TheMaskedHero

Apprentice
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  1. [ QUOTE ]

    Actually, if a boss will appear in a mission, the mission briefing mentions it. Check the text.

    [/ QUOTE ]

    Except the Adamastor that appeared in my timed portal mission where my goal was to "rescue 6 people" from the banished pantheon who had 1000 years unimpeded or some such. The text never mentioned an AV being in the mission. (I know this post is about "bosses", but I think missions with Archvillians should be even more explicit in explaining their presence) After finding I couldn't finish this mission without help, that I needed to find rather quickly, I proceeded to rescue all the people, and leave the mission and take the failure. I know it didn't really matter that I failed the mission, but I did at least take pride in never failing a timed mission before, but that streak ended there. *Mourns the rebels who the Banished Pantheon slaughtered after my retreat*
  2. [ QUOTE ]
    This sort of fallacy is driving me *nuts!* The HP increase is a nerf. Here's why.

    1. Problem = AoE attacks (particularly alpha strikes) are dominating combat and making combat too easy.

    2. Solution? Raise Mob HP and XP. Now alpha strikes are hindered.

    3. Problem? Now all other attacks are hindered, too.

    4. Result? Everybody gets nerfed, but AoE attackers can make up for it a little easier than single target attackers.


    [/ QUOTE ]


    That's exactly right. Imagine another scenario. You have a school with 1 genius kid, and the rest are normal kids. The genius is blowing away all the tests, so instead of doing something to affect the one kid(in that case, make things harder on THAT kid only, by moving him to harder material perhaps), you decide to make all the material 3 grades higher for everyone. Great, the genius is now sweating and being challenged! But wait, now the other 99% of the class are failing! Ah well, that's ok, at least you fixed the problem of the genius having things too easy. Problem solved!

    The genius kid is the COH players who have the AoE attacks that cause the problems. If those are the problem, the best thing is to fix that problem, not raise the difficulty on everyone. The key is to fix it properly, and only change what is broken, and if that means a AT by AT decision, or even one power set gets changed and another stays the same, or even single powers get changed, whatever is the problem should be addressed. Upping the "grading system" for everyone only makes everyone else struggle in order to adjust the more limited problem.