TommyBoyTrD

Informant
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  1. Quote:
    Originally Posted by Black Scorpion View Post
    Hey all,

    Interface procs should have been obeying the standard 10 second per proc in toggle/auto/location power rules from the start. The fact that they weren't was the result of a bug which we are addressing with this patch. Any information I or anyone else at Paragon may have given to the contrary in the past was in error: The intention is that Interface procs behave as close to "having a proc IO slotted in all powers" as possible, and we are making these and the future changes to better achieve that intent.

    The issue that rain powers are now only hitting 1 target per 10 seconds is a side-effect of the fix which we will be addressing in a future build. Rain powers should have chance to hit all targets with the proc (but only one "round" of application per 10 seconds across all powers of this category).

    Your bud in the Incarnate-powered armor,
    Black Scorpion
    Thanks for the quick response and clarification on your intention with this issue. Definite sigh of relief (although we shall miss the insta-apply rains...they were really fun). Any future plans with interface powers other than reactive though? Or are they basically "done"?
  2. Quote:
    Originally Posted by Aramar View Post
    You left off "Interface Incarnate Powers are now useless in damage auras and rains." Please note, I am not referring to the correction of the proc on every tick, I am referring to the "will only work on 1 enemy, rains will only proc 1 time per casting (again impacting 1 enemy), auras will only proc once per 10 seconds (again impacting 1 enemy)."
    Honestly, the fact something this big was left out gives me hope. Gives the impression it is something they are on the fence about. Can a red comment on this?

    These patch notes are awesome by the way. Huge shining example of why I love this dev team. Those Lambda changes are really, really good. Also...


    EDEN!!!
  3. Here is a cheaper/modified version of my DM/Fire/Soul. I prioritize MG - Burn - Gloom - SL for my attack chain in that order (I honestly don't know if that's the best). I can verify that the AOE difference with this build taking Soul instead of Mu is minimal. My farm run times do not vary much with either Patron pool (this build isn't designed for just farming fyi, its just how I measure my AOE). This build is capped defense to S/L with 140% recharge with hasten popped. No purple sets, but you did use the PVP +def IO so I threw that in there and replaced two fairly expensive HOs...

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  4. TommyBoyTrD

    DoT and Procs

    Quote:
    Originally Posted by Chaos Creator View Post
    Alright so I had a bit of a kneejerk reaction have tested it and while rains are no fun now Auras still proc nicely.
    Yeah auras still operate exactly the same. It's only rain powers that get reverted back to "oh well".
  5. TommyBoyTrD

    DoT and Procs

    Quote:
    Originally Posted by StratoNexus View Post
    It appears they made the Interface proc function like IO procs in Rains and auras. They go off at the beginning and then every 10 seconds.

    I tested this with Freezing Rain, Tornado, and a Hellfire Gargoyle's Hellfire Aura. Freezing Rain proc'd twice and Tornado proc'd 4 times. The Aura proc'd every ten seconds.

    I only tested the Reactive proc so far, I have to buy a Power Analyzer and then I will test Diamagnetic.
    I got some bad RNG with sleet then. It seemed to only go off on the casts for me. :-/
  6. TommyBoyTrD

    DoT and Procs

    ...this is a cross post from the development forum I wrote up there in a thread asking for patch notes.

    Just got done playing around on test. Reactive got nerfed really REALLY hard in rain powers. Rain powers now only have one chance per activation to proc it. Characters that don't have rain powers this won't affect them at all.

    Characters I tested:

    Cold/Sonic/Mace Defender: T4 Reactive (75fire/25res)
    SS/Fire/Soul Brute: T4 Reactive (75fire/25res)
    Earth/Thorn/Ice Dominator: T3 Reactive (75fire(

    My col/son got the same times as before on a pylon with these changes, but I went to the RWZ dummines and watched sleet for about 10 cycles. The -res proc only activated a few times out of all those cast showing that it was ONLY on cast it had a chance to proc.

    My SS/Fire/Soul brute had about 20s added to his pylon time, and when I took him to the RWZ dummies burn had the same results as sleet as my defender.

    My Earth/Thorn/Ice didn't get a pylon run but I did run some missions at +3 x8. It took about as long as it took before I got reactive on live. On live he feels like a little murderborg of fun and glory and he is amazingly fun. I had no interest in the character until I20 and with these changes he will lose my interest again. Luckily I have a lot of freespecs banked on him to get my sets out in case these changes go live.
    Oh well....there goes my hope of them maybe making the other bits of interface good.

    Basically, this change pretty much reverts rains back to their old damage. Good bye fun, I'll miss you. Here I was hoping for something awesome and they would just make the rest of interface better...unless they did but I have no way to test that since none of my characters had any incentive to take anything else other than reactive (and still won't).


    ....influence with commas while monitoring your combat attributes is super nice though.
  7. Just got done playing around on test. Reactive got nerfed really REALLY hard in rain powers. Rain powers now only have one chance per activation to proc it. Characters that don't have rain powers this won't affect them at all.

    Characters I tested:

    Cold/Sonic/Mace Defender: T4 Reactive (75fire/25res)
    SS/Fire/Soul Brute: T4 Reactive (75fire/25res)
    Earth/Thorn/Ice Dominator: T3 Reactive (75fire(

    My col/son got the same times as before on a pylon with these changes, but I went to the RWZ dummines and watched sleet for about 10 cycles. The -res proc only activated a few times out of all those cast showing that it was ONLY on cast it had a chance to proc.

    My SS/Fire/Soul brute had about 20s added to his pylon time, and when I took him to the RWZ dummies burn had the same results as sleet on my defender.

    My Earth/Thorn/Ice didn't get a pylon run but I did run some missions at +3 x8. It took about as long as it took before I got reactive on live. On live he feels like a little murderborg of fun and glory and he is amazingly fun. I had no interest in the character until I20 and with these changes he lost my interest again. Oh well, I have a lot of freespecs banked on him to get my sets out in case these changes go live.
    Oh well....there goes my hope of them maybe making the other bits of interface good.

    Basically, this change pretty much reverts rains back to their old damage. Good bye fun, I'll miss you. Here I was hoping for something awesome and they would just make the rest of interface better...unless they did but I have no way to test that since none of my characters had any incentive to take anything else other than reactive (and still won't).


    ....influence with commas while monitoring your combat attributes is super nice though.
  8. TommyBoyTrD

    DoT and Procs

    Wait, I just realized something....this also makes the REST of interface even more horrible?

    gg