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Posts
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Joined
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@ velo... I requested help, so you see i´m not that ignorant, and i don´t know it all. You on the other side are just not fine with the fact that i disagree on one freakin point with you. THAT is ignorance.
i really appreciated the knockback reduction advises a lot...
In order to keep you happy, i will seriously try snipe blaster. When it gets on my nerves, or i can´t handle it, i will switch it to something else. Even if my bonuses don´t fill 6 to 9 pages in an character description. When ( after all the years i didn´t use that power) i can play with it, i stays in.
Fine with you(s) :P?
and now go play some farms, because it´s the way this game was meant to be played -
"If you are using TF or Sniper Blast without a very good reason you're probably bad. TF was okay on Blasters pre-I13 when it actually did damage and on Defenders if you were something like Rad/Son and had lots and lots of stacked -res, but these days it's pretty much garbage."
i never said i would use sniper blast... you should not say things i never wrote
concerning total focus, it's still better than bone smasher, power push etc ( i'm so sorry that engery/ energy is so full of aweful powers :P )
and i appreciate everyones help here. i posted this build to get help, and not for hearing HOW awful everthing is. i respect your advices, but you need to be tolerant with me, it's still me playing that toon
but guys you are not the only people playing Coh. -
i probably played energy/energy blaster much more often in arena than most( i do not know if you played one, and any other blaster does not count HERE)... no one uses sniper blast... because 1.) it´s slooowwwwwwwwwwwwwwwwwwww 2.) i definitfly get killed in that animation time 3.) it´s slooowwwwwwwwwwwwwwwwwwwwwww 4.) total focus is much cooler as finishing power
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@velo... it´s just, that the only differences are that my recharge is much higher, my tp are 0,1 until cap, my acc is 7% higher and my knockback protection is 1 (!!! xD) point higher ... BUt i addmit that my damage is 12% less than yours! So i cant see why this isnt playable.. snipe just sucks in zone and even more in arena. and i loveee total ******* focus
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sniper blast? seriously ? ...you must be kiding
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Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Power Bolt- (A) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
- (3) Kinetic Crash - Recharge/Endurance: Level 50
- (3) Kinetic Crash - Damage/Knockback: Level 50
- (5) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (5) Devastation - Accuracy/Damage/Recharge: Level 50
- (7) Devastation - Accuracy/Damage: Level 50
- (A) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
- (31) Kinetic Crash - Recharge/Endurance: Level 50
- (37) Kinetic Crash - Damage/Knockback: Level 50
- (37) Kinetic Crash - Recharge/Knockback: Level 50
- (37) Kinetic Crash - Accuracy/Knockback: Level 50
- (40) Kinetic Crash - Damage/Endurance/Knockback: Level 50
- (A) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
- (9) Kinetic Crash - Recharge/Endurance: Level 50
- (9) Kinetic Crash - Damage/Knockback: Level 50
- (11) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (11) Devastation - Accuracy/Damage/Recharge: Level 50
- (13) Devastation - Accuracy/Damage: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (7) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (17) Adjusted Targeting - Endurance/Recharge: Level 50
- (29) Adjusted Targeting - Recharge: Level 50
- (A) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
- (13) Kinetic Crash - Damage/Knockback: Level 50
- (15) Kinetic Crash - Recharge/Endurance: Level 50
- (15) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (23) Devastation - Accuracy/Damage/Recharge: Level 50
- (29) Devastation - Accuracy/Damage: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (33) Karma - Knockback Protection: Level 30
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (21) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (31) Adjusted Targeting - Endurance/Recharge: Level 50
- (31) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (19) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (19) Recharge Reduction IO: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (23) Endurance Reduction IO: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (25) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (27) Adjusted Targeting - Endurance/Recharge: Level 50
- (27) Adjusted Targeting - Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (43) Karma - Knockback Protection: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Karma - Knockback Protection: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Karma - Knockback Protection: Level 30
- (A) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (39) Crushing Impact - Damage/Endurance: Level 50
- (39) Crushing Impact - Damage/Recharge: Level 50
- (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (40) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (40) Recharge Reduction IO: Level 50
- (A) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (45) Luck of the Gambler - Defense/Endurance: Level 50
- (45) Luck of the Gambler - Endurance/Recharge: Level 50
- (45) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (46) Luck of the Gambler - Defense/Recharge: Level 50
- (46) Luck of the Gambler - Recharge Speed: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (48) Numina's Convalescence - Heal/Recharge: Level 50
- (48) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (48) Numina's Convalescence - Endurance/Recharge: Level 50
- (50) Numina's Convalescence - Heal/Endurance: Level 50
- (50) Recharge Reduction IO: Level 50
- (A) Efficacy Adaptor - EndMod/Recharge: Level 50
- (50) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 50: Spiritual Total Radial Revamp
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Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Run Speed IO: Level 50
- (A) Empty
- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (42) Numina's Convalescence - Heal: Level 50
- (42) Miracle - +Recovery: Level 40
- (A) Jumping IO: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (34) Efficacy Adaptor - EndMod/Recharge: Level 50
- (34) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (42) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (43) Efficacy Adaptor - EndMod/Endurance: Level 50
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Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 1.25% Defense(Energy)
- 1.25% Defense(Negative)
- 2.5% Defense(Ranged)
- 43% Enhancement(Accuracy)
- 70% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 158.1 HP (13.12%) HitPoints
- Knockback (Mag -27)
- Knockup (Mag -27)
- MezResist(Held) 6.05%
- MezResist(Immobilize) 2.2%
- 1.5% (0.03 End/sec) Recovery
- 86% (4.32 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 3.78% Resistance(Energy)
- 3.78% Resistance(Negative)
- 3.13% Resistance(Psionic)
- 12% RunSpeed
Set Bonuses:
Kinetic Crash
(Power Bolt)- 3% RunSpeed
- 2.5% Resistance(Smashing)
(Power Bolt)- 12% (0.6 HP/sec) Regeneration
- 27.11 HP (2.25%) HitPoints
(Power Thrust)- 3% RunSpeed
- 2.5% Resistance(Smashing)
- Knockback,Knockup protection (Mag 3)
- 6% (0.3 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Power Blast)- 3% RunSpeed
- 2.5% Resistance(Smashing)
(Power Blast)- 12% (0.6 HP/sec) Regeneration
- 27.11 HP (2.25%) HitPoints
(Build Up)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Power Burst)- 3% RunSpeed
- 2.5% Resistance(Smashing)
(Power Burst)- 12% (0.6 HP/sec) Regeneration
- 27.11 HP (2.25%) HitPoints
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- Knockback (Mag -4), Knockup (Mag -4)
(Super Jump)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
(Aim)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Super Speed)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
(Tactics)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Maneuvers)- Knockback (Mag -4), Knockup (Mag -4)
(Stealth)- 7.5% Enhancement(RechargeTime)
(Stealth)- Knockback (Mag -4), Knockup (Mag -4)
(Grant Invisibility)- 7.5% Enhancement(RechargeTime)
(Grant Invisibility)- Knockback (Mag -4), Knockup (Mag -4)
(Total Focus)- MezResist(Immobilize) 2.2%
- 13.55 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Frozen Armor)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
(Hoarfrost)- 12% (0.6 HP/sec) Regeneration
- 22.59 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
(Hibernate)- 13.55 HP (1.12%) HitPoints
(Health)- 12% (0.6 HP/sec) Regeneration
(Stamina)- 13.55 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
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thank you johnny !
i was actually aiming to get some nice def, but i start thinking that it doenst make so much sense for a blaster.
for the sets: i´m not using purple sets because, like you said it, don´t have the cash
i´ll try an other one -
First of all, it was meant for here.
Second of all, if you don´t have to say anything that IMPROVES something, just be quiet. -
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Power Bolt- (A) Thunderstrike - Accuracy/Damage: Level 50
- (3) Thunderstrike - Damage/Endurance: Level 50
- (3) Thunderstrike - Damage/Recharge: Level 50
- (11) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (13) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (13) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Empty
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (5) Thunderstrike - Damage/Endurance: Level 50
- (5) Thunderstrike - Damage/Recharge: Level 50
- (11) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (15) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (19) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (7) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (7) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (17) Adjusted Targeting - Endurance/Recharge: Level 50
- (19) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Devastation - Accuracy/Damage: Level 50
- (9) Devastation - Damage/Endurance: Level 50
- (9) Devastation - Accuracy/Damage/Recharge: Level 50
- (21) Thunderstrike - Accuracy/Damage: Level 50
- (21) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (25) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (A) Jumping IO: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (25) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (29) Adjusted Targeting - Endurance/Recharge: Level 50
- (31) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (31) Adjusted Targeting - Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (15) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (36) Luck of the Gambler - Recharge Speed: Level 50
- (A) Empty
- (A) Impervious Skin - Resistance/Endurance: Level 30
- (23) Impervious Skin - Resistance/Endurance/Recharge: Level 30
- (23) Impervious Skin - Resistance/Recharge: Level 30
- (33) Titanium Coating - Resistance/Endurance: Level 50
- (34) Titanium Coating - Endurance: Level 50
- (36) Titanium Coating - Resistance: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (27) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (34) Red Fortune - Defense/Endurance: Level 50
- (34) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (33) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
- (A) Winter's Gift - Slow Resistance (20%): Level 50
- (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (39) Crushing Impact - Damage/Endurance: Level 50
- (39) Crushing Impact - Damage/Recharge: Level 50
- (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (40) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (40) Recharge Reduction IO: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (42) Luck of the Gambler - Defense: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (43) Red Fortune - Defense/Endurance: Level 50
- (43) Luck of the Gambler - Recharge Speed: Level 50
- (A) Doctored Wounds - Heal/Recharge: Level 50
- (46) Numina's Convalescence - Endurance/Recharge: Level 50
- (46) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (48) Numina's Convalescence - Heal/Recharge: Level 50
- (48) Numina's Convalescence - Heal/Endurance: Level 50
- (48) Numina's Convalescence - Heal: Level 50
- (A) Efficacy Adaptor - EndMod/Recharge: Level 50
- (50) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery: Level 40
- (45) Miracle - Heal: Level 40
- (45) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (45) Numina's Convalescence - Heal: Level 50
- (46) Numina's Convalescence - Heal/Endurance: Level 50
- (A) Empty
- (A) Efficacy Adaptor - EndMod: Level 50
- (37) Efficacy Adaptor - EndMod/Recharge: Level 50
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (37) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (40) Efficacy Adaptor - EndMod/Endurance: Level 50
- (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
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Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 13% Defense(Energy)
- 13% Defense(Negative)
- 3% Defense(Psionic)
- 11.75% Defense(Ranged)
- 3% Defense(AoE)
- 57.5% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 57% Enhancement(Accuracy)
- 8% FlySpeed
- 176.2 HP (14.62%) HitPoints
- 8% JumpHeight
- 8% JumpSpeed
- MezResist(Confused) 7.5%
- MezResist(Held) 10.8%
- MezResist(Immobilize) 9.7%
- MezResist(Sleep) 11.9%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 7.5%
- 10% (0.17 End/sec) Recovery
- 76% (3.82 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5% Resistance(Cold)
- 2.52% Resistance(Energy)
- 2.52% Resistance(Negative)
- 8% RunSpeed
Set Bonuses:
Thunderstrike
(Power Bolt)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Power Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Build Up)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Power Burst)- 12% (0.6 HP/sec) Regeneration
- 27.11 HP (2.25%) HitPoints
(Power Burst)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Aim)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- Status Resistance 7.5%
(Stealth)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Tough)- MezResist(Sleep) 2.2%
- 18.07 HP (1.5%) HitPoints
(Tough)- MezResist(Sleep) 2.2%
- 18.07 HP (1.5%) HitPoints
(Weave)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Grant Invisibility)- 7.5% Enhancement(RechargeTime)
(Super Speed)- 5% Resistance(Cold)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Total Focus)- MezResist(Immobilize) 2.2%
- 13.55 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Frozen Armor)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Frozen Armor)- 10% (0.5 HP/sec) Regeneration
- 13.55 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Hoarfrost)- 12% (0.6 HP/sec) Regeneration
- 22.59 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
(Hibernate)- 13.55 HP (1.12%) HitPoints
(Health)- 2.5% (0.04 End/sec) Recovery
(Health)- 12% (0.6 HP/sec) Regeneration
- 22.59 HP (1.87%) HitPoints
(Stamina)- 13.55 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
- 1.5% (0.03 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
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some ideas ?
i would like to give my brute some love after few years
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wie hättet ihr den sonst gewonnen? hrhr
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Muss wohl ein Level 1 Kumpel gewesen sein...
Sonst hättet ihr aber in Siren´s Call den Marsch geblasen bekommen xD hrhr