84DEE90BBE0D41DF22EB9077648DA1 33CD51309EC66A7686|
    |96A696A61D132DCE10CD7ECAB1C168DE3B4C6AE7F6F552E63 D437DBA81FADCA3E6A|
    |89BAFEFF16245CCD8F41AD366EEBCDD814DDA6CCDA94399BB 26053165D07DF20E6E|
    |B0D1E7C596A3FE58DD499D5A2AFFE1EA1BDD2D2365ADAD75B DAF391C3D87F9FEEF5|
    |7C|
    |-------------------------------------------------------------------|
  3. Quote:
    Originally Posted by Arcanaville View Post
    I think the best questions to ask in these situations tend to be connected to real in-game situations. Who best survives +0x1? Who best tanks +0x6? Who has better survival numbers at +3x1? That sort of thing. This particular approach doesn't have to be abstract, and in fact works better when its not abstract.
    What exactly are you looking to compare, and what are you looking to compare it to? Are you wanting fully fleshed out builds, or SO's/low investment only? If you're looking to compare Blaster survivability to melee AT's or Mental Blaster survivability to non-mental Blaster survivability on these settings you mentioned, I can provide you with an extensively tested and abused /Mental Blaster build for your calculations. I don't expect any build poachers to stumble this deep into a thread like this.
  4. TwoHeadedBoy

    GM Slayer!

    If you have deep pockets and you're feeling flashy, a Fire/Mental Blaster can be a pretty awesome monster killer.
  5. You don't need to slot Drain Psyche for end mod, the recovery bonus is more than substantial even unenhanced. Your ranged defense total is sort of puzzling to me- First, because a Mental Blaster is going to play best in melee range, and second, because you settled in at 36%. Whenever you're building for defense I suggest either aiming for 45% in order to softcap, or 32.5% in order to softcap with a small purple inspiration. Stopping in between the two isn't really going to do anything but stretch your slots out.

    I would move the ATO set to Blazing Arrow since the newer procs have a better chance to fire in longer recharge powers. I wouldn't put it in an AOE. Psychic Scream isn't a very good power, and it's hardly necessary- Between RoA, Explosive Arrow and Psychic Shockwave you'll have all the AOE you need. You could drop it for Afterburner and pick up about the same recharge for 4 less slots. I'm not sure why you have that sixth Oblit in Shockwave since you don't seem to building melee defense anywhere else- Not that I approve of building a Mental Blaster for ranged play, but with your given approach this seems a bit jumbled to me.

    Explosive Arrow is an awesome power, but not unless you have some way to solve the problematic KB. Personally I use Mu Mastery; Electric Fences does tAOE -KB. The other option is the new KB>KD proc, but I personally prefer to use fences since I like to save the sixth slot for a FF +recharge proc. Since you went with Force Mastery though, the second might be a better option for you.

    If you're not gonna use Ragnarok in ROA, and especially if you're not gonna use Spiritual or Agility, you definitely want a 6th slot in there for a recharge IO. That power is your bread and butter, and Posi Blast has terrible recharge enhancement.
  6. Solar Flare went from being one of my least favorite powers in the game to freaking awesome because of this proc. And yeah, Dark Detonation is sweet with it too. I have it slotted with Posi: Acc/Dam, Dam Rech; Javelin Volley: Acc/Dam, Dam Rech; Force Feedback: +Recharge and KB to KD. It's pretty awesome.

    I opted not to put one in Explosive Arrow since I don't have the space for it on my Blaster, and I have E Fences for tAOE -KB anyways. If you didn't need to pick up a recharge bonus and didn't value the FF proc as much as I do though, that'd be a good spot for it.

    Crane Kick from MA might also be a good spot for it.
  7. Fun:

    1.) Building OP, unconventional characters.
    2.) Beating hard stuff by myself.
    3.) Most Incarnate trials.
    4.) Making fun of Speedy.
    5.) Playing with my friends.
    6.) The market. Flipping, etc. I wish I still had as much time for that.
    7.) Farming, in small doses at least.

    Not fun:

    1.) Everything below level 50.
    2.) Defeat all missions.
    3.) Hostage escort missions.
    4.) Street sweeping missions.
    5.) TF's/SF's that span across multiple zones.
    6.) TF's/SF's that take more than an hour to complete.
    7.) The Shadow Shard.
    8.) Those annoying, claustrophobic cave maps.
    9.) The help channel.
    10.) People who think the letter 'u' is a word.
    11.) Any glowie that I can't find.
  8. TwoHeadedBoy

    E.g.a.d.!!!

    Quote:
    Originally Posted by mhmtrm View Post
    really want to join you guys.. pls contact me if i cant. @Reign'
    I haven't seen Dig online at all recently unfortunately, but I'm not sure if anyone else in his SG is actively running stuff.
  9. Quote:
    Originally Posted by ClawsandEffect View Post
    Really? You never said that?

    So someone else must have typed this:



    When you say someone is unintelligent, you are politely saying they are stupid.

    "Those who build properly should never be ostracized because other people did it wrong" I think that speaks for itself.

    Dude, you can say whatever you like, and defend what you said all you like. But don't act like you never said it when someone calls you on it.

    I can be just as harsh as anyone else on these forums, but when I say something I stand by it and defend it if need be. I've never tried to say that I never said something, especially when what I said was less than 2 pages prior to my denial.

    I didn't mean it absolutely, I meant it in a very specific case. It's all about intent- There is no right or wrong intent, so I wasn't making the statement as absolutely as you're perceiving it, I meant that in the context of high end performance there is a right and wrong approach. It's not my opinion that someone with no aspirations to say, solo GM's and 54 spawns is playing the game incorrectly- They're just playing it differently. 10% defense to everything is a perfectly viable build alternative in some cases, but the viability of that approach scales with ambition. I was responding to something that was presuming to compare max performance builds to casual builds- Logic would dictate that the only reason to compare two things is if we assume that they're intended for the same purpose. In that case, we have assumed intent, that intent being performing to the highest standard and the differences in the quality of the results between the two approaches. In that case, yes, there is a starkly intelligent and unintelligent approach. That doesn't mean that I think people who make casual builds are by default unintelligent players.
  10. Quote:
    Originally Posted by EvilGeko View Post
    I've done that quite often. You really learn to play when you don't always hide behind elite builds.
    That quote is really out of context if you look at what I was responding to.

    "MY perspective is that no two people playing the same AT, played by people who have avoided the obvious pitfalls, should be more than, say, a factor of 5 apart in performance.

    YOUR perspective, and maybe you don't realize this, is that a moderately skilled player with a sufficiently expensive build and the right powersets should be 20 times tougher than someone who did not make that choice. Maybe more- Arcanaville, where is the line of immortality for a S/L capped fully-Drain Psyche'd Blaster? Where is it for a blaster with 10% Defense and slotted health?"



    I don't think it's fair to say that the high end performance gap is too large between a Blaster like the one I play and one that is not maximized for high end play whatsoever- Once again, it's not a matter of anyone doing it wrong, it's a matter of bringing a bicycle on a drag race. There's nothing wrong with bikes, but they have their place, and a drag race isn't it. I was responding contextually because I felt the comparison was unjustified. I've also pointed out within this thread that 'min/max' is not an exclusive club- Anyone can reach the high end of performance we've been alluding to throughout this discussion. All it takes is a significant investment, both time and inf. wise, into a character. If you choose not to make that investment where others have, I don't think it's reasonable to get results in the same ballpark. See my analogy in my previous post.

    Before any of this gets misconstrued, I want to point out that I don't think that maximizing a build at all times should be required, or anything close to it. I think the content in its present state does a good job of being easy to complete for any budget and skill level on the standard difficulty setting of +0x1, but high end builds can complete the same content on +4x8. This, to me, is logical. What isn't logical is when we start gauging the performance gaps between the two build approaches, because the former should not be able to survive what the latter can. If it could, there would be no point in high end builds existing at all.
  11. Quote:
    Originally Posted by Mr_Kingkillaha View Post
    I agree with THB a little bit, even though I think he always goes about things in the worst possible way. I don't agree that there is a right and wrong way to build, and if there is, 99.9% of my own builds are not the right way. I still make them work. There are ways to get better results out of powersets, and ways that miss opportunities. Then a whole range of levels of success in between.
    That being said, the way that DP scales from "wrong" to "right" does indicate that it is somewhat broken. I only have 1 /mm blaster at a low level, so I will have to use my doms as examples. I think the general idea still applies.
    I have a plant/psy/fire dom that just owns the game. No purples/pvp IOs, and still walks through +4x8 missions almost like they are nothing. Ive been on a pug where someone asked the tank where to go next and he replied "I dunno, I'm just following [my dom]." The combo is just ridiculous and OP.
    Because of this I rolled an elec/psy/ice dom, thinking that DP would carry my build again. It did not. Turns out seeds of confusion+carrion creepers+drain psyche=tankinator, but drain psyche without an extremely good distraction (or in THBs case softcapped defense) is just meh. I built both toons with similar levels of investment, and I assume I play them both with the same level of skill.
    Ive been thinking about this since the blaster changes were announced, and Im starting to think I wouldn't mind seeing the top of DP brought down a little in order to bring the bottom up. On SOs drain psyche is not that impressive, on a moderate build it is okay, and in certain fringe cases or extreme investments it is a god mode. So when THB says there is a "right way" to build with DP he is somewhat right, though that also shows that the power is in fact broken. There should be a smoother range of results with investment.

    I know I come across as pretty harsh most of the time. I've really been making an effort to soften my words a bit, so I'm sorry if it's not showing.
  12. Quote:
    Originally Posted by Fulmens View Post
    R
    TwoHeadedBoy: I think other people have pretty much made my responses. "You're stupid and you're wrong for playing the game your way and not my way" is not, really, a good approach; especially not when you're talking about tools that are not in your character's primary or secondary. Especially when you're saying people are stupid and wrong for taking, what, 6 out of 7 secondaries for Blasters.

    If you're seventy times tougher than me, we are not playing the same game. We should not be on the same team. The devs have fallen down here.
    I never said anyone was stupid or wrong for playing the game or not playing the game a certain way. The game is really easy enough that even with this performance gap we're discussing, the low end can still accomplish standard gameplay goals. A Blaster on SO's can solo SSA's and other solo level 50 missions, granted on lower difficulty settings. They can contribute to TF's and trials. They just can't do any of those things as well as a high end Blaster could, and they can't match the difficulty settings. The right and wrong to which I was referring was in a scenario where only one of the two build approaches was able to accomplish certain goals. Obviously the one who can accomplish those goals for that example is 'right,' and the one who can't is 'wrong.'

    What I wanted to point out is that the divide is self imposed by those on the 'wrong' side, since there's nothing stopping them from altering their approach. It's like say, I'm racing someone to the store who's in just as good of shape as me, but they're running and I'm walking, so I lose. First, I didn't have to race anyone- If I was content getting to the store at a slower pace, and I didn't want to be able to get there as fast as the other guy, that would've been fine. However, he won the race, because I chose to participate, and I chose not to run. If I wanted to, I could've run, just like if people with low end Blasters wanted to, they could have high end Blasters. Now, your perspective in this example is that the guy who ran should have his shoes taken off so that our results are more even with one another, our speeds are closer matched, and I should be able to walk all I want and still compete in the race.

    Edit: I do agree that other secondaries should be buffed to be competitive with Mental. I never said otherwise, I think it's a great change... I just don't think that Mental needs to change, and that included Drain Psyche. People already do awesome things with /Mental and the alterations people want for DP would decrease high end performance of the set in order to make it easier for those with low end builds. See my 'race' analogy for how I feel about that. I shouldn't have to lose my shoes because the other guy wants to walk.
  13. Quote:
    Originally Posted by Reppu View Post
    Stop right there. When the heck did this game turn into a "Build THIS way or you're WRONG?" type of game?

    This is flawed logic. You should NOT be penalized for building in any way that is not acceptable to you! A player who plays with SOs (IE: A new player, be it F2P or VIP) is just as acceptable and justified as someone who goes out of their way to entirely break the game.
    This isn't about personal standards, it's about character performance. Fulmens was talking about a marginal performance gap between high end and low end Blasters- His point presumes 'right' and 'wrong,' I was simply elaborating upon that train of thought from the perspective of the presumed 'right.'

    Editing to elaborate...

    Your fun, and your roleplaying, etc. should not be dictated by a notion of right and wrong, since 'fun' is subjective. If we're talking about an unbiased analysis of character performance though, mechanics come into play. Building 'right,' or building a character that is capable of withstanding what the game has to offer, is obviously going to yield better results than building 'wrong,' or building a character that is incapable of withstanding what the game has to offer.
  14. Quote:
    Originally Posted by Fulmens View Post
    TwoHeadedBoy: I think the crux of the disagreement is this:

    I don't know what HER perspective is. MY perspective is that no two people playing the same AT, played by people who have avoided the obvious pitfalls, should be more than, say, a factor of 5 apart in performance.

    YOUR perspective, and maybe you don't realize this, is that a moderately skilled player with a sufficiently expensive build and the right powersets should be 20 times tougher than someone who did not make that choice. Maybe more- Arcanaville, where is the line of immortality for a S/L capped fully-Drain Psyche'd Blaster? Where is it for a blaster with 10% Defense and slotted health?
    See, I don't think that's fair, because those people with 10% defense on their Blasters.. Or anyone playing ANY character with 10% global defense, is an unintelligent or uninformed player. They should be linked to ParagonWiki, the forums, and Mids. They should be instructed in order to help them understand how to build characters correctly. That gap is there because of a gap in intelligent building. Those who build properly should never be ostracized because other people did it wrong.
  15. Quote:
    Originally Posted by Arcanaville View Post
    I didn't have anything more to say about the rest: I was just commenting on the implication that I might be opposed to general disagreement. In the future, I will try to quote you in a manner that places me in the worst possible light.

    I was just busting on you a little bit. Humility check, and all that.
  16. Quote:
    Originally Posted by Arcanaville View Post
    I don't mind disagreement at all. Its been polite, and its been thought provoking, even if it may not seem that way.
    Your implication seemed to be that I was ingracious, so I just wanted to take a second to assure you that that wasn't the case.

    (edit) Also, way to quote the part of my post where I was deliberately paying you your dues and not the parts that elaborated upon my points. I hate to say this, so keep in mind the respect that I already established having for you, but that was pretty Golden Girl of you. Obligatory face. ()
  17. Quote:
    Originally Posted by Arcanaville View Post
    Well, I have two responses to that. The first is that I don't find it sad that I generally find myself siding with the casual players over the min/maxers. The min/maxers don't need my help; the casual players do. The game would survive without us: it would not survive without them.
    You look at the game in terms of what you think will be best for the game as a whole at all times. Maybe that's what you enjoy about COH, but what I enjoy about COH is how much fun I personally have while playing it. I enjoy the characters I put a crapload of time and effort into maximizing. I think "min/max" gets written off a lot as if it's some alien portion of the community, but the fact is that it's easy to do everything that I've done. I've laid out how I've done it and why I've done it. I don't think it's fair to nerf something like Drain Psyche because some people are able to use the power to its full potential while others aren't- From my perspective, the reason why some people can't use the power to its full potential is that they choose not to. I don't think I should have to suffer because of that.
    Quote:
    The vast majority of min/maxers stand on others shoulders: they don't do anything alone. I don't know how much of this game's information you could reproduce from scratch on your own, but most min/maxers would be living in the dark ages without Mids, paragonwiki, the game's mechanical equations - nearly all of which were discovered or reverse engineered by players, not just handed to them by the devs. Most min/maxers, probably yourself included, were helped by lots of other players you probably will never know the names of.
    That's all well and good. I know you didn't presume to directly refer to yourself here, but that's ultimately what you did. I know what you've done for the game. I appreciate what you've done for the game. I acknowledge that you know way more about the game's mechanics than I do, and you've invested way more of yourself into it, but I don't think that means I can't disagree with you about things.
    Quote:
    To look down upon any other player because they haven't taken as much advantage of those gifts as you have strikes me as ingracious.
    I disagree. I would agree with you if the information wasn't made public, but I've never taken advantage of any tool or source of information that every other player didn't have access to. I don't think my characters should be nerfed because they committed the injustice of utilizing resources.
    Quote:
    The alternate response is that I'm not asking you to be ok with anything. If you genuinely believe in meritocracies, then simply advocate to get what you want in the game. I do, everyone else does, and so should you. The players with the best capability to do that will get what they want, which is exactly how it should be: skill should be rewarded.
    I'm more concerned with the things I like in the game being left alone, and new things not ruining what's already been established. I don't have any desire to force a personal agenda on the Dev's or the community, I just want what I enjoy, what I've proven to myself and others to be functional and productive, to be left alone.
  18. Quote:
    Originally Posted by Arcanaville View Post
    I don't think everything should be *equally* accessible, but I believe there is a general acceptable range for most things, and /Mental is a core powerset, not a special case like, say, the entire set of Kheldian archetypes which are *stated* to be exceptions.
    There's something very sad in terms of what you consider acceptable... Defense and resistance aren't very hard concepts to grasp. Building a durable/high recharge Blaster is expensive, yes, but in the case of /Mental the payoff is absolutely worth the investment. After all my posts that alienated me from the community showing off my Blaster, a lot of people didn't like my attitude, but no one who knew what they were talking about denied that my Blaster was very impressive. It's really not even that difficult of a concept- You build to survive enough to take advantage of Drain Psyche. Drain Psyche adds an extra layer of durability on top of everything else and lets you do ridiculous things. It's not like *all* Blasters are inherently advanced- Most folks who play Blasters sit back and click attacks. They're still contributing, just not as much- But they're also placing themselves at lower risk, so logically speaking, they SHOULDN'T be contributing as much.
    Quote:
    However, its also moot because its the general philosophy of the dev team, which isn't going to change short of all the powers people and positron getting hit by an asteroid.
    So the general philosophy is that everything should be really easy and require less intelligent build planning and investment in order to achieve high end or comparable results? Basically what you seem to be saying is that the Dev's philosophy by default should be trivializing high end builds, and those of us who have earned those exceptional results (god mode mental Blasters in this instance) are dispensable, because not very many people are as good as we are anyways, so it's no big deal..
    Quote:
    I say that as someone with more experience as a blapper than all other blaster configurations combined. The switch from D1.0 to D2.0 cut my damage output by about 10-15%. That's not a calculated guestimate: that's a measured value from when D2.0 was being tested. Its still the case that I agree that D1.0 was more suicidal than beneficial for the vast majority of all players.
    And because you've suffered from this in the past, and you were ok with it because you don't mind having your characters nerfed for the sake of less skilled players, that means that everyone should, by default, also be ok with that?
  19. Quote:
    Originally Posted by Arcanaville View Post
    its a nice blapper tool, if you happen to have the skill to be a blapper, but the statistics say most players don't.
    I'm only responding to this because I feel like it really cuts to the heart of the matter for me. Your perspective seems to be overall that everything in the game should be equally accessible for casuals, and players with lower skill and investment levels should be able to attain the same or comparable results. This is a philosophy that I 100% disagree with- I think the game should have its starter sets, like Willpower, that are accessible and usable for the average joe, but I also think the game should continue to have advanced skill level powersets that pay more dividends and reward player skill and build investment. If it weren't for the fact that high risk powers existed, I would have no interest in this game at all.
  20. Quote:
    Originally Posted by Arcanaville View Post
    That's true. However, as my judgment is informed by a level of in-game experience that is unlikely to be inferior to yours, my previous statement stands.
    I'm sorry if I came across as insulting, that wasn't my intention.. Based on your assessment of Drain Psyche though, I'm just getting the impression that you don't have much in game experience with the power. It's like Soul Drain and Eclipse, and it's totally balanced with those powers even if you consider the presumed overpowered factor (the enhancable -regen.) Eclipse is a much better survivability buff with the same assumed conditions, it would fall perfectly under your "great on perma builds, not so good on non-perma builds" theory. I have yet to hear anyone complain about Eclipse and I would probably cry if they did. Soul Drain and Sunless Mire are also based on the same conditions as Drain Psyche, but no one complains about them either. Yeah, Drain Psyche has enhancable -regen, which is pretty OP, but it's also a much harder power to leverage than other powers that work in the same fashion. It also requires a tohit check which is a balancing factor in and of itself.
  21. Quote:
    Originally Posted by Arcanaville View Post
    That would make your opinion of my perspective generally worthless.
    I think it's important to understand mechanics and all that, but a lot of things are much different in practice than they seem in theory.
  22. Quote:
    Originally Posted by Arcanaville View Post
    Given that light form doesn't cap all types, and barely caps the ones that do, its not a power that has the same properties I mentioned Drain Psyche has that are considered problematic from a design perspective.
    The point is that instant click hardcapped resistance to everything but psi is way more of an OP survivability click than hardcapped regen and recovery at a high target cap. Barely capped doesn't matter so I'm not really sure what you're saying. Hardcapped is hardcapped.
    Quote:
    Whether Light form is a better power than Drain Psyche is a matter of opinion, not a matter of design fidelity.
    I agree, I wasn't saying one was better than the other- Just giving an example of a power that is clearly WAI that is able to hardcap in a way that's way more helpful to survivability than DP for the average player in the average situation.
    Quote:
    There's also the question of intent, which Arbiter Hawk's comments do not address but would be relevant to a more general discussion between the powers. There's no question Light Form does what it was intended to do as a defensive power. There's no question that neither the players that have difficulty making it work at all as a PBAoE, nor the players that min/max the power to be perma-saturated, are generating the nominal intended result. That makes it doubly broken, as the power contains no credible moderate middle for average players to leverage.
    I think it's weird that you think Drain Psyche is broken. I feel like you speak more from mathematical rhetoric based on over-analyzing spreadsheets and very seldom speak from in game experience. I use Drain Psyche often. I have 2 level 50 Mental Blasters. My Fire Blaster was much less expensive and therefore does not benefit very much from Drain Psyche compared to my Archery Blaster. DP is only OP if you can afford to make it perma and build for layered defense/resistance. Otherwise, you'll die most of the times you try to optimally leverage it. I'm speaking from experience here.
    Quote:
    The problem with Drain Psyche is not simply that its overpowered. Its really that its overpowered in its optimal use case and overburdened in its mechanical use requirements. Its mechanics strongly discourage moderate usage. You have people claiming both that its very weak and that its very strong and both are situationally correct. That is a fundamental flaw in the power's design.
    How is that a flaw? It's an awesome power if you can afford to take advantage of it. I think the game needs more designs like that- It doesn't enable a lack of commitment to a build. If you want an awesome /Mental Blaster, you need to be willing to invest enough time/inf into refining the technique and making a viable build to properly leverage the set. If your position is that every set should be like Willpower, essentially layman's gaming for the casual, I can't agree with you. I think that sets that are difficult to master should produce better results once mastered and invested in on principle.
  23. Quote:
    Originally Posted by Arcanaville View Post
    The power is overpowered in the sense that its a power that can be cycled continuously that comes close to capping out regeneration and massively caps out recovery, and those caps are there for a reason: smashing into them at warp speed is often a sign that someone made a mistake with a power implementation.
    They're only smashing into those caps at the target cap (at least regen wise,) and perma builds that can survive being at the target cap (melee range) in the first place are very expensive. Light Form is way more OP in that sense since it's an instant click that caps resistance with a much longer uptime.
  24. Quote:
    Originally Posted by PleaseRecycle View Post
    As Arbiter Hawk said, and as you seem to be grudgingly acknowledging even as you attempt to skirt around it, the overpowered part of drain psyche is the gigantic -regen. Of course it doesn't hurt that the buff portion of the power is practically tailor made for farming, either.
    The duration is so short that it doesn't make a huge impact IMO without very good global recharge, at least not enough to be any more OP than something like Rage is in its own right.. Shrug. It's also worth noting that it's very hard to build for good uptime on Drain Psyche and good defense/resistance without investing heavily into your build, and it's hard to take full advantage of DP since in and of itself it's not a great survivability tool. imo, that heavy an investment in any build should lead to at least somewhat OP results.
  25. Quote:
    Originally Posted by Leo_G View Post
    And the point of the discussion I was commenting on didn't say anything about 'sacrificing' safety for damage. This was about tools that provide safety being intrinsically less useful once you reach a certain threshold.

    That is, adding another layer of protection to that combo, like a Sonic Resonance or Pain Domination or using debuffs like -dmg or -end.

    So the extra secondary effects, in those circumstances, are less needed and therefore are not worth as much as the alternative of more damage...or by another angle, the secondary effects' cost is too high for the lowered performance in those circumstances.
    I agree that buff sets can be made obsolete, and I feel like they're completely obsolete on a team full of well built characters. Support AT's provide fantastic debuffs though- If every set was as good as Rad and Cold, there'd be no cause for complaint imo.
    Quote:
    I can see what you're saying but I don't think it's related to what I'm commenting on. It's that -ToHit effects or -dmg or drains are negatively affected in the damage they do by the effects they provide. I don't believe that is the case, and weather buffing up the base damage is needed or not is reliant on the power you're talking about.

    If anything, I don't feel the secondary effects are undervalued and therefore the powers should deal more damage. I feel the secondary effects are undervalued so should *do* *more*.

    Eh, sets like Sonic Blast on a Defender or Fire Blast on a Corruptor are beastly because of the secondary effects (and inherent in the latter.) I do agree that the secondary effects in some blast sets aren't that good though.