TimmyDrunk

Apprentice
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  1. My vote is for a bass guitar - Fender Squier P-Bass is a good example - for titan weapons. (Especially if the devs might find it in their hearts to add a sound effect for the strings... I know, I know, just sayin.)

    Also, electric guitar for the mace set! That would be sweet.
  2. What happens when someone makes an entire enemy faction of Masterminds? O_o
    For that matter, what happens when someone makes the faction entirely Controllers?

    So much pain to be had... Lockdown on steroids, and instant mob-multiplication on inhumane scale.

    It's gonna be fun. ^_^
  3. Just adding my two cents on one issue (granted I've got other beefs with i13, this is just the main one):

    Make the missions selectable when the team isn't all in one zone again.

    Somebody said it got changed to stop filling (I don't know if that's the official reason, doesn't matter really), but if there wasn't some serious bug going on because of people selecting the mission when teammates were in another zone, then change it back.

    For one thing, filling doesn't hurt ANYONE, it doesn't make anyone's game any harder, it doesn't do anything bad to anybody. If people try to claim that it makes things easier on somebody who's just getting the biggest mobs they can so they can earn tons of xp for themself or for someone else, then maybe you should have made the change more along the lines of 'the mission only counts team members within level-range of the mission towards the actual mob sizes within'. Yeah, that would've worked a LOT better. But the way I look at it, if somebody can take on huge mobs and they want to, LET THEM DO IT. I don't care if somebody else can't, and they feel left out, they can get better at the game if they really want to. Just because people feel like they're not getting as much out of the game as somebody else, that doesn't mean you ruin things for EVERYONE.

    For another, you must realize how much harder you're making things on everyone? Sure you can have a mission selected before you build a team, if that's gonna be the first mission you do. But then say you wanna reset the mission so the mobs will be appropriately sized for the team, you have to wait for EVERYONE to get to the zone and then reset it (no one can go inside til after it's done). Then, once you've completed your mission: Say you're in Founder's Falls, the team wants to do the next mission, your contact is in Brickstown, so you go to Bricks, contact gives you a mission in Talos, at which point you can either go back to Founder's to set the mission so everyone can see what they're doing next, or you can tell everyone to go to Talos and set it when you meet them there. So you go ahead and tell them to head to Talos (less loading), you get there and one member of your team is sitting in Founder's still. You say 'hey, you coming or not?' - somebody else says 'oh, they said they were afk' (apparently while you were talking to the contact). So, your response is 'did they say how long they would take?' and of course the answer is 'no'. So at that point, you can either wait an undetermined amount of time for their return, or you can kick them and reinvite them when they get back, so they can join in fighting mobs sized for a team that didn't have them in it! Hurray! I've already seen plenty of times where somebody got kicked because it was taking too long for them to get to the appropriate zone only to get reinvited between two and five minutes later. This is nothing but a hassle, and I've not even touched on the frustration of dealing with people who take an exceptionally long time to load.

    I have not encountered a single person yet in the game who actually likes this new rule. It's annoying, it makes everyone's life harder when one person on the team is busy, afk, or for whatever reason is jerking the team around and doesn't want to go to whatever zone the team is in. I've spent a HALF HOUR waiting for people to come to the zone sometimes, just so we can select the mission, and it's getting on my nerves.

    Just change it back, PLEASE! I can't stress enough how annoying this change is. Maybe do the 'must be within level-range' rule instead? You've even got an easy explanation for that one! (A superhero's sidekick is there to observe the superhero in action and learn from them, they're generally not an influence on the enemies because the enemies are geared up to deal with the hero(es) already after them. While exemplars, ideally, are there to assist in the fight, and to provide 'examples' to the lower-level hero on how to fight their own battles. Therefore, heroes outside level-range will not change the number or type of enemies within, they will simply assist in the battle. -- This can easily be stapled onto: Also, heroes outside level-range will not affect the xp earned by team-members who are within level range. ... ... If you feel like adding that on anyway. I'm pretty sure people would appreciate it.)