I like the idea of using some sort of 'monster code'. I certainlly don't want to spend my time looking for somebody exactly my lvl to fight, the more characters that can fight the better. I like the idea of low level characters not being continuosly being preyed upon, especially if this person is new to the game. I've always thought that PvP battles should take longer than a PvE battle and the damage, resistances, etc should be scaled accordingly. On the other hand I also feel that a lvl 50 character *should* be able to beat a lvl 10 character.. the lvl 10 character should have time to escape though. But a group of lvl 10 characters should also stand a chance against a single lvl 50. Perhaps, besides the scaling, an option could be added to automatically remove the preyed upon individual to a nearby hospital or police drone, or maybe even summon a police drone.
On a seperate note: All AT's and Origins should have their own 'individual' emote. Scrappers should have one (like the Bruce Lee 'bring it'), Tanks should have one, Controllers, etc, as well as one for Magic, Science etc.
Tk