Thrasher

Apprentice
  • Posts

    6
  • Joined

  1. [ QUOTE ]
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    The stealth thing is just lame. So, not only do scrappers and tanks get to see stealthed people from a greater distance, but now the squishies that have stealth+ss will have no advantage at all. Why does the close ranged attacker need stealth visibility anyway? You'd think that the sniping blasters would get higher visibility.

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    1) With super speed, the stealth bonus does not make you harder to see. Even if it was there, we could still see you so what difference would it make??

    2) The reason melee has a longer view-range for stealth is because we need to close on a blaster to see it.

    Example with your logic: ScrapperDude and BlasterGuy are both stealthed. ScrapperDude has a stealthview range of 100 ft, and BlasterGuy has a stealthview range of 150 ft. BlasterGuy stays 125 ft. away from ScrapperDude and snipes him. He flees..staying just out of ScrapperDude's stealthview range. His snipe recharges, he fires. Repeat.

    Totally unfair.

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    Many blasters use superspeed in combination with stealth to have complete invisibility, not for the speed bonus. You seem to miss that concept.

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    My point is that SS does not make you less visible. It gives you a stealth bonus. For PvE it doesnt matter how visible you actually are, if you have stealth, the computer cant see you.

    For this to carry over to PvP in the case of superspeed, they would have to add an actual effect to the power decreasing visibility.
  2. [ QUOTE ]
    Posi, here's the problem with that idea of a run speed cap...

    What about us perma-elude scrappers? Isn't one of the perks of elude the run and jump speed increase? It seems unfair that a scrapper running MoG or unstoppable still retains all of their "perks" such as endurance recovery for unstoppable, while elude scrappers now just have the raised defense and the nasty endurance crash. A big part of my being glad about being SR was having the ability to be quicker in combat...now anyone can mitigate that on me simply by placing on the speed cap :S

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    Problem??

    You run Perma-Elude. Youre always fast, you dont have to run sprint.

    They dont. They have to run sprint to be as fast as you.

    Granted, sprint is only a minor END drain, but its one that you dont have to worry about, which is especially good since youre perma-elude.

    This gives you an advantage, not a disadvantage.
  3. [ QUOTE ]
    The stealth thing is just lame. So, not only do scrappers and tanks get to see stealthed people from a greater distance, but now the squishies that have stealth+ss will have no advantage at all. Why does the close ranged attacker need stealth visibility anyway? You'd think that the sniping blasters would get higher visibility.

    [/ QUOTE ]


    1) With super speed, the stealth bonus does not make you harder to see. Even if it was there, we could still see you so what difference would it make??

    2) The reason melee has a longer view-range for stealth is because we need to close on a blaster to see it.

    Example with your logic: ScrapperDude and BlasterGuy are both stealthed. ScrapperDude has a stealthview range of 100 ft, and BlasterGuy has a stealthview range of 150 ft. BlasterGuy stays 125 ft. away from ScrapperDude and snipes him. He flees..staying just out of ScrapperDude's stealthview range. His snipe recharges, he fires. Repeat.

    Totally unfair.
  4. Why can't they just put an invisible ceiling on the match just slightly above the max jumping height (so people don't hit their heads on it), and then allow hover to be used?

    Blasters get a little more distance from their foe, and melee can still hit them with the use of a quick jump. Neither has the optimal situation, and neither is totally screwed either.
  5. For Johnny Idol, my cocky MA scrapper: "For truth, justice...and the ladies!!!"