TwoHeadedBoy

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  1. Quote:
    Originally Posted by Stone Daemon View Post
    I don't know, dude...that build is looking pretty endurance heavy. Even taking off sprint/tactics/stealth (which I assume you don't plan on running normally in combat?) the consumption is rather high, and the recharge on your end discount power isn't really enough to cover you. And if you're going clarion, you can't use ageless to refill your blue bar...

    I like the defense and recharge you managed to accrue

    It has enough global recharge to pretty much have conserve power up half the time and light form the other half- Both provide extra recovery.

    Stealth will be run in combat. There's also the option of the cardiac alpha ability.
  2. Quote:
    Originally Posted by Stone Daemon View Post
    Technically, the mission was 52x8. However, since we were exemped to 48 for that mission, it's still +4 and for all intents and purposes....so yeah. Just wanted to point that out in case anyone called BS on seeing the enemy level.
    Ohh right. I forgot the mission exemped automatically. Yeah... You are correct.
  3. Quote:
    Originally Posted by Stalemate View Post
    So, not starting today?

    Wifey is also interested, but may not be there every week.

    I just got in, I can get online in a few minutes to do this.
  4. True story.. You should post the videos of the massive level 54x8 destruction our Kheldians are capable of here, too.. For the sake of inspiring up and comers to join us.

    edit: Or, you can find it in myself and Stone's signatures...
  5. Quote:
    Originally Posted by AIB View Post
    Yes, you mentioned that earlier,

    "...but the game is balanced around SO's (lol)."

    Silly me. I keep forgetting.

    Hahaha.

    I think the load screen states "Those who don't choose to use the IO system will not be placed at a disadvantage."

    Or something to that degree..



    And sure, compared to other SO users and the NPC's, they won't be disadvantaged.

    Us IO users will just be... Advantaged.
  6. Quote:
    Originally Posted by Bionut911 View Post
    This occurs on protector? What's your global handle, because if i'm ever on I'd LOVE to get in on a Super-team like that just once(:

    Myself, Stone, and AIB are all on Protector. We will be running all Kheldian TF's every Friday night.

    Tonight after we ran that epic mission up there in Stone's video, we did an all Kheldian blueside respec trial (For which I brought my Peacebringer, Luminarious. In the video, I was on my Warshade, Septipheran.)

    edit: By the way, the videos that stone posted are of a 54x8 AE mission. The arc ID is provided in his video description.

    Myself, Stone, AIB, and one other were on our level 50 Warshades. We had others with us also.
  7. Quote:
    Originally Posted by Microcosm View Post
    Ya I brought it up in another thread and billz said we should call that a bug. FYI shadow cloak has the same problem (the power its copied from, cloak of darkness, gives both typed and positional, but scloak gives only positional). Please file a bug report for both if you get a chance.

    Thanks Microcosm. I sent in the bug report earlier today.
  8. Something I just noticed yesterday that has probably already been brought up, but I'll bring it up again. According to Mid's, the Peacebringer's inherent combat flight only provides positional defense, but hover provides both typed AND positional defense. This seems unfair to me.

    My Peacebringer build focused on s/l defense and I just assumed that Combat Flight was helping me reach my goal but when I toggled it off I noticed it was only affecting my positional defense, and all the types I was building for were higher than my positions making it worthless. I guess I could just take hover instead, but... Oh wait! No I can't.
  9. Quote:
    Originally Posted by Jibikao View Post
    By the way, WS can't use ally's dead bodies right? Last night I was trying to create a pet out of my friend's dead body but couldn't do it.

    A dead body is a dead body. Let WS use it! :P

    Sure they can. It's called Vengeance.
  10. I think it would be nice if all form powers came with just three or four inherent slots (with the option to add more, but those inherent ones not counting against your slot total.)
  11. Quote:
    Originally Posted by AIB View Post

    By taking your other shields (human only players I am talking to you ) and by slotting them you can still come to the dam resistance cap on E/N and very close on S/L/F/C (82% ish).

    Don't forget human formers can run tough
  12. Alright, thanks to my pal Stone Daemon here is my +4x8 Malta video.

    I was really sloppy in this for some reason, when I tested it solo I didn't die at all... But, this is better than nothing.

    http://www.xfire.com/video/4b77e6/

    Thanks for the help Stone!
  13. Yeah but how do those numbers relate to the damage cap? Maybe Nova's scales are higher than a blaster, but the blaster can also do 100% more damage than Nova form. It can also run toggles for survivability, use acrobatics for mez protection, and have more than 4 attacks.
  14. Quote:
    Originally Posted by PC_guy View Post
    i think the quoted exert is much more likely to happen though, and i'd be happy with it.

    Oh, don't get me wrong, I'll take whatever I can get. If all we end up with is instant uninterruptable form shifts I would be happy with just that.. I was just speaking ideally, not necessarily realistically.
  15. Quote:
    Originally Posted by MajorTractor View Post
    I'd rather they fixed the damage scales and lessen transformation times.

    I would actually prefer the resistance debuff, because it would not only compensate for the damage scale issue but also make us more useful in team vs. AV fights.
  16. Quote:
    Originally Posted by MajorTractor View Post
    Wait, so he wants eclipse to give him caped resists, a full end bar, and debuff the enemies resistances so he can hit them harder?

    I'll take it, but it feels greedy.

    It would compensate for our damage scales being far below other damage dealing AT's, and having the same damage cap as defenders (wtf?) in my opinion.
  17. Quote:
    Originally Posted by MajorTractor View Post
    Resistance debuffs are resisted by damage resistance. This is why your don't have a stat you can monitor in the Combat attributes tab called Damage Resistance Debuff Resistance like you do with defense.

    So at 85% resistance because of eclipse a WS resists resistance debuffs at 85%.

    I was talking about debuffing enemies' resistance, not the warshades resistance to resistance debuffs

    ..Say that three times fast...
  18. Quote:
    Originally Posted by Dechs Kaison View Post
    Absolutely. I probably lead with Gravitic Emanation more often than I do with Eclipse. Even if there's only one group of enemies, they tend to be spread out enough that I'm better off knocking the fringe back into the group before my Eclipse/Mire. Eclipse makes enemies do 15% of their normal damage. Emanation makes them do 0%. I really think I get as much mitigation from Gravitic Emanation as I do from Eclipse.
    I prefer leading with eclipse, it is probably the one cautious thing about my playstyle. Inky aspect was worked in after my last respec and it has been a godsend for me... aspect, emanation, and unchain essence together is not even fair. I am confident that I can solo any enemy group in the game on +4x8 with 3 layers of control paired with capped resistance to all and 300% damage (not to mention my ~30% s/l and ~25% melee defense coming in handy.)

    Quote:
    I actually like Quasar's KB because, unlike Detonation, it's guaranteed. If you hit the target, it's going flying. Detonation is a 50/50 crapshoot.

    The trick I use is to position myself on the edge of the group just before I fire. It then acts more like a cone and the bodies end up very near the same places. The radius is 25 ft, so it's large enough to still hit everything after just a sidestep.
    The reason the KB on Nova blasts doesn't bother me is that the Dark Nova can fly. If I'm fighting a big group and not picking off stragglers, I just blast from overhead and they don't really tend to go too far.

    That idea about Quasar is a good one, thanks for that... I will be sure to test it out next chance I get.
  19. Warshade knockback is pretty minimal and most of the time I feel it can be used to my advantage- Especially grav. emanation, it is very useful not only for the stun but for pushing two groups together for optimal mires. It's just a matter of learning how to use it correctly.

    The only time KB really irks me is when I use Quasar on a large open map, and it scatters all the corpses in a way that doesn't allow for ideal stygian circle.
  20. Quote:
    Originally Posted by Microcosm View Post
    First, peacebringers should do less damage than warshades because warshades incur higher risk, it's just that the discrepancy is too large. Pb's also should do better against single hard targets than ws's because of the nature of their powers. Being balanced does not mean being the same.
    Oh I agree with this, I didn't mean to imply otherwise... I was referring to perma LFas AIB earlier said he would like it to function (which I agree with.)

    Quote:
    Light Form should carry over into forms. It should have the crash eliminated and its numbers altered accordingly. I know what you are thinking...what do YOU mean accordingly???...
    • I suggest that it be retitled, "Resplendence." I recognize that, as some have put it, it is the "answer" to Eclipse. I still don't feel that it should function in the exact same way.
    • Kill the crash/Lower the recharge (so that it can be made perma)/Drop the Resistance buff BUT allow it to provide Resistance to EVERYTHING (like Eclipse).
    • What I am picturing here is still being able to hit the resistance cap for most damage types (except psi) when in SLOTTED (for res) dwarf, or in human form with SLOTTED (for res) shields...
    • In other words slotted to ED cap for resistance Resplendence will provide appx. 50%ish resistance to everything...Yeah, I know, the numbers sound too high don't they for something that is perma...But these are MY suggestions.

    Quote:
    What I'm reading is "let's overpower lightform and then overpower eclipse too to compensate," which (A) would never, ever happen, and (B) is a really bad idea. The only reason the ridiculous survivability of a warshade is acceptable is because of its variable and inherently dangerous nature. Giving a peacebringer perma 85% resistance out of the box with no risk or downside is ludicrously broken. Most tanks can't even compete with that, and they already do less damage (though not by a lot).
    See AIB's post that I just quoted- I don't think that would be the case. Perma LF would not provide enough resistance on its' own to reach the resistance cap-- Human formers would need shield toggles and tri/bi formers would need to be in Dwarf. It would work similarly to Eclipse- Nothing "out of the box," you'd have to build up recharge to reach that point.

    As for tanks, PB's don't have a taunt aura and the dwarf taunt is not enough to hold aggro in tank fashion so it wouldn't negate tanks in any way seeing as that is the primary function of tanking.

    I also don't think it would be overpowered to add a resistance debuff to eclipse. heck, Peacebringer attacks do -defense.

    Quote:
    Warshades already are on par with other high damage, spawn melting sets, even taking into account the difficulty of play; if they didn't fall behind at least a little somewhere (hard single targets) they would just be god-mode.
    Sure, when the rare awesome Warshade comes by (I'm assuming many of us here fit that bill, but the forum dwelling Kheldians are in the minority) we are able to do crazy damage... But do you really think that we kill as fast as some top notch, no expenses barred brutes or even scrappers? According to Wiki, our Damage scales are not on par with other damage dealing AT's. Factor into that the fact that we have the same Damage cap as support class characters, and I see nothing overpowered about giving Eclipse a resistance Debuff...

    If anything, we should be doing more damage than brutes and scrappers (as should blasters) as we incur a higher risk and require a much higher skill level to play correctly (no running toggles and spamming our attack keys for us.)
  21. Quote:
    Originally Posted by AIB View Post


    Here is what I related...

    "Build Up should become a Rage clone that carries over into forms."

    I don't see where I used the words "something like rage." In fact, here is what I said...

    "I have no problem with it being just like the SS version of Rage..."

    Perhaps you believe that the power should be altered in a different fashion and that is fine.

    I think otherwise and I proceeded in my discussion based upon the suggestions that I had put forth.

    You are inferring something that I did not imply.

    This is how it plays out...

    If Wrath is (a) Rage (Clone)

    And Rage is capable of being double stacked

    Then Wrath is (would be) capable of being double stacked

    And...I am still not on board with built in Mez resistance for Khelds.

    In regards to this, I could absolutely see the Dev's giving PB's an exact clone of Rage except making it a little underpowered... Heck, a majority of PB powers are already the underpowered clones of powers from other sets.
  22. Quote:
    Originally Posted by Microcosm View Post
    Regarding this lightform stuff, it should definitely be usable in forms ( and an animation change would be appropriate, as in making whatever form basically have a white glowing aura), but I absolutely do not think it should be perma-able. Eclipse has very real downsides, which i feel people always forget to factor in when comparing the two. The crash in lightform is somewhat a relic, but it is in line with similar powers and honestly very easy to deal with. Imo they should reduce the crash for all these powers but otherwise leave them as is.
    At first I was thinking that it would be unbalanced to allow perma, crashless LF because of the fact that Eclipse is a situational power (granted it's a pretty easy situation to find yourself in) but now I'm thinking differently...

    Even if with perma LF PB's could always be at 85% resistance under any situation, they would still do less damage than Warshades.

    They would also perform better against single hard targets (AV's) than Warshades. In that sense, it would be unbalanced, but I have a solution for that...

    If LF could be made crashless and perma, Eclipse should get a resistance debuff incorporated. I know Eclipse is already super awesome and this might be overkill, but it would make Warshades more powerful against AV's when there are no enemies around.

    Adding a resistance debuff to Eclipse would also make the Warshade's +4x8 steamroll even easier, but I'm ok with that. It would be a good way for the WS to be on par with other high damage, spawn melting sets... Afterall, Shades are probably one of if not the hardest AT's to play (correctly,) so I don't think it would be unbalanced to add more payoff to doing it right (especially considering the fact that most people don't do it right, due to the previously mentioned difficulty in doing so..)
  23. Quote:
    Originally Posted by Stone Daemon View Post
    I need this on my badger, but nobody runs it anymore.

    You should add consecutive MoBAF, MoLAM, and MoKeyes to Laylapalooza
  24. How would Saturday afternoon be for everyone?

    (On an unrelated note, sorry about crashing out of the Roy Cooling arc yesterday, Stalemate. My internet ended up being out for the rest of the day.)