TommyTrD

Rookie
  • Posts

    81
  • Joined

  1. That's what I was expecting. Thanks for helping clarify that. FB - CS - FB - Burn - Repeat is my current attack chain then. I still do a quick QS - BB - SB when popping PS though.
  2. I've been trying to min/max my kinetic melee/fiery aura scrapper and can't figure out if burn in its current state is actually good enough to be used in my single target attack rotation. Come issue 19 I will have 140% recharge while staying s/l def capped with my build. Currently I'm running 120% and I have been playing around with FB - CS- FB - Burn repeat for my single target rotation. I'm not quite sure if its a DPS increase or not over SB - BB in it's place. If so, it will dictate where I place my armageddon set with the resil debuff proc. Either in BA or Burn.
  3. This is what I am doing with my currently 45 Km/Fire. He already has the unique IOs and KC sets due to tip missions being awesome. You can swap out the purple pieces and get the same effect with what I'm doing. This build will cap your S/L defense with around 130% recharge.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Dam%(46)
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam/Rchg(40)
    Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13)
    Level 4: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 6: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal(9)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(11)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Health -- Mrcl-Rcvry+(A)
    Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 18: Burst -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Dmg/Rchg(23), Oblit-Acc/Rchg(39), Oblit-Dmg(40)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), EndMod-I(21)
    Level 22: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(37)
    Level 26: Focused Burst -- Apoc-Dmg(A), Apoc-Dmg/Rchg(27), Apoc-Acc/Dmg/Rchg(27), Apoc-Acc/Rchg(37), Apoc-Dam%(37)
    Level 28: Burn -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Dmg(29), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36)
    Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31)
    Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Dam%(34)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
    Level 38: Weave -- HO:Enzym(A), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx(39)
    Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Acc/Immob(42), Enf'dOp-Acc/Immob/Rchg(42)
    Level 44: Consume -- Oblit-%Dam(A), Oblit-Dmg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
    Level 47: Blazing Aura -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Dmg(48), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 16% DamageBuff(Smashing)
    • 16% DamageBuff(Lethal)
    • 16% DamageBuff(Fire)
    • 16% DamageBuff(Cold)
    • 16% DamageBuff(Energy)
    • 16% DamageBuff(Negative)
    • 16% DamageBuff(Toxic)
    • 16% DamageBuff(Psionic)
    • 37.4% Defense(Smashing)
    • 37.4% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 31.4% Defense(Melee)
    • 4.88% Defense(Ranged)
    • 3% Defense(AoE)
    • 36% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 50% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 155.6 HP (11.6%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 17.1%
    • MezResist(Stun) 8.8%
    • MezResist(Terrorized) 2.2%
    • 5.5% (0.09 End/sec) Recovery
    • 26% (1.45 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 1.88% Resistance(Negative)
    ------------
    Set Bonuses:
    Kinetic Combat
    (Body Blow)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Kinetic Combat
    (Smashing Blow)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Kinetic Combat
    (Quick Strike)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Doctored Wounds
    (Healing Flames)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Rectified Reticle
    (Power Siphon)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Reactive Armor
    (Plasma Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Obliteration
    (Burst)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Efficacy Adaptor
    (Stamina)
    • 15.1 HP (1.12%) HitPoints
    Steadfast Protection
    (Temperature Protection)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(All)
    • Knockback Protection (Mag -4)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Apocalypse
    (Focused Burst)
    • 16% (0.89 HP/sec) Regeneration
    • 40.2 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Obliteration
    (Burn)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Kinetic Combat
    (Concentrated Strike)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Hecatomb
    (Concentrated Strike)
    • 4% (0.07 End/sec) Recovery
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Enfeebled Operation
    (Ring of Fire)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Obliteration
    (Consume)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Obliteration
    (Blazing Aura)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
  4. TommyTrD

    We're popular!

    Quote:
    Originally Posted by Silver Gale View Post
    Basically, the "logic" there is "overuse of slurs = rude, Goons = rude, therefore all Goons overuse slurs all the time". It's funny because I'm condemning a whole group of people based on third-hand accounts of the actions of some people who may not even be associated with the group.

    If you mean "s*mpr*ni", that's a fake "naughty word" from Monty Python, which I'm using to indicate that this is a joke and I don't actually think Goons call people nasty things all the time. Just most of the time.
    Ahh gotcha. I figured you were kidding around but I don't assume to many crazy shenanigans on forums I'm unfamiliar with. Anyways, all you closet goons hit me up in game.

    @Tommy v2.0

    Or if you hate goons that much ignore me also.
  5. TommyTrD

    We're popular!

    Quote:
    Originally Posted by Silver Gale View Post
    they use "g*y", "f*g", "j*w" and "s*mpr*ni" as punctuation.
    haha I've been a goon since 2000 and need this one explained to me.
  6. TommyTrD

    We're popular!

    Quote:
    Originally Posted by anachrodragon View Post
    I can neither confirm nor deny whether there are goons on Virtue.

    But if there were goons on Virtue, it's very likely that they would be too busy playing with their shiny new GR characters, to even consider griefing at this time. Also, it's unlikely that they would do anything as lowbrow as calling people "gay".
    Yeah there are a small amount of us here and this is certainly the case about us enjoying the new content. Also, not all of use are griefers. Try not to let a few of us who don't even play on this server skew your view on all "GoonSquad" players. Anyways, most of those players who did those shenanigans here either quit or refuse to step foot on Virtue ever again. There have also been quite a few goons who have played exclusively on Virtue since launch and just never said anything. Either way, if were here and have ourselves identified as such, don't be alarmed! We may act like complete idiots amongst ourselves but its all in good fun.