Tritonin

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  1. Tritonin

    Dark/Fire Tank

    This is what i've managed to come up with. Let me know strengths and weaknesses you can see if you would please.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam(13)
    Level 1: Scorch -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Acc/Dmg(9)
    Level 2: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 4: Combustion -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(5), Oblit-Dmg(5), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(9)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(48)
    Level 10: Dark Regeneration -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(25), Armgdn-Dmg(27), Armgdn-Dmg/Rchg(27)
    Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-EndRdx/Rchg(37)
    Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(40), Numna-Regen/Rcvry+(40), Numna-Heal(43)
    Level 16: Boxing -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Acc/Dmg(19)
    Level 18: Tough -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam(21)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25)
    Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
    Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/EndRdx/Rchg(40)
    Level 26: Oppressive Gloom -- Amaze-EndRdx/Stun(A), Amaze-Stun(48)
    Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(29), Oblit-%Dam(29), Oblit-Dmg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
    Level 30: Fire Sword -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
    Level 32: Soul Transfer -- RechRdx-I(A)
    Level 35: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
    Level 38: Incinerate -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 41: Death Shroud -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(42), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
    Level 44: Greater Fire Sword -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Acc/Dmg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Physical Perfection -- P'Shift-EndMod/Acc(A), P'Shift-End%(50), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
  2. Tritonin

    Dark/Fire Tank

    Anyone have any thoughts or ideas about how well this will work/not work? I'm thinking about building one, but unsure of whether or not it will be a good time investment.
  3. Tritonin

    Ma/inv

    I've made a few more modifications to the build. Let me know what you think about this one.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(9), S'ngH'mkr-Dmg/Rchg:35(9), S'ngH'mkr-Dmg/EndRdx/Rchg:35(15), C'ngImp-Acc/Dmg/Rchg:50(23)
    Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(43)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-EndRdx:30(3), RctvArm-ResDam/Rchg:40(7)
    Level 4: Dull Pain -- Numna-Heal/Rchg:50(A), Numna-Heal:50(5), Mrcl-Heal:40(5), Mrcl-Heal/Rchg:40(45)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
    Level 8: Hurdle -- Jump-I:50(A)
    Level 10: Crane Kick -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(11), S'ngH'mkr-Dmg/Rchg:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Acc/EndRdx/Rchg:50(45)
    Level 12: Focus Chi -- GSFC-Rchg/EndRdx:50(A), GSFC-ToHit/Rchg/EndRdx:50(13), GSFC-ToHit/Rchg:50(40), GSFC-ToHit:50(42), GSFC-Build%:50(43), GSFC-ToHit/EndRdx:50(46)
    Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(39), Numna-Heal:50(39), Mrcl-Heal:40(42), Mrcl-Heal/EndRdx:40(43)
    Level 16: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19)
    Level 18: Crippling Axe Kick -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(19), S'ngH'mkr-Dmg/Rchg:35(21), S'ngH'mkr-Dmg/EndRdx/Rchg:35(21), C'ngImp-Acc/Dmg/EndRdx:50(23), C'ngImp-Dmg/EndRdx:50(46)
    Level 20: Super Speed -- QckFt-EndRdx/RunSpd:50(A)
    Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(37), P'Shift-EndMod/Acc:50(37), P'Shift-EndMod/Rchg:50(40)
    Level 24: Boxing -- Acc-I:50(A)
    Level 26: Dragon's Tail -- M'Strk-Dmg/Rchg:50(A), M'Strk-Acc/Dmg:50(27), M'Strk-Acc/Dmg/EndRdx:50(27), M'Strk-Acc/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(37), M'Strk-Dmg/EndRdx:50(42)
    Level 28: Invincibility -- RedFtn-Def/EndRdx:40(A), RedFtn-Def:25(29), RedFtn-Def/Rchg:25(29), RedFtn-Def/EndRdx/Rchg:40(31), RedFtn-EndRdx:50(46)
    Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(31), RctvArm-EndRdx:40(33)
    Level 32: Eagles Claw -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(33), S'ngH'mkr-Dmg/Rchg:35(33), S'ngH'mkr-Dmg/EndRdx/Rchg:35(34), Mako-Dmg/EndRdx:50(34)
    Level 35: Weave -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(36), RedFtn-Def/EndRdx/Rchg:50(36), RedFtn-Def/Rchg:50(36), RedFtn-EndRdx:50(45)
    Level 38: Tough Hide -- GftotA-Def/Rchg:40(A), GftotA-Def:40(39), DefBuff-I:50(40)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Physical Perfection -- EndMod-I:50(A)
    Level 47: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(48), RctvArm-ResDam/Rchg:40(48), RctvArm-EndRdx/Rchg:40(48)
    Level 49: Resist Energies -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(50), RctvArm-ResDam/Rchg:40(50), RctvArm-ResDam/EndRdx/Rchg:40(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 6.5% DamageBuff(Smashing)
    • 6.5% DamageBuff(Lethal)
    • 6.5% DamageBuff(Fire)
    • 6.5% DamageBuff(Cold)
    • 6.5% DamageBuff(Energy)
    • 6.5% DamageBuff(Negative)
    • 6.5% DamageBuff(Toxic)
    • 6.5% DamageBuff(Psionic)
    • 15.9% Defense(Smashing)
    • 15.9% Defense(Lethal)
    • 2.19% Defense(Fire)
    • 2.19% Defense(Cold)
    • 7.5% Defense(Energy)
    • 7.5% Defense(Negative)
    • 11.3% Defense(Melee)
    • 5.63% Defense(Ranged)
    • 4.38% Defense(AoE)
    • 10% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 135.5 HP (10.1%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Immobilize) 19.8%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 1.65%
    • 12% (0.2 End/sec) Recovery
    • 24% (1.34 HP/sec) Regeneration
    • 3.47% Resistance(Fire)
    • 3.47% Resistance(Cold)
    • 10% RunSpeed
  4. I appreciate the thoughts. I have actually gotten it to function appropriately now.
  5. On the CoH main site there is a spot where you can download the game client. However, after downloading my computer says it is invalid and can not open it. Am I doing something wrong here? Is there something else I need to do to make it work?
  6. Tritonin

    Ma/inv

    Possible build for my MA/INV scrapper. Let me know what you like/dislike about it please. Any suggestions for improvement would be accepted as well.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tritonin: Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- Acc/Dmg/EndRdx/Rchg-S:50(A), Acc/Dmg-S:50(3), Dmg/EndRdx-S:50(3), Dmg/Rchg-S:50(5), Acc/EndRdx/Rchg-S:50(5)
    Level 1: Resist Physical Damage -- ResDam/EndRdx-S:40(A), ResDam-S:40(17), ResPsi-S:40(17)
    Level 2: Thunder Kick -- Acc/Dmg/EndRdx-S:50(A), Acc/Dmg-S:50(7), Dmg/EndRdx-S:50(7), Dmg/Rchg-S:50(9), Acc/Dmg/Rchg-S:50(9)
    Level 4: Dull Pain -- Heal-S:40(A), Rcvry+-S:40(33), Heal/Rchg-S:40(33), EndRdx/Rchg-S:40(34)
    Level 6: Temp Invulnerability -- ResDam/EndRdx-S:40(A), ResDam/EndRdx/Rchg-S:40(31), ResDam/EndRdx-S:50(31), ResDam-S:50(31), ResDam/EndRdx/Rchg-S:50(33)
    Level 8: Crane Kick -- Acc/Dmg/EndRdx-S:50(A), Dmg/EndRdx/Rchg-S:50(11), Acc/Dmg/Rchg-S:50(11), Acc/Dmg-S:50(13), Dmg/Rchg-S:50(13)
    Level 10: Focus Chi -- Rchg/EndRdx-S:50(A), ToHit/Rchg/EndRdx-S:50(34), ToHit/Rchg-S:50(34), ToHit-S:50(37), Build%-S:50(37), ToHit/EndRdx-S:50(39)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
    Level 14: Super Speed -- Run-I:50(A)
    Level 16: Hurdle -- Jump-I:50(A)
    Level 18: Health -- Regen/Rcvry+-S:50(A), Heal-S:50(19), Heal-I:50(19)
    Level 20: Stamina -- EndMod/Acc-S:50(A), EndMod/EndRdx-S:50(21), EndMod-S:50(21)
    Level 22: Crippling Axe Kick -- Acc/Dmg/EndRdx-S:50(A), Acc/Dmg-S:50(23), Dmg/EndRdx-S:50(23), Dmg/Rchg-S:50(25), Acc/Dmg/Rchg-S:50(25)
    Level 24: Unyielding -- ResDam/EndRdx-S:50(A), ResDam/EndRdx/Rchg-S:50(39), ResDam-S:50(39), ResDam/EndRdx/Rchg-S:40(40), ResDam/EndRdx-S:40(40)
    Level 26: Dragon's Tail -- Acc/Rchg-S:50(A), Dmg/Rchg-S:50(27), Dmg/EndRdx-S:50(27), Acc/Dmg-S:50(29), Acc/Dmg/EndRdx-S:50(29)
    Level 28: Stealth -- Def-S:50(A), Def/EndRdx-S:50(45), Def-S:50(45), Def/EndRdx-S:50(45)
    Level 30: Resist Elements -- ResPsi-S:40(A), ResDam/EndRdx-S:40(40), ResDam-S:40(42)
    Level 32: Resist Energies -- ResPsi-S:40(A), ResDam/EndRdx-S:40(42), ResDam-S:40(42)
    Level 35: Eagles Claw -- Acc/Dmg/EndRdx/Rchg-S:50(A), Acc/Dmg-S:50(36), Dmg/EndRdx-S:50(36), Dmg/Rchg-S:50(36), Acc/EndRdx/Rchg-S:50(37)
    Level 38: Tough Hide -- Rchg+-S:50(A), Def-S:50(43), Def/EndRdx-S:50(43)
    Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(43)
    Level 44: Physical Perfection -- End%-S:50(A), EndMod/Acc-S:50(46), EndMod/Acc/Rchg-S:50(46), EndMod/Rchg-S:50(46), EndMod-S:50(50)
    Level 47: Invincibility -- Def-S:50(A), Def/EndRdx-S:50(48), EndRdx/Rchg-S:50(48), Def/EndRdx/Rchg-S:50(48), Def/Rchg-S:50(50)
    Level 49: Unstoppable -- EndMod-S:50(A), EndMod/Rchg-S:50(50)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Critical Hit
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 5.94% Defense(Fire)
    • 5.94% Defense(Cold)
    • 1.25% Defense(Energy)
    • 1.25% Defense(Negative)
    • 5.63% Defense(Psionic)
    • 2.5% Defense(Melee)
    • 2.5% Defense(Ranged)
    • 7.19% Defense(AoE)
    • 30% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 27.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 210.8 HP (15.7%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 17.6%
    • MezResist(Sleep) 2.2%
    • 14% (0.23 End/sec) Recovery
    • 42% (2.35 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 9% Resistance(Psionic)
    • 15% RunSpeed
  7. This is a build I've been working on. I think it is going to work out pretty well. Let me know what you think about it.


    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Flargennichen: Level 50 Magic Blaster
    Primary Power Set: Archery
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Aimed Shot -- Hold%-S:50(A), Acc/Dmg/EndRdx/Rchg-S:50(17), Dmg/EndRdx-S:50(19), Acc/Dmg-S:50(19), Dmg/Rchg-S:50(21), Acc/Dmg/Rchg-S:50(37)
    Level 1: Power Thrust -- Acc/Dmg-S:50(A), Acc/Dmg/Rchg-S:50(46)
    Level 2: Fistful of Arrows -- Dmg/Rchg-S:50(A), Dmg/EndRdx-S:50(3), Acc/Dmg-S:50(3), Acc/Dmg/EndRdx-S:50(9), Dam%-S:50(15), Dmg/Rng-S:50(17)
    Level 4: Build Up -- ToHit/EndRdx-S:50(A), ToHit-S:50(5), ToHit/Rchg-S:50(5), ToHit/EndRdx/Rchg-S:50(9), EndRdx/Rchg-S:50(46)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
    Level 8: Swift -- Run-I:50(A)
    Level 10: Blazing Arrow -- Hold%-S:50(A), Acc/Dmg/EndRdx/Rchg-S:50(11), Acc/Dmg-S:50(11), Dmg/EndRdx-S:50(13), Dmg/Rchg-S:50(13), Acc/Dmg/Rchg-S:50(15)
    Level 12: Super Speed -- Travel-S:50(A), Travel/EndRdx-S:50(37), ResKB-S:50(37)
    Level 14: Health -- Regen/Rcvry+-S:50(A), Heal-S:50(21), Heal/Rchg-S:50(23)
    Level 16: Explosive Arrow -- Dam%-S:50(A), Dmg/Rng-S:50(23), Dmg/Rchg-S:50(25), Acc/Dmg-S:50(25), Acc/Dmg/EndRdx-S:50(27), Dmg/EndRdx-S:50(27)
    Level 18: Aim -- ToHit/EndRdx-S:50(A), ToHit-S:50(31), ToHit/Rchg-S:50(31), ToHit/Rchg/EndRdx-S:50(31), Build%-S:50(46)
    Level 20: Stamina -- EndMod/Acc-S:50(A), EndMod/EndRdx-S:50(29), EndMod-S:50(29)
    Level 22: Stealth -- Def-S:50(A), Def/EndRdx-S:50(36), Def-S:40(36), Def/EndRdx-S:40(36)
    Level 24: Snap Shot -- Acc/Dmg-S:50(A), Acc/Dmg/Rchg-S:50(45)
    Level 26: Stunning Shot -- EndRdx/Stun-S:50(A), Stun/Rng-S:50(45)
    Level 28: Ranged Shot -- Acc/Dmg-S:50(A), Dmg/Rchg-S:50(40), Acc/Dmg-S:50(43), Dmg/EndRdx-S:50(45)
    Level 30: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(33)
    Level 32: Rain of Arrows -- Dam%-S:50(A), Acc/Dmg-S:50(33), Acc/Dmg/EndRdx-S:50(33), Dmg/Rchg-S:50(34), Dmg/EndRdx-S:50(34), Dmg/Rng-S:50(34)
    Level 35: Hurdle -- Jump-I:50(A)
    Level 38: Total Focus -- Acc/Dmg/EndRdx-S:50(A), Dmg/EndRdx/Rchg-S:50(39), Acc/Dmg-S:50(39), Dmg/EndRdx-S:50(39), Acc/Dmg/Rchg-S:50(40), Dmg/Rchg-S:50(40)
    Level 41: Body Armor -- ResDam-S:40(A), ResPsi-S:40(42), Psi/Status-S:50(42), ResDam-S:50(42), ResDam-S:50(43), ResDam/EndRdx-S:50(43)
    Level 44: Cryo Freeze Ray -- Acc-I:50(A)
    Level 47: LRM Rocket -- Dmg/Rchg-S:50(A), Dam%-S:50(48), Acc/Dmg/EndRdx-S:50(48), Dmg/EndRdx-S:50(48), Acc/Dmg-S:50(50), Dmg/Rng-S:50(50)
    Level 49: Stun -- Acc/Stun/Rchg-S:50(A), Acc/Rchg-S:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 10.5% DamageBuff(Smashing)
    • 10.5% DamageBuff(Lethal)
    • 10.5% DamageBuff(Fire)
    • 10.5% DamageBuff(Cold)
    • 10.5% DamageBuff(Energy)
    • 10.5% DamageBuff(Negative)
    • 10.5% DamageBuff(Toxic)
    • 10.5% DamageBuff(Psionic)
    • 0.94% Defense(Fire)
    • 0.94% Defense(Cold)
    • 0.63% Defense(Energy)
    • 0.63% Defense(Negative)
    • 7.5% Defense(Psionic)
    • 1.25% Defense(Ranged)
    • 1.88% Defense(AoE)
    • 52% Enhancement(Accuracy)
    • 35% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 126.5 HP (10.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 6.6%
    • MezResist(Sleep) 2.2%
    • 22% (0.37 End/sec) Recovery
    • 36% (1.81 HP/sec) Regeneration
    • 6.3% Resistance(Fire)
    • 6.3% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 12.5% Resistance(Toxic)
    • 8.5% Resistance(Psionic)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Devastation
    (Aimed Shot)
    • 12% (0.6 HP/sec) Regeneration
    • 27.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Psionic)
    Crushing Impact
    (Power Thrust)
    • MezResist(Immobilize) 2.2%
    Positron's Blast
    (Fistful of Arrows)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Devastation
    (Blazing Arrow)
    • 12% (0.6 HP/sec) Regeneration
    • 27.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Psionic)
    Blessing of the Zephyr
    (Super Speed)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback Protection (Mag -4)
    Numina's Convalescence
    (Health)
    • 12% (0.6 HP/sec) Regeneration
    • 22.6 HP (1.87%) HitPoints
    Positron's Blast
    (Explosive Arrow)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Gaussian's Synchronized Fire-Control
    (Aim)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Efficacy Adaptor
    (Stamina)
    • 13.6 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Red Fortune
    (Stealth)
    • MezResist(Immobilize) 2.2%
    Gift of the Ancients
    (Stealth)
    • 2% (0.03 End/sec) Recovery
    Thunderstrike
    (Snap Shot)
    • 2% (0.03 End/sec) Recovery
    Stupefy
    (Stunning Shot)
    • 2.5% (0.04 End/sec) Recovery
    Executioner's Contract
    (Ranged Shot)
    • 2% (0.03 End/sec) Recovery
    Thunderstrike
    (Ranged Shot)
    • 2% (0.03 End/sec) Recovery
    Positron's Blast
    (Rain of Arrows)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Crushing Impact
    (Total Focus)
    • MezResist(Immobilize) 2.2%
    • 13.6 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Impervium Armor
    (Body Armor)
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 3% Resistance(Psionic)
    Aegis
    (Body Armor)
    • 5% RunSpeed
    • 3% Resistance(Psionic)
    Titanium Coating
    (Body Armor)
    • MezResist(Sleep) 2.2%
    Positron's Blast
    (LRM Rocket)
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Stupefy
    (Stun)
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  8. Tritonin

    INV/SS Tank

    So actually I now have gotten Mids' to work and have come up with this build. Please give me any input you might have on it.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Will Wolf: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Impervium Armor - Resistance/Endurance: Level 40
    • (3) Impervium Armor - Resistance: Level 40
    • (9) Impervium Armor - Psionic Resistance: Level 40
    • (17) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    • (17) Aegis - Resistance/Endurance: Level 50
    • (31) Aegis - Psionic/Status Resistance: Level 50
    Level 1: Jab
    • (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (43) Crushing Impact - Accuracy/Damage: Level 50
    • (46) Crushing Impact - Damage/Endurance: Level 50
    • (50) Crushing Impact - Damage/Recharge: Level 50
    • (50) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    Level 2: Dull Pain
    • (A) Numina's Convalescence - Heal: Level 50
    • (3) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (9) Numina's Convalescence - Heal/Recharge: Level 50
    • (19) Numina's Convalescence - Heal/Endurance: Level 50
    • (19) Doctored Wounds - Heal: Level 50
    • (31) Doctored Wounds - Heal/Recharge: Level 50
    Level 4: Resist Physical Damage
    • (A) Aegis - Resistance: Level 50
    • (5) Aegis - Resistance/Endurance: Level 50
    • (5) Aegis - Resistance/Recharge: Level 50
    Level 6: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (7) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 8: Swift
    • (A) Flight Speed IO: Level 50
    Level 10: Unyielding
    • (A) Titanium Coating - Resistance: Level 50
    • (11) Titanium Coating - Resistance/Endurance: Level 50
    • (11) Titanium Coating - Resistance/Recharge: Level 50
    • (31) Titanium Coating - Endurance: Level 50
    • (37) Titanium Coating - Endurance/Recharge: Level 50
    • (37) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (15) Numina's Convalescence - Heal: Level 50
    • (15) Healing IO: Level 50
    Level 16: Resist Energies
    • (A) Impervium Armor - Psionic Resistance: Level 40
    • (33) Impervium Armor - Resistance: Level 40
    • (33) Impervium Armor - Resistance/Recharge: Level 40
    Level 18: Invincibility
    • (A) Luck of the Gambler - Defense: Level 50
    • (33) Luck of the Gambler - Defense/Endurance: Level 50
    • (34) Gift of the Ancients - Defense/Endurance: Level 40
    • (34) Gift of the Ancients - Defense: Level 40
    • (34) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
    • (37) Gift of the Ancients - Defense/Recharge: Level 40
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (21) Performance Shifter - EndMod: Level 50
    • (21) Endurance Modification IO: Level 50
    Level 22: Knockout Blow
    • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (23) Mako's Bite - Accuracy/Damage: Level 50
    • (40) Mako's Bite - Damage/Endurance: Level 50
    • (40) Mako's Bite - Damage/Recharge: Level 50
    • (40) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    Level 24: Resist Elements
    • (A) Aegis - Resistance: Level 50
    • (25) Aegis - Resistance/Endurance: Level 50
    • (25) Aegis - Resistance/Recharge: Level 50
    Level 26: Tough Hide
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (27) Luck of the Gambler - Defense/Endurance: Level 50
    • (27) Luck of the Gambler - Defense: Level 50
    Level 28: Rage
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    • (29) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (29) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    • (36) Adjusted Targeting - Recharge: Level 50
    • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    Level 30: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage: Level 50
    • (42) Perfect Zinger - Taunt/Range: Level 50
    • (42) Perfect Zinger - Taunt: Level 50
    • (43) Perfect Zinger - Taunt/Recharge: Level 50
    Level 32: Boxing
    • (A) Accuracy IO: Level 50
    Level 35: Tough
    • (A) Impervium Armor - Psionic Resistance: Level 40
    • (36) Impervium Armor - Resistance: Level 40
    • (36) Impervium Armor - Resistance/Endurance: Level 40
    Level 38: Weave
    • (A) Red Fortune - Defense: Level 50
    • (39) Red Fortune - Defense/Endurance: Level 50
    • (39) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (39) Red Fortune - Endurance: Level 50
    Level 41: Conserve Power
    • (A) Recharge Reduction IO: Level 50
    • (42) Recharge Reduction IO: Level 50
    Level 44: Foot Stomp
    • (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (45) Scirocco's Dervish - Damage/Recharge: Level 50
    • (45) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (45) Scirocco's Dervish - Damage/Endurance: Level 50
    • (46) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (46) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    Level 47: Physical Perfection
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (48) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (48) Efficacy Adaptor - EndMod/Endurance: Level 50
    • (48) Efficacy Adaptor - EndMod/Recharge: Level 50
    Level 49: Hurdle
    • (A) Jumping IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Accuracy IO: Level 50
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 7% DamageBuff(Smashing)
    • 7% DamageBuff(Lethal)
    • 7% DamageBuff(Fire)
    • 7% DamageBuff(Cold)
    • 7% DamageBuff(Energy)
    • 7% DamageBuff(Negative)
    • 7% DamageBuff(Toxic)
    • 7% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 8.75% Defense(Fire)
    • 8.75% Defense(Cold)
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 8.75% Defense(Psionic)
    • 2.5% Defense(Melee)
    • 5% Defense(Ranged)
    • 8.13% Defense(AoE)
    • 4.05% Max End
    • 6% Enhancement(Heal)
    • 22.5% Enhancement(RechargeTime)
    • 25% Enhancement(Accuracy)
    • 5% FlySpeed
    • 154.6 HP (8.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 7.7%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 4.95%
    • 11% (0.18 End/sec) Recovery
    • 74% (5.79 HP/sec) Regeneration
    • 3.76% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 4.39% Resistance(Negative)
    • 14.5% Resistance(Psionic)
    • 20% RunSpeed
    ------------
    Set Bonuses:
    Impervium Armor
    (Temp Invulnerability)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Aegis
    (Temp Invulnerability)
    • 5% RunSpeed
    • 3% Resistance(Psionic)
    Crushing Impact
    (Jab)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Numina's Convalescence
    (Dull Pain)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    Aegis
    (Resist Physical Damage)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Blessing of the Zephyr
    (Fly)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback Protection (Mag -4)
    Titanium Coating
    (Unyielding)
    • MezResist(Sleep) 2.2%
    • 28.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Numina's Convalescence
    (Health)
    • 12% (0.94 HP/sec) Regeneration
    Impervium Armor
    (Resist Energies)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 3% Resistance(Psionic)
    Luck of the Gambler
    (Invincibility)
    • 10% (0.78 HP/sec) Regeneration
    Gift of the Ancients
    (Invincibility)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Mako's Bite
    (Knockout Blow)
    • MezResist(Immobilize) 3.3%
    • 28.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Aegis
    (Resist Elements)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Luck of the Gambler
    (Tough Hide)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Adjusted Targeting
    (Rage)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Perfect Zinger
    (Taunt)
    • MezResist(Terrorized) 2.75%
    • 10% (0.78 HP/sec) Regeneration
    • 5% Enhancement(RechargeTime)
    Impervium Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 3% Resistance(Psionic)
    Red Fortune
    (Weave)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    Scirocco's Dervish
    (Foot Stomp)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Efficacy Adaptor
    (Physical Perfection)
    • 21.1 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.78 HP/sec) Regeneration
  9. Well thanks, that was way easier than I was making it. I appreciate your assistance.
  10. Yes I am trying to download it from that website.
    It says Error opening file for Writing:

    It asks you if you want to abort, retry, or ignore this message.
  11. Tritonin

    INV/SS Tank

    I've got an INV/SS tank. I have pretty much taken all the main pool powers along with tough and weave. The only thing I really don't see a point in having currently is Unstoppable. I have six slotted all the toggles, and was curious if that was entirely necessary. The passives are all three slotted. Again, is this necessary, or is it a bit pointless. Any insights you have for me would be great. I have not been able at this point to download Mid's to work through anything.
  12. Hi there, I've been trying to download and use Mid's Hero Creator on my computer, but it always tells me there is an error and can never complete appropriately. Does anyone have any experience with this and/or a way to overcome this?