TouchPaulBellini

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  1. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Cryptic starts working with Marvel.

    Cryptic shuts down its own comic.

    Uhhhh, somebody want to pop a quick "In no way was this decision influenced by Cryptic's partnership with Marvel Comics" in there? I'm feeling a tad paranoid today and could use the comfort disclaimer.

    [/ QUOTE ]
    Well I wish I could be the one to offer that to you, but anyone that's worth their space, knows that it does. Image was founded when several high profile talents got p'od at the Big M, Top Cow is a partner company of Image, hmmm, in the words of The famous Stan Lee, " 'nuff said!" Not to mention that Cryptic has partnered up with the Big M, which presents a huge conflict of interest, considering they are a rival company.

    [/ QUOTE ]Not too sure really. I do know that Marvel Universe Online will be using Xbox 360 and Windows Vista as the only two operating platforms. I don't expect it to do very well because of the Xbox 360 having issues, and I expect MUO to utterly fail because really, who wants Windows Vista?

    [/ QUOTE ]

    Not to threadjack but I feel that's a bit of flawed logic. What really matters is not the OS or console, but the game itself. Couple years ago I would wager many of us thought that a mmo set in the sims universe or star wars universe would bring in big bucks...and look where those games are at now.

    I have faith in MUO because cryptic is behind it. I won't rush out and buy it until reviews come in, but as a player of Co* I have a interest in it. I may even buy the xbox 360 version that comes out (for fear my comp might not be able to handle MUO)
  2. I'm curious as to which power you view as more useful and/or better: group invis. or superior invis? Also if I bought a +stealth IO would that stack on top of the invis?

    thanks for the guide!
  3. You are the man!

    Thank you so much for this list.
  4. [ QUOTE ]
    hmmm, methinks it's time to uberlevel a couple of my 30ishes this weekend, to get ready!

    [/ QUOTE ]

    Absolutely. Time to get my toons ready for war!
  5. [ QUOTE ]
    As a general rule, it's not worth slotting more than 3 rechrges into any power. Unlike powers that increase values, Recharge redux gives diminishing returns with increased enhancement. Furthermore, ED makes it such that the entra 1-5% per SO above 3 (depending on if it's the 4th, 5th, or 6th) makes its value questionable.

    Depending on how much you PvP, I'd suggest switching the order such that you get Hasten and Amplify sooner than shout. Unless you're stuctly playing offender solo, you'll find that the two powers make you much more efficient and effective when defending, as the set is heavily hit-based. IR is really only vital in PvP because of it unsuppressability. Speaking of which, if you ARE doing PvP, take acrobatics. KB protection is vital against heavy-hitting melee fighters.

    Take screech! Do it! DO IT NAU! Screech is a fantastic power; it's got good duration, fast activation and has the -res secondary built in for at a good, cheap end cost.

    Also, remember to slot siren's for range.

    [/ QUOTE ]

    good advice, I should mention I'm going more for a PvE build. I'll work on a follow up soon implementing your suggestions.


    EDIT: and here it is...

    +---------------------------------------------
    + Built with SuckerPunch's Online Planner
    + http://www.pf-coh.com/planner/
    +---------------------------------------------
    + Name: N/A
    + Level: 50
    + Archetype: Defender
    + Primary: Kinetics
    + Secondary: Sonic Blast
    +---------------------------------------------
    01 >> Shriek ==> Acc(1)
    01 >> Siphon Power ==> Acc(1),Rech(3),Rech(15)
    02 >> Transfusion ==> Acc(2),Acc(3),Heal(5),Heal(7),Heal(13),Rech(33)
    04 >> Scream ==> Acc(4),Rech(5),Rech(7),Dam(11),Dam(36),Dam(43)
    06 >> Siphon Speed ==> Acc(6),Rech(9),Rech(11),Rech(36),Slow(37),Slow(39)
    08 >> Howl ==> Acc(8),Rech(9),Rech(13),Dam(15),Dam(37),Dam(40)
    10 >> Hurdle ==> Jump(10)
    12 >> Combat Jumping ==> Jump(12)
    14 >> Super Jump ==> Jump(14)
    16 >> Speed Boost ==> EndMod(16),EndMod(17),EndMod(17),Rech(19),Rech(21),Rech(23)
    18 >> Health ==> Heal(18),Heal(19),Heal(31)
    20 >> Hasten ==> Rech(20),Rech(21),Rech(34)
    22 >> Amplify ==> Rech(22),Rech(23),ToHitBuff(27),ToHitBuff(37)
    24 >> Stamina ==> EndMod(24),EndMod(25),EndMod(25)
    26 >> Shout ==> Acc(26),Rech(27),Dam(34),Dam(39),Dam(40)
    28 >> Transference ==> Acc(28),Acc(29),Rech(29),Rech(31),EndMod(31),EndMod(33)
    30 >> Assault ==> Rech(30)
    32 >> Tactics ==> ToHitBuff(32),Rech(34)
    35 >> Screech ==> Acc(35),Rech(36),DisDur(39),DisDur(40)
    38 >> Sirens Song ==> Acc(38),Rech(42),Sleep(43),Sleep(48)
    41 >> Fulcrum Shift ==> Acc(41),Acc(42),Rech(42),Rech(43),EndCost(45),EndCost(46)
    44 >> Dreadful Wail ==> Acc(44),Rech(45),Rech(45),Dam(46),Dam(46),DisDur(48)
    47 >> Dominate ==> Acc(47),Hold(48),Rech(50)
    49 >> Mind Over Body ==> Rech(49),DamRes(50),DamRes(50)


    The one thing I'm not crazy about this build is where I put my slots and how I slotted them. I grabbed tactics, but I slotted accuracy like I hadn't taken it.

    I didn't put it in this build but following something I posted earlier I could have switched out CJ for TP and the leadership pool for stealth.
  6. [ QUOTE ]
    Very yes. The problem of approaching mobs with Siren's song is dealing with the invariable alpha strike that's generated from your proximity during its activation. Stealth helps mitigate this.

    Furthermore, I'd suggest slotting at at least 1 range enhancer into S. Song. The cone is much too shallow to hit enough targets on its own for efficient soloing, and is fairly inconvenient for sleeping groups larger than 4.

    Bear in mind, though, that the slotting of your other powers will have to be different because of the loss of tactics; double acc SO all the siphon powers and howl if you intend to max team damage quickly.

    [/ QUOTE ]

    ahhh thank you. I'm going off hot buttered souls' post for the build, but i also notice he doesn't have a travel power! I guess i might be trying to create something that's everything to everybody, which might cripple the build. Yet reading on it taking leadership out may not be a good option.

    EDIT: I've made a sample build let me know what you think.

    +---------------------------------------------
    + Built with SuckerPunch's Online Planner
    + http://www.pf-coh.com/planner/
    +---------------------------------------------
    + Name: N/A
    + Level: 50
    + Archetype: Defender
    + Primary: Kinetics
    + Secondary: Sonic Blast
    +---------------------------------------------
    01 >> Shriek ==> Acc(1),Rech(9),Dam(13)
    01 >> Siphon Power ==> Acc(1),Rech(5),Rech(7),Rech(25)
    02 >> Scream ==> Acc(2),Rech(3),Dam(3),Dam(5),Dam(15),Dam(19)
    04 >> Transfusion ==> Acc(4),Acc(7),Heal(9),Heal(11),Heal(19),Heal(21)
    06 >> Siphon Speed ==> Acc(6),Rech(25),Rech(31),Rech(33),Rech(46)
    08 >> Howl ==> Acc(8),Rech(11),Rech(21),Dam(31),Dam(34)
    10 >> Combat Jumping ==> DefBuff(10)
    12 >> Speed Boost ==> EndMod(12),EndMod(13),EndMod(15),EndMod(43)
    14 >> Super Jump ==> Jump(14)
    16 >> Shout ==> Rech(16),Dam(17),Dam(17),Dam(34),Acc(40)
    18 >> Hurdle ==> Jump(18)
    20 >> Health ==> Heal(20),Heal(48)
    22 >> Stamina ==> EndMod(22),EndMod(23),EndMod(23)
    24 >> Inertial Reduction ==> Jump(24)
    26 >> Transference ==> Acc(26),Acc(27),Rech(27),Rech(29),EndMod(34),EndMod(37)
    28 >> Sirens Song ==> Acc(28),Sleep(29)
    30 >> Assault ==> EndCost(30),EndCost(31)
    32 >> Tactics ==> ToHitBuff(32),EndCost(33),Rech(33)
    35 >> Fulcrum Shift ==> Acc(35),Rech(36),Rech(36),Rech(36),Rech(37),Rech(37)
    38 >> Dreadful Wail ==> Rech(38),Rech(39),Rech(39),Dam(39),Dam(40),Dam(40)
    41 >> Dominate ==> Hold(41),Dam(42),Dam(42),Dam(42),Rech(43),Rech(43)
    44 >> Mind Over Body ==> Rech(44),DamRes(45),Rech(45),DamRes(45),EndCost(46),EndCost(46)
    47 >> Hasten ==> Rech(47),Rech(48),Rech(48)
    49 >> Amplify ==> ToHitBuff(49),Rech(50),Rech(50),Rech(50)


    a few notes on this build. First off this is my first pre-build for a character ever so please be gentle. I know off hand taking hasten late in the build isn't the best idea, I shouldn't have given extra slots to shriek, and hurdle could probably be replaced with swift. I tried my best to combine builds mention in this thread and a thread from the uk forum I'll admit right now I'm not following this build exactly myself (took leadership earlier and grabbed teleport...I plan to respec to SJ when I am able too.) In other words, lurkers reading this thread shouldn't follow this build religiously.

    so call, we'll talk no big whoop.

  7. What would this build look like with stealth...could you replace leadership with stealth and still make a viable character up to the 50's?

    I'd like to be the person who can stealth and tp people to the end of the mishs. Please assist...I'm a newbie defender from the scrapper side of life.