The_Warmage

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  1. Sounds good, I'll try to make it.
  2. I chose Melee on my blaster. An extra 17%+ percent resistance certainly can't hurt. Most of my other toons will depend on what they need.
  3. The_Warmage

    Bucket List

    Monday 8pm Eastern for MoBAF, I'll be there.
    Thursday 9pm for MoKahn, I'll be there.

    Blaster both times....but if we need multiple runs, I can bring something else to assist.
  4. The_Warmage

    Bucket List

    You want a list, you get a list

    Midnight Dodger What Dodges at Midnight (Tin Mage)
    Gotta Keep 'Em Separated (BAF)
    Strong & Pretty (BAF)
    Well-Stocked (LAM)
    Antacid (LAM)
    Lambda Looter (LAM)
    Anti-Anti-Matter (Keyes)
    Bunker Buster (Keyes)
    Loves a Challenge (Keyes)
    Avoids the Green Stuff (Keyes)
    Avatar Assassin (UGT)
    News Flash (TPN)
    Fair & Balanced (TPN)
    Dreamwalker (MoM)

    Those will get me the Mo for the iTrials.

    MoLRSF
    MoLGTF
    MoITF
    Both 5th Column
  5. The_Warmage

    Bucket List

    I need the Mo Badges - LRSF, ITF, LG, 5th Column, Kahn, most of the iTrials. A couple of the SF's red side.

    Happy to help kill mobs for the defeat badges, need most of them on one toon or another.

    I'm very flexible on what I bring to any event (other than the Mo attempts), so if you "need" something specific I can probably bring it. Kins, emps, rad, tanks, damage, stealther, I think I have it all covered. I'll have to do some quick/cheap builds for my sonic, cold, and bubbler, but I have those around too.
  6. I obliviously made some...mistakes. I knew it looked good on "paper" but wasn't right, which is why I asked. I left the game shortly after i13 came out and only recently returned, so I'm relearning ALOT.

    I saw your build posted and was trying for something a little less...expensive. I realize I could perma light form, but don't you still get the crash? IIRC (and I may not be), it worked that way before. It's a much more expensive build (roughly 7 vs 4 billion), but it may be the way to go anyway. (Not counting merit purchases, drops, and conversions)

    The reason I was going for defense is because you easily cap resistance on a team with Cosmic Balance buffs. Any combo of 2 scrappers/blasters/brutes is another 20% damage resistance, putting my build over the cap, making LF redundant. Solo I'd be a bit squishier, but wouldn't necessarily have the mob sizes to make it matter much.

    I was also trying to get some psi resist in since so much of the end content has psi damage.

    I do appreciate the help, even if it was "rough", it has me looking in the right direction. I certainly can't doubt your expertise.
  7. I'm trying to build a decent human form only PB, focusing mainly on survivability, damage secondary.

    This is what I've come up with, any suggestions will be appreciated.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hope Eternal - Human Build- IO: Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Speed
    Power Pool: Presence
    Power Pool: Fighting

    Hero Profile:
    Level 1: Glinting Eye -- AnWeak-%ToHit(A)
    Level 1: Incandescence -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), S'fstPrt-ResKB(25), RctvArm-ResDam/EndRdx/Rchg(43)
    Level 2: Gleaming Blast -- SKheldiansG-Acc/Dmg(A), SKheldiansG-Dmg/Rchg(37), SKheldiansG-Rchg/FormBuff(37), SKheldiansG-Acc/Dmg/Rchg(40), SKheldiansG-Dmg/EndRdx/Rchg(42), SKheldiansG-Acc/Dmg/EndRdx/Rchg(46)
    Level 4: Essence Boost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal/Rchg(50)
    Level 6: Radiant Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 8: Proton Scatter -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(9), ShldBrk-Acc/Rchg(9), ShldBrk-%Dam(34), ShldBrk-DefDeb/EndRdx/Rchg(43), ShldBrk-Acc/EndRdx/Rchg(45)
    Level 10: Shining Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), GA-3defTpProc(25), RctvArm-ResDam/EndRdx/Rchg(43)
    Level 12: Thermal Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 14: Luminous Detonation -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(21), ShldBrk-Acc/Rchg(21), ShldBrk-%Dam(31), ShldBrk-DefDeb/EndRdx/Rchg(36), ShldBrk-Acc/EndRdx/Rchg(39)
    Level 16: Quantum Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(37)
    Level 18: Incandescent Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(40)
    Level 20: Inner Light -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33)
    Level 22: Reform Essence -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(23), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(36), Dct'dW-Rchg(42)
    Level 24: Conserve Energy -- RechRdx-I(A)
    Level 26: Glowing Touch -- Dct'dW-Heal(A), Dct'dW-Rchg(27), Dct'dW-Heal/EndRdx(27), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34)
    Level 28: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(31), Oblit-Acc/Dmg/EndRdx/Rchg(33)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 32: Quantum Acceleration -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
    Level 35: Restore Essence -- RechRdx-I(A)
    Level 38: Provoke -- RechRdx-I(A)
    Level 41: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(48)
    Level 44: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(48)
    Level 47: Weave -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(48), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    Level 49: Light Form -- S'fstPrt-ResDam/Def+(A)
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), Panac-Heal/+End(3), Numna-Heal(39)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(33), EndMod-I(42)
    Level 1: Brawl -- Empty(A)
    Level 1: Cosmic Balance
    Level 1: Energy Flight -- Winter-ResSlow(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 10: Combat Flight -- Krma-ResKB(A)
    ------------
    ------------
    Set Bonus Totals:
    • 22% DamageBuff(Smashing)
    • 22% DamageBuff(Lethal)
    • 22% DamageBuff(Fire)
    • 22% DamageBuff(Cold)
    • 22% DamageBuff(Energy)
    • 22% DamageBuff(Negative)
    • 22% DamageBuff(Toxic)
    • 22% DamageBuff(Psionic)
    • 26.63% Defense(Smashing)
    • 26.63% Defense(Lethal)
    • 8.5% Defense(Fire)
    • 8.5% Defense(Cold)
    • 12.25% Defense(Energy)
    • 12.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 23.81% Defense(Melee)
    • 9.13% Defense(Ranged)
    • 11% Defense(AoE)
    • 45% Enhancement(RechargeTime)
    • 46% Enhancement(Accuracy)
    • 12% Enhancement(Heal)
    • 151.3 HP (14.12%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 16%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 7.2%
    • MezResist(Terrorized) 11.6%
    • 5% (0.08 End/sec) Recovery
    • 32% (1.43 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 10.52% Resistance(Smashing)
    • 10.52% Resistance(Lethal)
    • 11.78% Resistance(Fire)
    • 11.78% Resistance(Cold)
    • 8% Resistance(Energy)
    • 8% Resistance(Negative)
    • 10.52% Resistance(Toxic)
    • 10.52% Resistance(Psionic)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  8. Blue is able to play immediatly. He's not on an active team's roster.

    Not sure about the other new guy tho.
  9. Not really. We don't have enough support toons. But if anyone ever needs a blaster ringer, we've got 'em covered...
  10. The last map in the Cavern of Transendance trial would be cool...places to hide/turtle, and fighting in the center area.

    How about some maps we all know really, really well, like the family map or the drek map.

    Who thinks the main area of Pocket D would be a good place to fight?
  11. [ QUOTE ]

    @The Warmage eligible for play Mar 9
    @Excited Atoms eligible for play Mar 9
    @Fatcat eligible for play Mar 9


    [/ QUOTE ]

    The global's for these on test are

    @Clair Esprit1
    @Twisted Blister
    @-Fatcat
  12. Was Bitter the sonic/em named SHOUT? If so, sorry to see you go...there was potential there with all the fire resist everyone seems to have these days.
  13. ...hey Robo...time to farm some KoC...