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Posts
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My game isn't going to have any I Win card. I hate I Win cards and will be doing my best to not only make sure that each Faction has a unique play style, but also that each card is balanced.
However, let me ask you this:
Should I make it so players can get Giant Monsters (The strongest creatures in the game) as easily as they can get Soldiers (The weakest creatures in the game)? It's only natural that I should make the stronger creatures harder to get, if I don't then what's stopping people from packing their decks with nothing but strong creatures since they'll be as easy to get as the weaker ones? -
So let's get this straight....you not only want to use up developer time that can be spent on doing things like making MM masterminds 'colorable' in the power editors as well as giving us new zones and goodies like costume piece but you also believe that anyone who is active on the forums and in the game apparently has no life?
I do admit I asked for a vehicle power and someone explained to me why it couldn't happen and the reasons why it shouldn't happen. Due to this I am against such things and now believe the devs can spend their time on working on better things then having to rewrite almost every aspect of the game. -
Fort Ceberus sees little traffic except for those who go there to get the Widow/Widower badge at Ghost Widow's tower.
It'll have to be somewhere that Adrian (lv.24) and Cordelia (Under lv.10) can get to. -
Quote:It's their own tech...? Ok, they win the award for stupidest aliens.
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I'm working on a demo-deck for each faction for anyone wishing to test play the game.
NEW FACTION:
Ultarian - An alien race that thinks themselves superior to all others. They use powoerful high-tech weaponry and were at war with the UED before they found themselves in this new merged world, caught in the rift that brought the UED forces. An army not meant to be in the war now seek a way home and the death of the Gods that brought them here. -
I'm late to the party on this one but I discovered two things I just add to share regarding Code Lyoko.
Number 1:
http://www.youtube.com/watch?v=9EQCKt6eZ6E
It has been confirmed that MoonScoop is planning on developing a Season 5 for the Code Lyoko series, which use to air on Cartoon Network in the US. As a fan of this series I am very excited.
Number 2:
This one I can't discuss on the forums due to the new policy. Let's just say that MoonScoop will be *planning* an *online product* regarding Code Lyoko. The same group who posted the Comfirmation of Season 5 video has a video up containing details about said *online product* on their channel. -
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My character, a Villain known as Adrian Smith, will be marrying his lover, a Villainess known as Cordelia. I am seeking a 'priest', preferably a villain and if you're an Arachnos AT then that'll be even better, willing to perform the ceremonies. I'm willing to pay 100,000 for the 'priest's' services.
To the others, we have yet to decide where to have the wedding and I'll have to ask Cordelia if she wants it to be friends only or an open wedding. If it's an open wedding then you'll all be invited. I am hoping to have it at Fort Cerberus (I believe that's the name of the second fort on Mercy) or in Pocket D's VIP Lounge. -
Well, I wanted to share with you guys because I was hopping you guys can aid me in perfecting the system. I'm planning on making it a card game available online through forums or a website. Basically you earn points on the forums and with those points you can buy packs of 10 cards each which I will randomly select.
Ok, I'm reading.
Quote:Maker lower level cards "Weak but spammy". Think of it like sending a thousand Goombas versus sending out Bowser. For example, make a certain Level 1 card's ability "If you play this card, you may also play another card of the same name. This counts as one action."
Quote:Clunky power vs. Steamlined weakness. Look at the power slots in City of Heroes. The first power is utter dreck, but you can use it in almost every situation. The final power is hands down better but very situational with a long recharge time.
Quote:Allow cards that only target characters of "Power level X or greater".
Quote:Simple Example: "All cards below power level 3 may attack twice this turn.
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True, I give her that.
"After ten-thousand year's I'm free! I'm Thrax and such a moma's boy."
Sorry, couldn't help that one XD
But seriously, it's kinda sad that alien invaders can't seem to stop a group of 5 - 8 people.
Then again, you have some of the other stupidest aliens.
The Worms from Kamen Rider Kabuto. They have the ability to slow down, and some can even stop, time. They have to kill humans to gain a 'human form'. However, throughout the beginning of the series they are easily overwhelmed by a lone Kamen Rider Kabuto, later own he is joined by Kamen Riders TheBee, Drake, Sasword and Gatack. At which point the Worms seem to be unable to figure out how to beat these guys. Later on they are joined by KickHopper and PunchHopper, who wind up fighting the Worms as well as the other Kamen Riders. Saddly, even when the group of Riders begin to turn on eachother and they lose more and more members the Worms are still easily defeated. :/ -
Any alien race that has ever tried to fight the power rangers. I me they have freaking NUMBERS, an endless supply of soldiers and so on and they got beaten by a team of 5-8 'teenagers with attitude' to the point their main man must intervene and even THAT guy is KILLED.
"After ten-thousand years I'm free! It's time to attempt to conquer Earth only to get my butt handed to me by a bunch of kids that only just gained superpowers and have to fight my giant monsters in a robot that could easily be taken out by a virus but seeing as how I am 'unstoppable' I will never think of trying that!" -
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Cards lv. 1-4 are free to play. Lv. 1 cards are weaker but will be easier to obtain. Higher lv. cards will be harder to get a hold of with the Giant Monsters (Lv.X) being the hardest cards to obtain. With booster cards and some battlefield effects you can always boost the attack and health of your lower lv. monsters.
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>.>; I gave ya the blank so ya can make the card yourself. How much attack are we talking here as the weakest would be 5 and the strongest would be 20 on characters cards, 30 if they're giant monsters.
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Hmmm...maybe it's time to initiate my Legion X project, just need to contact my friends who agreed that if people ever become Real Life Heroes that we would become their Archenemies.
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Well, it's going to be kinda like a mix of cardgame with miniature wargame. So it's main focus is strategy.
NOTE: I'm using templates I found on Google with pictures I found on Photobucket for the time being. I don't have time to draw and design the cards from scratch at the moment.
Example Commander-Magus:
The Commander Magus has the lowest health but the highest power of the Commander Types. This card shows the general style of The Hellspawn. Dealing 'AoE' damage while preventing the enemy from attacking and taking control of the enemy's cards.
Example Character-Soldier:
Introducing the basic cannon fodder card. These poor recruits rarely see more than a turn.
Example Booster:
As you can see from the Booster card, the Steamlords prefer to avoid as much damage as possible by using their 'primitive' technology.
Example Trap:
The Yggdrasil Union enjoys forcing an enemy to skip whole phase, leaving the opponent open for attack. Trap Cards are the only cards that can be 'activated' during your opponent's turn.
Example Battlefield:
As you can see, Battlefields are the only Factionless cards. They also prove to be beneficial. ^_^ This is to force the player to choose between keeping an awesome effect or playing a character card.
Blank:
I'd love to see what you guys can come up with.
RULE UPDATE:
You may only play 5 cards, of any type, during each turn. -
Right, so I'm making my own card game. I don't have a name for it yet but I worked almost everything out. I'm using a few other games as inspiration, so don't be surprised if you see similarities between this and other games.
Backstory:
Gods, seeking to find the strongest Commanders in the universe to choose the man who will become known as the Supreme Commander and lead the armies of the heavens against the forces of evil, have summoned armies from different worlds and time lines to battle for the title of Supreme Commander and the great riches that the title comes with. Only the strongest Commander will survive. Gather your armies and prepare for war!
The Basics:
I - Each player starts with a hand of five cards.
II - Each player draws one card each turn, except for the first turn of the game.
III - Characters of Lv. 4 or Lower can be played for free.
IV - Characters of Lv. 5 or Higher cost one battlefield card per a Lv. over 4.
V - Battlefields are tapped to show they are used to pay for higher Lv. Characters.
VI - The effects of Battlefield cards can't be used while the Battlefield is tapped.
VII - You tap a Character card to show it attacked.
VIII - Tapped Character cards can't be attacked by other Characters.
IX - Trap cards remain face down on the field until activated, then they are sent to the discard pile once used.
X - Trap cards must remain face down on the field for one whole turn before being activated.
XI - Booster cards must be placed under the Character card they're attached to so that the card's name is showing.
XII - If a card's effect goes against the rules, always follow what the card says instead of what the rules say.
XIII - The Commander card is not shuffled into the deck, it starts on the field.
Turn Order:
Draw Phase > Play Phase1 > Battle Phase > Play Phase2 > Effect and End Phase
The Phases:
Draw Phase - On this phase you must draw one card as well as untap any tapped cards you have.
Play Phases 1 and 2 - During these phases you may play Character, Battlefield and Booster cards and set any Trap Cards.
Battle Phase - This is the only phase your characters can attack.
Effect and End Phase - During this phase you may activate the Effects of your character cards. This is the last phase of each turn, after this phase your turn is over.
The Card Types:
--Commander Cards--
This card represents you on the battle field. They have no attack value and their health varies depending on the Commander type and Faction. Each Commander has it's own three special abilities. You cannot put cards in a deck that doesn't match the same faction as your Commander. Boosters cannot be used on Commanders. Each commander has a different amount of Power Counters it starts with, you must spend one Power Counter to activate a Commander's special ability.
Guardian - These Commanders specialize in keeping their army alive with their abilities.
Warrior - These Commanders specialize in boosting their army's power with their abilities.
Magus - These Commanders specialize in dealing damage to enemies with their abilities.
--Character Cards--
These cards represent your army and come in three types-
Soldier - This card type is generally weak compared to the others, the lv. of a Soldier never gets higher than 4. You may have an unlimited amount of Soldiers on the field at any one time.
Hero - This card type is the second strongest and can range anywhere from lv. 1 to lv. 10. You may only have five Heroes on the field at any one time.
Giant Monsters - This card type is the strongest card available. They are always lv. X, each Giant Monster costs 10 battlefields to play. Due to their immense strength and raw power, a Booster card cannot be used on a Giant Monster. You may only have one Giant Monster card one the field at any one time.
--Booster Cards--
These cards have ongoing effects that strengthen the Character card it's attached to or gives the Character card a special ability.
--Trap Cards--
On a battlefield, one must always be careful. No one knows if there are any traps laid for your army. Trap Cards are cards that can royally be a pain in the butt to your enemy. Their effects are instant and one time use. They can do everything from destroying enemy Characters to forcing your opponent to discard cards from their hand or deck and even to destroy your opponent's Power Counters.
--Battlefield Cards--
These cards represent the Battlefields the war is being fought on. Each battlefield can be tapped to play Character Cards. Besides being the method of pulling out your army, battlefields also have ongoing effects that can do anything from boosting the power of your army to negating the use of certain card types. Their effects are 'deactivated' when the Battlefield card is tapped.
Requirements to Play:
I - A deck of at least 30 cards, not including a Commander card.
II - 1 Commander Card
III - Dice and Counters
Role the dice to decide who starts the game. Each player starts by drawing five cards from their deck. The player who starts the game does not draw on their first turn. A player may choose to shuffle their hand back into their deck once per a game, when they redraw they draw four cards instead of five. Each player then takes turns until the game is over. The winner is the player who managed to kill their opponent's Commander.
The Factions (So Far):
-The Steamlords-
Coming from an alternate Victorian Era Earth, the Steamlords bring a steampunk theme to the battlefield. Using their knowledge of science and forbidden, ancient, magic, they wish to show that one does need the greatest technology to win a war, it is the power of one's courage that can win the day.
-Yggdrasil Alliance-
From the Jungle world of Yggdrasil, the Kats, feline-human hybrids, and their elven allies have banded together in this new strange world where all worlds and time lines seems to merge. Forsaking technology, they proof that the power of nature can be a powerful enough force to deal with on it's on. With the ancient elven magic, and the Kats' knowledge of close combat, this faction is one that should be faced with caution as they can prove to be very...sneaky.
-United Earth Democracy-
Formed in the year 2326, the UED has advance technology, stolen alien gadgets, and human cunning on their side. They can adapt to any situation and with their advance military force, codename Armored Wing, they can prove to take on any threat. Commanders going up against a UED army should expect a heavy militant response and battlefields layered with traps and explosives. The UED Commanders prove to be some of the toughest to fight.
-Hellspawn-
Form the volcanic world of Hellos V, the demon like race known as the Hellspawn arrive. Brutal and armed with a combination of both technology and dark magices, the very mention of the Hellspawn has sent fear deep into the souls of many commanders. They rely on tactics that can scare their enemies, burn Battlefields and mercilessly kill their opponents. If you want to have a brutal faction with now regard to it's own safety, this is your army.
SUGGESTIONS:
Suggestions, as to what you think should be changed and any factions you might like to see implemented into the game is highly welcomed. I'm still working on example cards, so sorry for not having any available at the moment. Any and all HELPFUL comments are welcomed and I thank you all ahead of time. -
Stephen Lunsford, best known as his role as Kit in the American adaptation of Kamen Rider Ryuki, called Kamen Rider Dragonknight, now does comedy/spoofs/parodies for YouTube.com. While I did enjoy his performance in Dragonknight, one of only three or four actors on the show of 13+ actors that did a decent job, the move to comedy took me by surprise. However, I do know many actors try to broaden their acting capabilities and some of his youtube videos are actually pretty good, most of them are parodies of the Twilight series.
http://www.youtube.com/user/StephenLunsford
There's his channel if any of you wanna take a peak, it's pretty well done and I say Stephen took to his new career as a youtube comedian pretty well. -
Shame about those dang exploiters. -_-
I use AE for RP purposes and to share my own stories. -
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^_^ You're getting better LJ.
Just make sure to inform me when you get one done for me, as I said in the PMs, I don't mind waiting. I'll just stare at the other pictures of your epic drawiness.
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It's ok. -_- They always put these things up while I'm asleep or while I'm helping my grandma. So I never had an chance and never will. ^_^
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Spike Turtle's head is the same one I use for Talkarat. Only...my reason for using it is because it looks like a Protoss head and Talkarat is an alien so it just seemed to fit. ^_^
Pretty amazing piece. -
http://tokusatsuheroforce.webs.com/T...uheroforce.JPG
That is the website's current 'poster'. I was wondering if anyone would be willing to draw us a new one featuring the following characters:
I know I'm asking a lot for nothing, but the current poster doesn't get the point across that this is a Tokusatsu themed SG. The current poster only features characters from Kamen Rider Kiva and Power Rangers RPM, thus it does not cover the wide spectrum of Tokusatsu shows.
To anyone willing to take up this task, I greatly thank you and I will try to find a way to repay you somehow, perhaps once I am rich enough I can pay you in infamy/influence?