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Posts
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Joined
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This is what Im currently running on my brute of the same build. I can tank most sf's/tf,s and it solo's great as well. S/l is soft-capped and hasten is almost perma, Dull Pain is perma, hope it helps.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Sadistakill: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39)
Level 2: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam/Rchg:40(40), RctvArm-ResDam/EndRdx/Rchg:40(40)
Level 4: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(43), Dct'dW-Heal/EndRdx:50(43), Dct'dW-Heal/Rchg:50(43), Dct'dW-Heal/EndRdx/Rchg:50(46)
Level 6: Boxing -- KntkC'bat-Dmg/EndRdx:35(A), KntkC'bat-Acc/Dmg:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 10: Resist Elements -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(19)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(13), Mocking-Taunt/Rchg/Rng:50(13), Mocking-Acc/Rchg:50(37), Mocking-Taunt/Rng:50(37), Mocking-Rchg:50(37)
Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 16: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam/Rchg:40(27)
Level 18: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(19)
Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def/EndRdx/Rchg:50(23)
Level 22: Resist Energies -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:50(25)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 28: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(29), Rec'dRet-ToHit:20(34), Rec'dRet-ToHit/Rchg:20(36)
Level 30: Super Speed -- EndRdx-I:50(A)
Level 32: Foot Stomp -- Oblit-Acc/Rchg:50(A), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-%Dam:50(34), FrcFbk-Rechg%:50(34)
Level 35: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 38: Unstoppable -- S'fstPrt-ResDam/Def+:30(A)
Level 41: Superior Conditioning -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(42), P'Shift-EndMod:50(42), P'Shift-EndMod/Rchg:50(42)
Level 44: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(45), Mrcl-Rcvry+:40(45), Mrcl-Heal:40(45)
Level 47: Laser Beam Eyes -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(48), Decim-Dmg/Rchg:40(48), Decim-Acc/EndRdx/Rchg:40(48), Decim-Acc/Dmg/Rchg:40(50)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(31)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(39), P'Shift-EndMod:50(46)
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Here is the brute build i told u about.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Vol Brute: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (43) Kinetic Combat - Damage/Endurance: Level 35
- (45) Kinetic Combat - Damage/Recharge: Level 35
- (45) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (46) Pounding Slugfest - Accuracy/Damage: Level 30
- (46) Pounding Slugfest - Damage/Recharge: Level 30
- (A) Reactive Armor - Resistance/Endurance: Level 30
- (39) Reactive Armor - Resistance/Endurance/Recharge: Level 30
- (40) Reactive Armor - Resistance: Level 30
- (40) Reactive Armor - Endurance: Level 30
- (A) Reactive Armor - Resistance/Endurance: Level 30
- (3) Reactive Armor - Resistance/Endurance/Recharge: Level 30
- (3) Reactive Armor - Resistance: Level 30
- (29) Steadfast Protection - Resistance/+Def 3%: Level 30
- (37) Reactive Armor - Endurance: Level 30
- (A) Regenerative Tissue - +Regeneration: Level 30
- (5) Numina's Convalescence - Heal: Level 50
- (5) Numina's Convalescence - Heal/Endurance: Level 50
- (37) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (A) Stupefy - Accuracy/Recharge: Level 50
- (7) Stupefy - Endurance/Stun: Level 50
- (7) Stupefy - Accuracy/Endurance: Level 50
- (31) Stupefy - Stun/Range: Level 50
- (34) Stupefy - Accuracy/Stun/Recharge: Level 50
- (36) Force Feedback - Chance for +Recharge: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (9) Kinetic Combat - Damage/Endurance: Level 35
- (9) Kinetic Combat - Damage/Recharge: Level 35
- (19) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (46) Pounding Slugfest - Accuracy/Damage: Level 30
- (48) Pounding Slugfest - Damage/Recharge: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (11) Luck of the Gambler - Defense/Endurance: Level 50
- (11) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Mocking Beratement - Recharge: Level 50
- (13) Mocking Beratement - Taunt/Range: Level 50
- (13) Mocking Beratement - Accuracy/Recharge: Level 50
- (15) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (15) Mocking Beratement - Taunt/Recharge: Level 50
- (17) Mocking Beratement - Taunt: Level 50
- (A) Run Speed IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (17) Miracle - Heal: Level 40
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (19) Numina's Convalescence - Heal: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (21) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Accuracy: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (23) Performance Shifter - EndMod: Level 50
- (23) Performance Shifter - EndMod/Accuracy: Level 50
- (A) Rectified Reticle - To Hit Buff: Level 20
- (25) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (25) Recharge Reduction IO: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (27) Kinetic Combat - Damage/Endurance: Level 35
- (27) Kinetic Combat - Damage/Recharge: Level 35
- (29) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (48) Pounding Slugfest - Accuracy/Damage: Level 30
- (48) Pounding Slugfest - Damage/Recharge: Level 30
- (A) Reactive Armor - Resistance/Endurance: Level 30
- (37) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (40) Reactive Armor - Resistance: Level 40
- (50) Reactive Armor - Endurance: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
- (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Obliteration - Damage: Level 50
- (33) Obliteration - Accuracy/Recharge: Level 50
- (33) Obliteration - Damage/Recharge: Level 50
- (33) Obliteration - Accuracy/Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Force Feedback - Chance for +Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Luck of the Gambler - Defense/Endurance: Level 50
- (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Enfeebled Operation - Accuracy/Recharge: Level 50
- (42) Enfeebled Operation - Endurance/Immobilize: Level 50
- (42) Enfeebled Operation - Accuracy/Endurance: Level 50
- (42) Enfeebled Operation - Immobilize/Range: Level 50
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
- (43) Enfeebled Operation - Accuracy/Immobilize: Level 50
- (A) Rectified Reticle - To Hit Buff: Level 20
- (45) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 28.3% Defense(Smashing)
- 28.3% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 18% Defense(Melee)
- 4.88% Defense(Ranged)
- 4.56% Defense(AoE)
- 1.8% Max End
- 3% Enhancement(Immobilize)
- 3% Enhancement(Stun)
- 60% Enhancement(RechargeTime)
- 9% Enhancement(Accuracy)
- 10% FlySpeed
- 247.4 HP (16.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 11.6%
- MezResist(Stun) 2.2%
- 5% (0.08 End/sec) Recovery
- 88% (5.51 HP/sec) Regeneration
- 1.88% Resistance(Negative)
- 10% RunSpeed
Set Bonuses:
Kinetic Combat
(Jab)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Jab)- 8% (0.5 HP/sec) Regeneration
(High Pain Tolerance)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Mind Over Body)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Mind Over Body)- 3% Defense(All)
(Fast Healing)- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
(Hand Clap)- 2.5% (0.04 End/sec) Recovery
- 28.1 HP (1.88%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
(Knockout Blow)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Knockout Blow)- 8% (0.5 HP/sec) Regeneration
(Indomitable Will)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Rise to the Challenge)- 2.5% (0.04 End/sec) Recovery
(Health)- 12% (0.75 HP/sec) Regeneration
(Quick Recovery)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
(Rage)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Boxing)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Boxing)- 8% (0.5 HP/sec) Regeneration
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Heightened Senses)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Foot Stomp)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Weave)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Maneuvers)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Electrifying Fences)- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Tactics)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Vengeance)- 7.5% Enhancement(RechargeTime)
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Ty all for your replies and discussiion on what i proposed. I have seen some good reasons why what i proposed wont be liked, thats the point of the post. Most of what i put up was from discussions ive had in broadcast lately and they seems popular to those ive spoken to. But debate is a great thing i feel as one can never see every point of view unless you put yours out there. Anyways thanks again for your feedback, ill be using it in furthter debates i have about the posted subjects. And please, no sea bass beatings, think of the poor fishs.
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Im allready regretting the post... but anyways with flagged pvp your supposed to be able to turn the flag on and off so you dont get camped. At least that what i thought it to be. As for forcing the server transfer i feel the drop out will be less than the my way or the highway approach. Which is to stay the devs will make a change and it you dont like it leave. Ive had many express thier opinion of thats what they will do if the changes to ae are too drastic. As for the ultra rare purples ive had 2 drop to me since they came out from just doing missions. That so rare they are useless to me. Maybe its my bad luck, i dont know, but that seems a little to rare to me.
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Also this is not a petition, dont make it one please just some suggestions.
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Forgive me but i dont know where else to post this and im sure its been covered on other posts.
Ive seen alot of arguments in broadcast about ae of late, some hate the pl farms, some love it. Both sides are right, its nice to get a toon to 50 that wasnt popular for teams, especially if its to be a pvp toon (stalkers). At the same time it has taken away from the sf/tfs greatly, heck teams in general, upsetting many vets . Im proposing that perhaps there is a way to keep everyone happy and that is to split the servers, have half keep ae the way it is, the others disable the xp for ae mishs. Hand out some free character transfer tokens to all accounts(i know that will be hard for you devs) and keep everyone happy. Maybe it will even out the servers so feedom and virtue dont have the majority of the player base, handy for those double xp weekends so everyone can get on. I fear too much change to ae will shrink the player base which has seemed to get larger as of late due to ae. Also can we merge the merits and tickets? To have to seperate mechanics for rewards just seems absurd to me.
On another note in the intrest of sf/tf's please drop the merit rewards and give back the drops for completion. The change to merits has killed them, i used to run a cap sf daily, since the change they are almost never done. How do you expect us to ever get any purples?
Lastly im praying that with rouge we will see the change from zone pvp to flagged pvp. I have friends who dont play this game because of that alone and i feel that change will greatly boost the player population.
Just my thoughts is all on how to improve the game for us players. Dont use this post as flame war please, i read plenty of that in broadcast as of late.
Yes i know my spelling and grammer is bad, im tired.