Thunderforce

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  1. Well, the AT question is easy; all non-epic, blueside; stalker/brute/MM, redside. And while I'll have a modest preference for picking up the 2x and 3x set bonuses, I'll go with pieces from any set, concentrating on an economical way to get the most benefit on the core bonuses.

    It sounds like, from what you're saying, that I just need to check the prices on absolutely everything, and see what useful Salvage drops I get.
  2. I'm back to the game after ten months away, and this Frankenslotting idea people have come up with in the interim is very interesting.

    However, I'm slightly curious about when it becomes feasible to start. I've gone and looked at the prices for 10th level IOs or Recipies+Salvage, and employed a nautical expression; and then looked at 35th, where the benefit curve flattens out, and the prices are astronomical there.

    I'm happy to do no-brainer influence raising at Wentworth's but not spend all day doing arbitrage, and I can pass down some influence from higher level toons, so anyone I create can count on about two million plus income from drops. Given that, when's a practical time to start looking at Frankenslotting sets? What am I missing that's cheap?

    The second question is that it seems to me, with Frankenslotted IOs, there's rarely going to be any point in six-slotting a power in the long run - almost no power has so many things it wants to do very well as to demand six slots. However, I'm conceptually opposed to builds that assume a respec; I like my build to be one that makes sense all the way from 1-50. Is this practical? Can I start Frankenslotting at the point I'd otherwise have enough slots to six-slot key powers and to get real benefit from doing so?
  3. Thunderforce

    Multi Builds

    [ QUOTE ]
    A technically easy solution to this would be to halve the cost of all purchased enhancements and crafting rates, and double the recipe and invention salvage drop rates.

    [/ QUOTE ]

    And the capacity for same, given that otherwise you'd fill up in no time at all.

    I'm cautiously optimistic about this. It's good news for many defenders and other types with anaemic soloing - even if I can't afford a second set of extraordinary IOs, the benefit of dropping all the team powers and taking attacks and useful pool powers will far exceed that.
  4. Thunderforce

    Multi Builds

    I think you're getting caught in the Warcraft trap - most of the game is before level 50, and if you're stuck endlessly optimising a level 50 toon - well, I'm not going to tell you you can't, but you'd probably have more fun if you went back to Outbreak again. For most of the game anti-KB IOs are prohibitively expensive, and rightly so - if your chosen powerset doesn't have anti-KB, that's meant to be a real disadvantage.

    For most of the game, absent a high-level sugar daddy, the question isn't one or two anti-KB IOs. It's none.
  5. [ QUOTE ]
    The new behavior after the latest patch (the one that the /sync command was added) is to actually detect (wow!) when your character is stuck, just after it leaves a certain radius from the stuck point (i.e. when the player would start noticing that all enemies and doors are missing) and automatically return you back to the stuck position (i.e. where you actually are for everybody else). Actually it behaves like a big rubberbanding.

    [/ QUOTE ]

    Ohhh, so that's what's going on.

    It may be relevant, then, that I get this problem only on one of the two computers on which I can play CoX.
  6. [ QUOTE ]
    Edit: given the possibility I will not be able to edit this post indefinitely, the list will appear at a typos webpage of my own.

    [/ QUOTE ]

    I'm back, and I'm still a pedant. Three good ones already!
  7. [ QUOTE ]
    30 month vet badge is called "commited", with the flavor text "After 30 months, you should be commited". According to my Webster's dictionary of the english language thats not the correct wording..

    [/ QUOTE ]

    To say nothing of the fact that it's a peculiar turn of phrase to a British English speaker.
  8. Well, I'm hanging up my cape, and this seems as good a place as any to mention it. Not that it hasn't been fun, but;

    First and foremost, all my own fault; no spare time, too much to do.

    Secondly, fixable, no matter what I do, consistently poor performance on ATI cards in big fights. Particle System off, max particles to a hundred, world and character detail down to nothing, fiddle with PCI latency - doesn't help. When things break out on large teams, it's like Unreal all over again. "I am waiting for the next frame". The game could have a testing facility to fire off individual SFX while you fiddle the graphics options and watch the frame rate, but... it doesn't.

    Thirdly, probably unavoidably, while the juicy layer of superhero goodness has been highly diverting, at heart the game is largely a normal MMO. It's stronger than most MMOs because it often _isn't_ a normal MMO, to be fair, but after oh-so-long I can't really summon the enthusiasm.

    Fourthly - least of all, and a flagrant moan - if I can't get one /sanguine/ typo fixed after two years, that _is_ worse than the NetHack Dev Team. Typos are pretty trivial compared to real bugs, but still; it bugs me that I can't get one lousy apostrophe removed.

    When I reactivate my account - as people generally do - mock me as you see fit. :-)
  9. Issue 10 - Phalanxer still not fixed. I guess I was a bit too optimistic.
  10. [ QUOTE ]
    I think the fact you actually read and then posted in this topic in particular eliminates "wishy washy" pretty well.

    [/ QUOTE ]

    It is certainly an improvement on inscrutable silence.

    [Oh, bah, tone of voice. Read anything I say about this as "wry amusement", not "Statesman ate my dog", please?]
  11. [ QUOTE ]
    *groan* I'm slowly making my way through this list.

    [/ QUOTE ]

    Goodness me. That was unexpected - and I play NetHack, so I'm used to development teams tending somewhat to the terse side.

    Of course, some of the stuff on the list may well have been fixed in previous issues by now.

    [ QUOTE ]
    This does not include Contacts.

    [/ QUOTE ]

    Unfortunately, Contacts are a bit of a bleeding ulcer in places - Bocor and Lansdale, for example, both had writers with distinctive typo styles. Also, players are unlikely to report certain problems there - I expect to see every mission briefing eventually, but not every mission's failure text.

    [ QUOTE ]
    I know -- it sounds totally wishy washy that I haven't given anything concrete, but I'd rather surprise you happy than disappoint you sad.

    [/ QUOTE ]

    Just one concrete thing... as an indication of good faith, is there any chance you could fix the Phalanxer badge? :-/

    That aside, what I'd really like is a definite statement about the best way to report typos - I would tend to assume /bug and document here.
  12. "they're" / "their" confusion in Enraged Miner description.
  13. "Prevent sewer sombings" is still there. /bugged.
  14. "Sell items in the Consignement House to earn this badge."
  15. Next time I pop one I'll check.

    Guess what; Phalanxer still isn't fixed. C'mon, Bridger, what am I doing wrong? I've /bugged it, /bugged it during testing, written about it here, put up a Web page; I've done everything short of writing an illuminated manuscript.

    I know typos aren't as important as bugs, but equally they aren't as hard to fix - and they don't demand programmer time to fix. It's been _two years_.
  16. "head's up" from Guidance Counselor Jones.
  17. "This course is an overview of the how Workbenches function".
  18. Scientific Law salvage; "A proven scientific principal".

    I'm going to try and be more dedicated about /bugging these, and not bother with the Webpage. If I'm at a loose end I'll recheck the ones from previous issues.
  19. Added two in War Wall Defender, 3 in Numina. There's also a crop in the invention training stuff to come, but I'll wait to see if that makes it into issue 9 proper before writing 'em up.

    Is Phalanxer fixed in the issue 9 test? No. Have I reported it again? Yes. Will it make it into a seventh issue unfixed? I wouldn't bet against it.
  20. Last but not least; /bug doesn't work; I /bugged Phalanxer eighteen months ago, at least. No-one official seems to pay a blind bit of notice to this. Anyone running a US account willing to post a pointer to the corresponding US forum in the hope of actually getting some of these fixed?

    It does seem to be phenomenally hard to give free help improving a game I pay to play.
  21. Quite a crop, mostly in the new Faultline.

    "Hyrda" in Multidimensional. Misnamed NPCs and sloppy dialogue. Typos abound for Yin, Temblor, Delilah. Police band missions. And "You have quit your team" - how didn't I notice that before?
  22. "Super Insane" is 8th level right now, so isn't going to be doing any taskforces. Insane Russel is 10th level, so can only do Positron, but would be mad to without a travel power.

    If anyone who's more organised fancies Synapse, my Global Chat ID's right there...
  23. I'm game for Synapse. I'll be at the man at 1830 as my bubbler "Toronto".
  24. Typo in unearned Safeguard badge.

    Phalanxer _still_ isn't fixed.
  25. Well, we're back with issue eight.

    Added the Time Capsule. New category; costume pieces. Some dialogue in King's Row. More confusion about villain groups - this time in Safeguard missions. Amy's Ward. Veteran Rewards. A few problems with the Police Scanner.

    Anyone checked to see if Phalanxer is fixed yet? I haven't the heart.