Torrynt

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  1. What the above poster said makes a lot of sense. Unless you strictly plan to team with a tank or scrappers, you are going to faceplant a lot. You don't have enough defense and your AOE's will draw aggro like a magnet. I play Kin/Rad, Rad/Kin which has the same issues.

    So if you are teaming a lot and have friends/SG mates that you can reliably hook up with, the build is pretty good. You'll still faceplant to AOEs a lot, but you'll have fun in the process.

    Now, with that being said, softcap S/L defense and you'll have a lot more fun. It stinks that most other secondaries can take other Patron/Epic pools, but that is the price you pay for riding the damage cap all the time.

    One other option is to take Psionics and get the AOE sleep. That can help you solo larger groups as you can sleep them, run in, FS, nuke/AOE/whatever and hopefully clear out a lot of incomming damage before they smash you. It's doable, but tough. I'd aim for the softcap personally.
  2. While I agree somewhat, I also realize that what I am paying is a pittance per hour and I have no real issue supporting the development pace that they are on. Besides, you don't have to get the packs which is one of the best ways that I can influence what they do or don't do in the future. So pack or no, they have yet to ask for so much money that I am looking elsewhere.
  3. Dechs, that's the kind of coat tails I'm talking about. I won't door sit, I don't want to be dead weight. I can not solo it on all but perhaps one character and then even if the AT could, I likely can not. Perhaps I should take more initiative and form the TFs. However, most of the time people go through them so fast I don't actually know them all.

    I really don't want to waste peoples time, so I don't form. I like to team and play buffers/de-buffers most of the time. Most of those characters need a team to level at any speed that enjoyable. Plowing through radios at 1/1 on my own is just not fun. Plus I really like people.

    Regardless. If something were to change, and again I'm still not wild for that concept. The best solution I saw would be:

    (1) Forced AV spawns
    (2) Forced Boss spaws
    (3) Forced team size spawns (if the TF used to require 3 to start it, the spawn size is min 3)

    Adding to oro and lvl 50 seems to add back the same restrictions you are advocating against. However, that's just how I see it.
  4. I know enough that do and have their billions to show for it. With tips it might not be as lucrative as it was, but there are enough that do. At least that I've seen. The leader of one of my SGs does 2-3 task forces a day... every day. I can't imagine she does that for the brilliant content, although I could be wrong. I also know that she has soloed AVs and has the builds that put her in the category of people that I am describing.
  5. Quote:
    Originally Posted by SinisterDirge View Post
    A well played buffer/debuffer will very rarely be turned away from any team, and if it is, you really don't want to be on that team anyway.

    I am glad to see you are actually able to compromise a little. I am sorry If I insulted you in any way, I just found your position very selfish.
    I hope that no one is unreasonable. I just would like a portion of the game to strenuously encourage teaming. While I'm sure someone has soloed a bubbler, I know that I wouldn't want to. Most my Kin's faceplant when not on a team (I've tried a few Kin defenders/corrupters).

    I do think the slider killed a lot of teaming. Bad teaming, but it did have that effect. If something is to change, I'd hate to see the same thing happen to the best place to find a good team experience.
  6. Agreed to some extent. There are some TFs that are better than Oro farming because they don't send you to multiple zones.

    Tip farming is a simple 30-60 minute exercise if you just want the merit. -1/1 and you are done in as much time as it takes you to track down the clickies or baddies. However, you are capped as to what you can earn. I think most hardcore farmers are playing more than the 30-60 minutes. Which from my experience means they are then rolling over to TFs for their merit needs. ITF particularly although since merits, I see them all advertised all the time.
  7. Well I suppose that's progress.

    I mean I suppose I could be all snarky and say. I know why you are in favor of soloing TFs it's just for the merit farming. However, I take it at face value that you want the challenge and reduction in hassle. I would hope you take my position in that I like active teams, and TFs are the best game in town for that. Anything which might rock that boat would likely be negative in my book.

    Still, forced spawn size, forced AVs and bosses regardless of team size is probably about as good a compromise as you could get. I'll hold out for no change, but wouldn't cry myself to sleep if that occurred.
  8. Yes. I have few to no toons which solo AVs or could solo a TF. Additionally, I am not so motivated as to start TFs. So I do ride on the farmers coat tails and won't be ashamed of that. I usually play buffers/debuffers and I make sure to contribute when I am on a team and think I am usually well received.

    Does that mean that I don't recognize that the IOed to the gill scrapper/tank who formed the team is not doing the lions share of the work? No. I know my own skill in the game and it is not at where many of yours likely is. I like harder content, however, will rarely solo it. Throw whatever insults you want.

    Bill I'd be far more in favor of your position than the OPs downgrade EBs. It would likely result in fewer teams, but probably not the crash that I would expect from allowing EBs to spawn. I still would like to see it remain as is, but of what I have heard, it would be the best way.

    Edit: On a related note, I know this is the internet, but can no one debate without tossing insults?
  9. Quote:
    Originally Posted by Bill Z Bubba View Post
    Bzzt. Wrong. There are accolades which provide personal buffs that are only attainable by doing TFs.
    Ah yes, you are correct. You would have to team up to what 6 times in your career at the moment. Or use the run around 6 times.

    Quote:
    Yes, the workaround is irritating. Just like only being able to trade 99999 inf at a time. The devs fixed that. It was also irritating having split markets and an inability to send inf cross faction. The devs fixed that. Apparently the devs enjoy removing unnecessary irritation from the game.
    At times they do. At others they recognize an important aspect of their game. Which they see this as will remain known as long as the barrier exists.

    Quote:
    Removing the min team size gate will in no way make them less team friendly. The TF/SF will not be altered in any way. It has already been stated many times that only a minority are even capable of soloing TF/SFs which means teams will still be running them. Again, your fear is baseless.
    Please, I don't IO all my toons, but I can get through most content at 0/4 at a minimum on just SOs. The initial proposal was lowering AVs to EBs as well. I suppose without it keeps them mostly team friendly, but I'll still contend most the people forming them now are the same people who could solo them if given an easy opportunity. As it stands people like me can ride on their coat tails and help along the way.
  10. No I don't, but if you want one, I'll happily make one and you can PM me every time you want me to log to keep her for a week or so. You have friends in game who could do the same. I know I have done so for my friends.

    Edit: Sorry didn't see Virtue. Yes I have toons there. I'll happily let you tie one up for as long as you need too.
  11. Quote:
    Originally Posted by Aura_Familia View Post
    The slider wasn't what caused teams in PI to dry up. AE most definetly was, and still is. And as you said those teams were not real teams, so why should anyone care.
    I disagree with this. High level teams, AE or otherwise died when the slider appeared. It's just easier to do your little farming at anywhere from -1/4 to +4/8 on your own. There are a fraction of the teams doing that. Which as you say, is not a huge loss since they were lousy teams. It still does not change the fact that it did decrease those teams. It would take a lot to convince me otherwise.

    Quote:
    If the option existed tf teams wouldn't dry up simply because there are folks who like to run speed tfs with superteams.
    No it wouldn't disappear. I still can find high level random teams in PI. It's just much harder to do so. Which is the issue here.
    Quote:
    Was wrong about the slider existing, was wrong about the markets being merged, was wrong about allowing to go back and play old arcs we missed, was wrong about side switching being allowed.
    People predicting doom on the slider were correct. A large subset of teams vanished when that happened. However, most of the teams that vanished were bad teams. Task Forces are good teaming content. No one wants a door sitter there.

    Quote:
    Would not be surprised if soloing tfs was introduced and all the predictions were wrong once again.
    Well if it comes to pass I would hope you are right and I am wrong.
  12. Quote:
    Originally Posted by Wyldhunt View Post
    Torrynt, I do not want to do TFs for the drops. I've never done anything for the drops. I've done what I have to experience the content, succeed or fail. I like to explore in games - new ways of playing, different characters, and ALL the content available, regardless whether it's a storyline that falls below a B-grade movie, it's that thin line that allows me to enjoy the game itself.

    I've attempted solo giant monsters many times - had to bail on them all so far, but I just wanted to see how far I could last against them and what damage I could do. A test for my character, not an obstacle to be overcome in order to get XP or a drop. The reward was the experience itself, something which cannot be quantified in the game.

    I've seen your repeated argument against allowing solo TFs to be that there would be fewer players joining teams. The assumption I see behind this argument is that people who'd rather solo are forced to team, and you want it to stay this way. The logical extension of this is that you want people who don't want to team with you to be forced to do so, which contradicts your response to me. Please clarify your position to help me understand how this is not contradictory.
    Glad to see that you are actually doing it for the content. Sadly, I don't think most do.

    Right now, they don't mind teaming because that's the fastest and easiest way to merits. While they are not opposed to teaming per say, they are interested in their best reward/hour of game time. Take away the barriers and that paradigm changes. The best reward/hour of game time becomes solo if you can do it. Which many can and would.

    Wyld, if you want to solo a TF, you can now. You are just doing it for the challenge, so it's not like this is an inconvenience that you face every day. It's an irritation that you might experience a few times in the years that you play.

    That is not too much to ask to keep what I think is a good aspect of the game in place.
  13. Quote:
    Originally Posted by SinisterDirge View Post
    How many times have you run the ITF? STF? LGTF?
    Several.

    Quote:
    Me? Never. Not for merits, not for badges, I guess I could go on the wiki and read about the storyline, but I would rather play through it, thanks.

    Talk about taking the converstation sideways. You take a debate from I want to solo TF content, to I dont want people to exploit the game, and ruin my chances of teaming.
    No my point is that you are arguing to be able to see the content solo. That's fine, you can. The ability is there already. It's a hassle, but you can certainly do it.

    If you are running it once, then the hassle is just a few moments of your life. As long as this is not content that is so compelling that you feel the need to do it multiple times, keeping the barrier in place to placate the team oriented folks is not a bad idea.

    I agree that tips are more lucrative. However, you are capped on that. The people grinding TFs do their 5 tips and then jump right in to get their 50-100 merits a day. They are not running the TFs because the content is better or really all that much different than radios, they are doing it because that's the next best game in town for rewards.

    Quote:
    Since you clearly know nothing about it, running a TF/SF would take longer for me to get xp/loot than if I ran mish's or marketed.
    Since you didn't know why I brought that up, I'll take your snark for what it's worth and not be offended.

    Secondly, I would imagine that most people who are capable of taking on a +4/x8 could absolutely rip through a TF at -1/1 to -1/8 or -1/6. It would open merit and drop farming to a new degree. At that point, it would be far faster to dump the team and maximize my drop rate and speed through the missions. No "afk for a moment" or even waiting to form.
  14. Quote:
    Originally Posted by Aura_Familia View Post
    EDIT: I'll note some of the arguments I'm seeing against being able to solo tfs are the SAME arguments I saw when the suggestion of allowing folks to set their difficulty slider to +4/x8 were made . . . right before the devs gave that option.

    As I said then I'll say again: The folks who want to solo wouldn't be teaming with you in the first place. They simply use a well known trick to make said tfs soloable RIGHT NOW.
    Sure some do. However, it's far easier to just jump on one of the many channels and say, ITF starting. I'm sure there are people who do it to say they did it. However, as long as the barrier for entry is there, it's easier for everyone to just form a team.

    If you need to prove yourself, or are so antisocial that the thought of a team is anathema, then there is a method for you to solo to your hearts content.

    When the slider was introduced, the high level teams in PI dried up almost overnight. Why? Many of those people were farmers who wanted drops. They needed people to team. It was an artificial barrier to entry. No one complains because those were lousy teams. Doorsitting stinks. Sure TFs have an artificial barrier to entry too. However, I've never been asked to doorsit. Those are good teams and if history is to be believed, you will see an across the board reduction on the number of teams running TFs.

    How much is debatable, but every time a solo friendly aspect is added, the number of teams is reduced in that aspect.

    I like that CoX is so solo friendly. I have times where I solo a lot. However, I also like teams and it's nice to get a team where I know I can play for 1-2 hours on a consistent basis.

    For the antisocial, you can still do it. Or you can ignore them all together.
  15. Because you are not forced to team. You don't need to do TFs at all. There is no need for anything in the game to do so. Everything you can get on a TF you can get some where else.

    If you are keen to test your mettle on a TF, or even just experience the content, you can. The ability is in game. Irritating, yes. However, for someone who has gone to the time and effort to get a character to that point it is not much of a barrier I would imagine.

    In the mean time, that irritating barrier keeps that content team friendly for those of us that like that sort of thing.
  16. Well I see this topic has moved entirely in the wrong direction. Oh well so much for civility.

    Wyld. I don't want to be on teams with people that don't want to team. Thankfully those people can happily set their sliders to +4/8 and tackle pretty much anything in the game. If they really want to solo a TF the ability is there, even if it is kludgy. For the most part the soloists do that and farm purples/pvp ios or whatever is in vogue. The people I team with on TFs seem for the most part happy to be on a team and happy to be there.

    Thankfully CoX provides so many alternate advancement paths that no one has to do TFs to advance their character. Which is why this discussion is so pointless. You already have the ability to solo the content, yes it's annoying, but how many times do you want to run it anyway? If, that is, you are just after the content and not the merits. Having one part of the game that encourages and in some case forces people to team is a good thing. *

    There are people who play because they want to team, making all content soloable does reduce the number of potential teams. It's a logical fact and has historical precedent. By having the TFs set up as they are, you make it desirable but not required to team anything. So people do and thus there is a steady flow of "Citadel starting looking for x more" tells in most zones.

    As for the SG, I choose those for RP reasons. Some are better for teams than others. Some are more social and on those characters when I want to team for a session I know where I can go to do so.

    This is not exactly content that people were beating down the door to do before the advent of merits. Before the random roll they were almost never run. After the random roll Eden, Kattie, and sometimes the others were done. However, getting people to do one was difficult. In fact the complaint was and is that many of the TFs are not good content. People run them for the merits.

    Tell me, would you be so keen to solo them if merits were not at stake?

    If so, then are you going to do it multiple times?

    * I will edit in that this is my opinion only.
  17. Ah but the option to solo does impede my ability to team in a big way. At least if history is to be believed.

    The only way that I would be behind this is if they took merits away from soloing, or decreased them so far as to make them unattractive to farming. Then you would open content for those really interested in the story behind the 10+ missions of clockwork in Synapse while still keeping the farmers interested in running their daily merit grinds to help us pathetic players who can no solo at x8 or TFs.
  18. Quote:
    Originally Posted by SinisterDirge View Post
    I am still unclear how not allowing other options to experience the content is good for diversity.
    Well I think I have covered my fears about 20 times so far. However, for the sake of completeness, here we go again.

    To me, teaming is a very important part of a MMO. While I have been pleased with how CoX has made soloing viable and competitive, there are times when I want to sit down with a team and play.

    The only content that I can guarantee to get a team that will do content and stick together for more than 10-15 minutes is on a TF. This is a TF that is not required for advancement, but does accelerate it, so doesn't unfairly impact the solo player.

    If the TFs go solo capable (beyond the cludge that you have now) I feel that those teams will mostly disappear much like that last time that solo players got a boon in an area where teaming was required; that was high level PI teams. Diversity is different ways of playing the game. Teaming and soloing are diverse methods of play. While there is no solo required content that I can think of, it is what many players do for significant portions of their time.

    So by expanding TFs to easily solo, I feel that you will remove much of the teaming content that is the only thing guaranteed to generate a team that stays together for more than a mission or so.

    I understand your desire to see everything. However, since it doesn't impede your character advancement, is not that much of a barrier (1-2 hour sessions), and can be ignored if desired, then it's not unreasonable to leave it as is. You can see it all, for you and your 10-15 minute scheduled sessions it might take planning further ahead. In the mean time you can continue to advance in whatever methods your schedule permits.
  19. Quote:
    Originally Posted by Bill Z Bubba View Post
    Yes, it would make sense that you would stop joining the teams that run TFs because they like teaming because someone out there might be able to solo it. Got it.

    This game is also full of nothing but Drizzt and Neo clones because we have dual blades and trenchcoats.

    That may seem a non sequitur, but it isn't. You have a fear that you won't be able to find teams running TFs if they are changed so that they can be started with any number on a team between 1 and 8.

    I find this fear just as valid as the fears people had that the game would turn into City of the Matrix when we got trenchcoats. And again when we got dual pistols.

    It's a fear based on the assumption that the only people forming teams for TFs are those that want to solo them but can't. Does this fear make any sense at all when those that actually WANT to solo TFs can do so NOW if they jump through the hoops currently in place? What makes you think that those that DON'T want to solo TFs will suddenly begin doing so because of one change that people can get around anyway?

    All we're asking for is the ability NOT to bug other people for pads. It's the same reason I want offline SG invites.
    Heh, meant to say stop doing them. Yes, what I actually wrote was pretty stupid.

    Still it's a fear that is based on what happened after the introduction of the difficulty sliders. High level teams dried up since those people didn't need their mostly useless team mates. That already happened. It's not speculation.

    Is this guaranteed to happen to TFs? I think so, but I can only look back to what happened when you gave farmers the ability to solo before. It might be different since TFs grant an accolade so there might be people still teaming it. However, I would be willing to lay money there would be much less of them.

    I understand what you want, and why you want it. However, I would hope that you could also see the historical precedent that happened and realize that some of us like teams and that is the one place where it's guaranteed to get one.

    You have the ability to solo it, even with the very cumbersome methods of doing it. So it's not like that ability doesn't exist. However, it is a method which insures that it's just easier to get a team together and do the content.
  20. Quote:
    Originally Posted by Bill Z Bubba View Post
    People that want to team would still be able to team, thus making forced teaming arbitrary. By the definition of arbitrary. There are ways to encourage teaming, some already in place within this game. Forced teaming is not encouraging it.
    Sure it is. I can pretty much assure that if I am going to do a TF I am teaming. That is encouraging teaming in it's most draconian methods. If you want to take that tact, then the ability to solo a mission is arbitrary as well.

    If they did this without considering the consequences, then I would agree with you. However, they likely have a reason, and my guess is that they want teaming for some aspect of their game enforced. That is not arbitrary, it's just a decision they made based on what they think will make their game succeed.

    If you want the strictest definition of arbitrary than any decision they make is arbitrary since there is little reasoning for anything in their game other than they say so.
  21. Quote:
    Originally Posted by SinisterDirge View Post
    1-2 hours? How long does it take you to run a mish? I said one or 2 mish's at a time, not hours.
    So you can only play for more than 10-15 minutes at a time while on vacation? Seriously?

    Quote:
    Its ludicrous to think that an adult would tell another adult where and how one should spend their free time. I propose opening doors. You propose keeping them shut. I have heard of people that maintain their fees just so they can post on the forums. ****, least I play the game.
    No, I'm simply pointing out that you are playing a game where time=advancement. If you are complaining about very minimal time barriers, then you are playing the wrong thing. If you are playing it and having fun given YOUR limitations, then have fun. However, you are proposing to change an element of the game I enjoy, in a way that I think will negatively impact that aspect. All of this because you are playing a time based game and have no time to play it. So yes, that's why I'm going to point out how you should spend your free time. If you like the game enough to play it and all of the content in 10-15 minute chunks that's awesome. However, if you are mad that you can't do a small subset because of your time issues, then perhaps another hobby is in order.

    Quote:
    Perhaps people have less time than even you!
    I am sure there are. However, I would never recommend playing a MMO to them. Nor would I expect them to complain about that game because of their life choices.

    Quote:
    I work from 5 am to 8pm, I have 2 kids, and a wife who likes to schedule random things for me to do. I would rather spend time with my wife and kids than join a TF anytime. That does not mean that I don't enjoy my time spent playing, and there is enough progression to keep me here. Glad you can teach me what to expect out of the game though!
    That's fine, and something I would applaud anyway. I play from 9-12pm when the kids are in bed. You can get all of the rewards playing that way. You are demanding that the game be changed due to your desire to play only in 10-15 minute chunks, even though you can get everything that people running TFs can get by playing at your own pace. So enjoy the game, play in your constraints, but let us have pieces that we enjoy as well.

    Quote:
    This might be paraphrasing, but that sounds like, "You step out of your box, because I dont want to"
    Perhaps, but my box is also the way that the designers wanted it. For whatever reason they place value on having team required content. I happen to agree with that. You have many many many avenues for soloing. The only content that I can be assured that will result in a team is Hami and TFs.

    Quote:
    Longevity? Been here since release, will be here till the servers go black.
    Good. I hope you stay a long time as well. I hope that people accept that diversity is good. Is that just my opinion. Yes.

    Also, I should note, I run about 1 TF a week. So I'm not some kind of hard core TF person. Which is exactly why I like seeing that team requirement. If those teams dry up, my guess is that I'll just stop joining them. Which is a shame, because that's the part where I get my team groove on.
  22. Quote:
    Originally Posted by Bill Z Bubba View Post
    The min size requirement is arbitrary NOW. It is useless NOW. Whatever decisions were made 5+ years ago mean absolutely nothing NOW.

    <snip>

    You are correct. I see no sense in any of them. If I want to smash my head against constant failure as I would if I attempted to solo the STF I see no reason why some completely arbitrary minimum team size requirement should be placed in my way.
    While I agree that decisions made 5 years ago have little bearing on the state of the game today. That does not mean they are necessarily arbitrary. They could very easily have looked at the content, decided they wanted to have a required teaming aspect in their solo friendly game and kept it the same.

    Unless you have been in their meetings you can not tell if this was arbitrary or not. They could very well have sided with people who like teaming and reasoned that there are ways around their caps, but they want to encourage teaming. In that case, it is not arbitrary, it's just a decision you did not agree with.
  23. Quote:
    Originally Posted by SinisterDirge View Post
    I would love to run a TF/SF solo without having to tie up someone else for a week from playing their toon. That is asking alot of someone I dont know.

    I would love to run one without having to drop the TF after two mish's and perhaps ruin the experience for teammates that expected me to be there for the whole TF/SF

    What is ludicrous about that?
    It is ludicrous when we are talking about a 1-2 hour time commitment for most TF/SF's. There are some exceptions, but 2 hours is pretty much the norm for an average PUG.

    It's ludicrous to think that you have so little time but you still play a MMO.

    Perhaps you can not run TF every night. Or even every week. However I just don't believe people when they say they never have time to run a TF. Those same people do not have time to play a MMO then and no adjustment of content will help them.

    I coach two soccer teams, am a Den Mother, have two kids, and have worked while doing all this. While I am not a regular on TFs, I managed to get the accolade on every character I have. It's not that hard, not is it a barrier to entry. You are playing a game where time=progression. If you do not have time, then do not expect much in the way of enjoyment out of a MMO.

    Quote:
    So you miss the farm spam? If you want to farm, I can run one for you, cant promise more than one run though.
    No I do not.

    However, the same people farming in PI are the same people who are farming the TFs. To be honest I think there are few that are done for the enjoyment of the content. Perhaps with the exception of the ITF (i've not done the villain ones so can't comment there). They do them for the XP and the merits.

    Those are the same people who given the opportunity, stopped teaming. Yes, they were lame teams. However, give someone the opportunity to easily solo something and they will take their IOed toons and do so. At least for TFs, while the people farming ran the teams there was very little requests for door sitting. So it was good teaming content. I bring this up only to point out history. Not that I want farm teams back in PI.

    Quote:
    Unsure how allowing more players experience more content is a bad thing for the game.
    Because the game lacks in variety in many instances. Having things to do where you need to step out of your box is good for the longevity of the game.

    Having teaming content where those rewards can be earned in no other way = bad.

    Having teaming content where soloists can get the same rewards in alternate methods = good.

    Leave content that can only be teamed so that there is a part of your game that will always have and encourage teams. Just make sure the rewards aren't exclusive. They are not, and I think the devs have done a brilliant job setting it up this way.
  24. Quote:
    Originally Posted by bromley View Post
    I just ticked two years and I've done exactly two TFs. They made very little sense story wise, and was about following the directions of people who had done them countless times. I would have much rather solo'd them, so I could have enjoyed the content instead of following directions and shooting everything in the order called out by the leader.

    That is just me though.
    Bromley, this is one of the first compelling arguments on this subject that I have heard. I would grant that in a heartbeat as too many people don't want to know or care about the actual content.

    Which makes me think this is more about rewards/hour rather than content. However, that's just me.
  25. Quote:
    Originally Posted by SinisterDirge View Post
    So you are saying for your convienience, I should only ba able to run team required content when I am on vacation, once or twice a year? That is if my Wife has not made plans for me. Your couple weeks trumps that easily. Its bad enough that I have had to resign myself to limited content, now you need to rub my nose in it?

    Besides, In my experience, people are constantly looking for teams, and not just for TFs either. So if the difficultly slider hasn't destroyed teaming, how can you say that being able to solo TFs will?
    No, you choose not to run team based content for the rest of the year. We are talking about TF/SF based content. You already have the time. That is not your barrier to entry. Don't tell me you want to run them solo and have time for that but can only manage 1-2 a year if you are forced to team. That's ludicrous.

    The fact is that people advocating this position do not want to be bothered to form a team. That I can understand. However, what I do not understand is that they can get the same rewards from doing everything else in the game that is geared to solo play. There is nothing wrong with having some variety in content, in fact I'd say it's healthy. If you were barred from getting advancement because of it, then there is a problem.

    As for the difficulty slider, it absolutely has in one respect. People running high end teams in PI. Before, if they wanted to farm at any reasonable rate they needed teammates. It was an almost instant thing to seeing Fire/Kin lft in PI. That is gone. Yes, you can find teams there, but nothing like what it was. Why? The people who ran those teams just crank it to x8 no boss and solo on their own. The rewards are better and they didn't need those people before anyway.

    Were they good teams? No. However, the same thing will happen with TFs. The people forming those teams will just do them solo leaving a pittance of teams left compared to what there was. At least with the TFs no expects you to be door sitters, so it is good content for teams.

    You can get 1-50, do everything a team based player can and get all of the rewards short of Hami-Os. You are advocating taking away the best team based content the game has. That is a really negative aspect for me.