Torroes_Prime

Legend
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  1. so I'm working on issue 1 of A Legacy of Sin, and in it I have a scene with a character interacting with the environment in a way that the game engine itself does not, so I'm turning to Photoshop to create the effect. But I'm not totally sure if I'm pulling off what I want to pull off. So here's what I'm doing. I'm doing a test piece using other images I have to build the effect. With out saying more then I already have, I am posting the image and going to ask a question:

    Here's the image:


    And here's the question: What is the character doing? IE with out the benefit of the knowing what comes before this shot or what happens after what, what do you see the character doing?
  2. huh, I didn't think Rikti had mouths.
  3. Quote:
    Originally Posted by ChristopherRobin View Post

    Is that Psygon delivering a pizza with a side order of mouse? LOL!
    Hey, even super heroes have to pay bills. And the city sure doesn't pay 'em for busting crime.

    anyone remember this?
  4. Quote:
    Originally Posted by Longboard View Post
    I'm fully down for this. Id love to be a part of this, especially, my main character longboard. Im home all weekend brosef
    DOH! sorry Longboard, I finished that project. I managed to get enough people to get it done. You can check out the finished product here:

    City of Heroes: A Legacy of Sin
  5. This was originally a project I started back in '06, long before I-10 was even announced. At the time I knew the Rikti would be back and it'd be a major CoH Story event when they returned. Well, needless to say my predictions about their return were way off. But oh well. I went ahead and fumbled my way through an initial 3 issues of fan-comics based under the Title "City of Heroes: Invasion" Some good results, some bad ones. You live, you learn and all that. I've done a considerable amount of expiramentation and exploration of many techniques. I've read several books on Comic making and continue to read more. It's rather interesting going back and reading comics after you read some of the books on making them. Castes them in a new light. Anyway, I believe I've reached a good starting point to relaunch my Fan comic series under a new title. What was previously City of Heroes: Invasion is now City of Heroes: A legacy of Sin. I present you the promo issue.



    I actively encourage feed back, comments, and critiques. Even suggestions for stories in this alt-world are welcome. I welcome the opportunity to work with others to explore their characters in this setting.
  6. Quote:
    Originally Posted by DeviousMe View Post
    'Whatever you want' wasn't 'the answer you were hoping for'? o.0
    Well no. The Answer I was hoping for was something to the effect of "Its a mechanical apparatus that is strapped to the armor. While it draws power from the armor, it's fully removable"

    But like I said, the answers I got don't derail my plans so I'll go with it. with a little luck, you'll see the finish result later this month.
  7. hmm, not really the answer I was hoping for, but not an answer that utterly derails my plans. working on a comic and had an idea for a scene where a Crab Spider takes a shot to the back which damages his weapons pack. To avoid being killed when it goes pop he jettisons the pack when slams into a Rikti before it explodes. The Crab Spider then has to fight with a combination of his blades and an assault rifle.
  8. no no, not in... okay I mis-phrased the original question. I know the game mechanics are set up in such a way that a Crab Spider Archetype has to have the backpack. I mean story wise. Like are the extra legs surgically attached to the person or are they just a back pack that is connected to the armor?
  9. In-game lore question: The Crab Spider's backpacks. Are those separate from the Crab Spider themselves? Like can they take it off or are they permanently attached to the solder?
  10. at Memphis_Bill's latest return:

    doh... I feel unclean now.
  11. Quote:
    Originally Posted by Barron_ View Post
    I wanna play too !

    Wow, it's even the Classic Enterprise too. Not the rebooted version. Who'd have thought that Kirk would order a bombing run?


    Return!
  12. Quote:
    Originally Posted by LadyJudgement View Post
    I didn't ignore it, but in between adding mine, you had uploaded, and I just NOW saw what you had added... at first I thought you were just shouting Tennis terms, but now I see you put things on the ship, sorry for missing it... also I know by the time I started all over, someone else would have changed it...
    Like I said, it happens. No Worries.
  13. Quote:
    Originally Posted by Lousy_Day View Post
    Bah, I give up. Every time I try to upload someone else has already made a change.
    it happens Lousy. Just roll with it. I mean Lady Judgement just ignored my return with her submission. So what? It's just dumb stupid fun.
  14. Greetings all. I would like issue a Photoshop tennis match.

    What is Photoshop Tennis?
    It's a game. Here what you do. Someone (me) Posts and picture and declares the game has started (Like this). Somone else then takes the picture and edits the picture using whatever editing software they have on hand. They then repost the picture, which someone else then downloads again, edits again and reposts and the cycle continues on until the game is over.

    When is the game over?
    Since I'm starting the game, I get to set the end time. In this case: July 9th

    Are there any rules?
    Yes. I will list them below:
    1) Keep the art Teen rated thank you. No sexual imagry or references please.
    2) any edited image must include the previous image. You may not simply black out the old image and start fresh.

    What are you going to do when the match is finished?
    I will download all the images and drop them into premier add a CoH sound track and make a fun little out of it all, like this (Result of the last Photoshop tennis match) and then post the finished video for everyone to check out.

    Wanna play?

    We'll start with this
  15. I still need a couple people for the project. As a reminder, I want to try and coordinate all of this through team speak so you should have the team speak client set up. I'll contact you with the connection details.

    I still need someone to stand in for Trivolt, The Longbow Spec Ops, and the Miner.

    It would be helpful if you have a costume that is the same approximate height of the character you are standing in for.

    Longbow Spec Ops: 6 feet tall

    Enraged Miner: Under 6 feet tall

    Trivolt: 6 ½ feet tall

    If you make a new costume to match the height of the character, please let me know. I will reimburse you up to 1.5m Inf for the tailor costs.

    If you have any questions, either post 'em here or toss me a PM
  16. I still need a couple people for the project. As a reminder, I want to try and coordinate all of this through team speak so you should have the team speak client set up. I'll contact you with the connection details.

    I still need someone to stand in for Trivolt, The Longbow Spec Ops, and the Miner.

    It would be helpful if you have a costume that is the same approximate height of the character you are standing in for.

    Longbow Spec Ops: 6 feet tall

    Enraged Miner: Under 6 feet tall

    Trivolt: 6 ½ feet tall

    If you make a new costume to match the height of the character, please let me know. I will reimburse you up to 1.5m Inf for the tailor costs.

    If you have any questions, either post 'em here or toss me a PM
  17. Quote:
    Originally Posted by PSLAnimal View Post
    Hey Justicians. I've been working in Puerto Rico, staying in a hotel with a very iffy internet connection.

    But Perverse Sexual Lust will return to Justice server on June 5th!

    Hope to see y'all in Paragon City.
    and the sick part is my account expires on the third and I don't dont if I can renew it right away.
  18. Quote:
    Originally Posted by Quatermain View Post
    Hm. My understanding is people usually just make a bunch of demos of the stuff they want, then copy/paste the parts together, rather than try to do everything from scratch. At least, that is how I did it, and it wasn't too bad, outside the time fiddling with the costume creator.
    if you can find objects in the game that are already in the possition and location you want a character in, it's a simple matter to replace the object with the intended character. lets say I wanted to replace the Miss Liberty contact npc with Lord Recluse.

    You find the line of the demo that references the object for Ms Liberty:

    0 128 NPC miss_liberty

    and replace the model with that for lord recluse:

    0 128 NPC signature_model_lord_recluse.

    And there ya go. You now have a demo of Lord Recluse standing where Ms. Liberty stands.

    Real simply. it's a little bit more involved when you want to use a player created character, but same basic concept.

    It becomes tricky when you get into movement of multiple objects. If you look at the first three frames of the two pages I posted, I'll explain.

    That was a demo of 8 characters walking a straight line past the camera in a sewer. Since there's no place in the game where this happens automatically (At least no place I can think of), I had to create a demo of it.

    Getting the map data was easy enough. Then I marked out the starting location for the characters walking (11.54822 0.0 110.212692) and then marked the ending location 20 feet further down the sewer (30.745584 0.14 118.745584). But if I just set an beginning and end the characters don't move, they just blink. First they're at the one location then they're at the other. So I have to step it out, small incriments of change in the location data spread over a period of time. I figured that 40 seconds from start to finish would be sufficiently slow enough to show that the group wasn't running, but fast enough to show that they are a single group. And then I figure that it will take 10 steps per second to give a nice smooth transition of location.

    So, the distance the character traverses: 20 feet, over a period of 40 seconds at 10 steps per second. so 400 steps at a change in position of 0.05 feet per step.

    So I have to make a demo file of a character moving from:

    11.54822 0.0 110.212692
    to
    30.745584 0.14 118.745584 and going through a series of 400 changes.

    so that goes like so:
    0 128 POS 11.54822 0.0 110.212692
    100 128 POS 12.44822 0.0 111.212792
    100 128 POS 12.64822 0.0 110.712792
    100 128 POS 12.94822 0.0 110.712792
    100 128 POS 13.04822 0.0 110.712792
    100 128 POS 13.24822 0.0 110.713492
    ...

    all the way till the first character reaches that ending point of the walk.

    and then I had to that 7 more times for the other 7 toons in the demo.

    Like I said, I know demo editing. I know how to accomplish it and I know how to trouble shoot problems in it when they arise. The reason I can't use a simple model substitution in this instance is because there are no locations with people/replaceable objects in it that matches the setting I'm using. And since I'm dealing with toons of differing heights, I'll need to deal with orientation angles, which are a little counter-intuitive due to how the game engine handles them.

    It's kind of like dealing with CGI in movies. Since the dinosaurs/giant robot/alien monster isn't actually there when they shoot the film they have to give some sort of reference point for actors to look at. So you have stage hands running around with Card board cut outs and big head on top of their heads and all. It gives the actors something to look at so they have an eye line to where the thing will be when they edit it in later. Same problem here. If I want to look at the face of a character that isn't actually there, I need something for reference. Hence why I want toons that are approximately the same height of the characters they're standing in for. If I have someone who's 5 feet tall standing in for a crab spider, who is 8 feet tall, and I look at the head of the character that is 5 feet tall, and then replace that character with the model for the crab spider, I won't be looking at the head of the Crab spider. I'll be looking at it's stomach.

    So I want stand ins that are about the same height of the character that will be in the final comic.
  19. actually I found out what the problem is. The Lord Recluse model can not be designated as the player.
  20. I already know how to demo edit. That's how I'm going to replace the player toons with NPCs and the other characters. I used demo editing, or rather demo-creation, on those two pages I already posted. It works pretty well when you're doing simple replacements. But full out creation is rather tedious and more then a little frustrating. If I get 7 people to work with me on this in game I figure it should take no more then an hour and hour to get all the shots I need and then half an hour to 45 minutes to finish the demo editing and screen grabs I need for the shots. So total time should be around 2.5 hours. It took me 6 and half to make those first two pages by myself with demo editing.